Player Matchup

Vamana
Vamana
Demon1245Bad
Vamana
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 17L
1,581 Elo+
Party 3
Eset
Eset
JonnyOreo
Eset
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,581 Elo+
Party 3
Arachne
Arachne
L3tsG0Brandon
Arachne
Level 3
God Stats
4W - 2L
1,744 SR
Queue Stats
8W - 3L
1,504 Elo+
Solo
Athena
Athena
MACEMAN9
Athena
Level 28
God Stats
1W - 1L
1,480 SR
Queue Stats
31W - 26L
1,526 Elo+
Party 1
Xbalanque
Xbalanque
ThirtyGil
Xbalanque
Level 23
God Stats
4W - 1L
1,789 SR
Queue Stats
26W - 22L
1,506 Elo+
Party 1
Team Averages
Level 13
1,603 SR
1,540 Elo+

VS

Team Averages
Level 16
1,642 SR
1,491 Elo+
King Arthur
King Arthur
DaCaxz
King Arthur
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 13L
1,722 Elo+
Solo
Mercury
Mercury
Ethbeatz
Mercury
Level 24
God Stats
44W - 27L
1,653 SR
Queue Stats
121W - 106L
1,609 Elo+
Solo
Yemoja
Yemoja
Lichkin
Yemoja
Level 6
God Stats
2W - 3L
1,712 SR
Queue Stats
3W - 5L
1,373 Elo+
Party 2
Bakasura
Bakasura
Rhade_Kaardal
Bakasura
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,373 Elo+
Party 2
Ullr
Ullr
Sensamanti
Ullr
Level 28
God Stats
25W - 13L
1,848 SR
Queue Stats
167W - 151L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
3 / 0 / 2
6,472
588
4,639
7,489
4,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eset
10
0 / 3 / 5
5,765
524
1,715
4,748
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
12
7 / 0 / 4
7,351
668
6,101
7,306
3,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
MACEMAN9
Athena
10
3 / 1 / 9
6,177
562
4,174
6,013
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
ThirtyGil
Xbalanque
11
7 / 1 / 3
6,436
585
6,215
3,865
1,096
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaCaxz
King Arthur
10
0 / 2 / 0
5,548
504
5,118
7,392
4,823
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Ethbeatz
Mercury
10
2 / 4 / 0
5,972
543
4,022
6,221
1,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
Lichkin
Yemoja
6
0 / 5 / 1
4,897
445
1,507
7,007
2,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Rhade_Kaardal
Bakasura
5
0 / 7 / 0
4,486
408
596
7,397
2,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
2 / 4 / 0
5,804
528
3,376
6,734
1,610
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
20
Kills
4
5
Deaths
22
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DaCaxz
King Arthur
0
2
0
0
W
Vamana
3
0
2
4
L
Mercury
Ethbeatz
Mercury
2
4
0
0.5
W
Eset
0
3
5
0.83
W
Arachne
7
0
4
9
L
Yemoja
Lichkin
Yemoja
0
5
1
0.1
W
Athena
MACEMAN9
Athena
3
1
9
7.5
L
Bakasura
Rhade_Kaardal
Bakasura
0
7
0
0
L
2
4
0
0.5
W
Xbalanque
ThirtyGil
Xbalanque
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,844
Damage
14,619
29,421
Taken
34,751
15,916
Mitigated
13,374
12,864
Healing
5,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DaCaxz
King Arthur
5,118
907
0
1,575
7,392
4,823
0
345
7,009
0
30,553
W
Vamana
4,639
1,682
0
3,311
7,489
4,540
0
0
7,489
0
38,856
L
Mercury
Ethbeatz
Mercury
4,022
2,589
0
250
6,221
1,836
0
1,474
4,605
0
32,946
W
Eset
1,715
205
0
781
4,748
1,220
0
50
4,698
26,423
0
W
Arachne
6,101
4,134
0
4,954
7,306
3,546
0
26
7,250
0
49,798
L
Yemoja
Lichkin
Yemoja
1,507
609
518
611
7,007
2,893
0
1,131
5,876
5,068
0
W
Athena
MACEMAN9
Athena
4,174
1,099
0
2,194
6,013
5,514
0
445
5,568
18,736
0
L
Bakasura
Rhade_Kaardal
Bakasura
596
398
0
1,036
7,397
2,212
0
580
6,777
0
14,191
L
3,376
810
0
1,145
6,734
1,610
0
2,099
4,595
0
23,021
W
Xbalanque
ThirtyGil
Xbalanque
6,215
3,205
0
1,624
3,865
1,096
0
986
2,879
0
35,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,201
Gold Earned
26,707
313
Minions Killed
241
0
Camps Cleared
0
1,134,326
Distance Traveled
977,715
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,548
504
66
6
0
222,639
0
W
Vamana
6,472
588
78
7
0
236,893
3
L
Mercury
5,972
543
72
7
0
228,808
1
W
Eset
5,765
524
59
5
0
213,518
1
W
Arachne
7,351
668
92
8
0
265,259
1
L
Yemoja
4,897
445
11
1
0
175,309
0
W
Athena
6,177
562
15
1
0
218,726
1
L
Bakasura
4,486
408
38
3
0
172,517
1
L
Ullr
5,804
528
54
5
0
178,442
1
W
Xbalanque
6,436
585
69
6
0
199,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role