Player Matchup

Heimdallr
Heimdallr
Difaeco
Heimdallr
Level 141
God Stats
0W - 1L
1,340 SR
Queue Stats
12W - 8L
1,615 Elo+
Party 1
Janus
Janus
Jrubb
Janus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,613 Elo+
Party 1
Jormungandr
Jormungandr
KinkyJew
Jormungandr
Level 88
God Stats
1W - 3L
1,441 SR
Queue Stats
109W - 113L
1,493 Elo+
Party 1
Team Averages
Level 103
1,427 SR
1,574 Elo+

VS

Team Averages
Level 154
1,531 SR
1,544 Elo+
Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ISugarI
King Arthur
Level 151
God Stats
2W - 2L
1,594 SR
Queue Stats
237W - 244L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Difaeco
Heimdallr
10
0 / 10 / 3
7,743
553
8,915
14,797
5,107
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Jrubb
Janus
12
3 / 7 / 2
9,136
653
8,427
11,351
3,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
KinkyJew
Jormungandr
12
2 / 4 / 3
9,065
648
12,544
11,616
7,612
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
3 / 0 / 14
10,029
716
8,270
12,550
5,008
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
 
Charybdis
13
3 / 3 / 11
9,538
681
10,226
13,893
5,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
ISugarI
King Arthur
16
15 / 2 / 5
11,460
819
16,845
21,271
19,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
5
Kills
21
21
Deaths
5
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
0
14
10
W
Charybdis
 
Charybdis
3
3
11
2.83
L
Heimdallr
Difaeco
Heimdallr
0
10
3
0.15
W
King Arthur
ISugarI
King Arthur
15
2
5
8.75
L
Janus
Jrubb
Janus
3
7
2
0.57
L
Jormungandr
KinkyJew
Jormungandr
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,886
Damage
35,341
37,764
Taken
47,714
15,940
Mitigated
30,175
3,520
Healing
25,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
8,270
412
5,090
8,687
12,550
5,008
1,116
6,256
6,294
31,139
0
W
Charybdis
 
Charybdis
10,226
3,539
0
2,324
13,893
5,341
275
6,701
7,192
0
41,951
L
Heimdallr
Difaeco
Heimdallr
8,915
5,461
0
820
14,797
5,107
0
3,456
10,886
0
22,847
W
King Arthur
ISugarI
King Arthur
16,845
659
480
9,333
21,271
19,826
325
8,823
12,448
2,473
39,510
L
Janus
Jrubb
Janus
8,427
578
120
822
11,351
3,221
0
2,390
8,546
26,445
0
L
Jormungandr
KinkyJew
Jormungandr
12,544
3,162
581
1,177
11,616
7,612
0
3,350
7,914
23,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,944
Gold Earned
31,027
117
Minions Killed
150
3
Camps Cleared
9
669,660
Distance Traveled
888,156
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,029
716
53
4
3
299,383
3
W
Charybdis
9,538
681
51
4
3
251,067
4
L
Heimdallr
7,743
553
43
3
1
194,403
1
W
King Arthur
11,460
819
46
3
3
337,706
3
L
Janus
9,136
653
44
3
1
232,358
1
L
Jormungandr
9,065
648
30
2
1
242,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role