Player Matchup

Eset
Eset
Exael18
Eset
Level 108
God Stats
2W - 5L
1,285 SR
Queue Stats
175W - 198L
1,438 Elo+
Party 1
Danzaburou
Danzaburou
J-albor
Danzaburou
Level 129
God Stats
16W - 20L
1,512 SR
Queue Stats
245W - 296L
1,491 Elo+
Party 1
Cthulhu
Cthulhu
castlellanos
Cthulhu
Level 98
God Stats
9W - 8L
1,479 SR
Queue Stats
344W - 396L
1,413 Elo+
Party 1
Chaac
Chaac
gersar2321
Chaac
Level 109
God Stats
16W - 14L
1,645 SR
Queue Stats
397W - 472L
1,397 Elo+
Party 1
Neith
Neith
optmzjiN
Neith
Level 16
God Stats
5W - 6L
1,561 SR
Queue Stats
10W - 20L
1,451 Elo+
Party 1
Team Averages
Level 92
1,496 SR
1,438 Elo+

VS

Team Averages
Level 71
1,574 SR
1,493 Elo+
Izanami
Izanami
ANGELITO 172001
Izanami
Level 46
God Stats
3W - 1L
1,500 SR
Queue Stats
175W - 212L
1,355 Elo+
Solo
Sun Wukong
Sun Wukong
CaenisTempest
Sun Wukong
Level 157
God Stats
15W - 4L
1,691 SR
Queue Stats
301W - 282L
1,564 Elo+
Party 2
Nu Wa
Nu Wa
MommyRaikou
Nu Wa
Level 36
God Stats
18W - 15L
1,548 SR
Queue Stats
128W - 104L
1,577 Elo+
Party 2
Ravana
Ravana
OzzyB_FB
Ravana
Level 28
God Stats
10W - 15L
1,657 SR
Queue Stats
220W - 242L
1,497 Elo+
Party 3
Fafnir
Fafnir
champagne_gamer4
Fafnir
Level 88
God Stats
23W - 29L
1,475 SR
Queue Stats
367W - 356L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Exael18
Eset
18
5 / 6 / 0
11,879
495
8,617
16,029
5,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
J-albor
Danzaburou
18
2 / 3 / 2
11,511
480
9,244
20,484
6,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
castlellanos
Cthulhu
12
0 / 7 / 4
8,823
368
6,646
18,034
17,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Chaac
16
0 / 5 / 2
10,108
421
9,751
19,669
16,539
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
optmzjiN
Neith
12
0 / 6 / 0
8,239
343
3,062
12,096
2,788
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 9
13,400
558
12,564
13,173
5,781
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
CaenisTempest
Sun Wukong
20
2 / 0 / 14
13,656
569
17,312
19,422
19,538
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
7 / 1 / 10
13,553
565
15,795
6,162
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
OzzyB_FB
Ravana
18
3 / 4 / 15
11,709
488
7,019
14,308
8,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 1 / 13
12,529
522
10,162
18,467
27,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
87
7
Kills
26
27
Deaths
7
8
Assists
61
Player
Kills
Deaths
Assists
KDA
W
7
1
9
11.5
W
Sun Wukong
CaenisTempest
Sun Wukong
2
0
14
9
L
Eset
Exael18
Eset
5
6
0
0.83
L
Danzaburou
J-albor
Danzaburou
2
3
2
1
W
7
1
10
12
W
Ravana
OzzyB_FB
Ravana
3
4
15
2.63
L
Cthulhu
castlellanos
Cthulhu
0
7
4
0.29
W
7
1
13
13.5
L
Chaac
0
5
2
0.2
L
Neith
optmzjiN
Neith
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,320
Damage
62,852
86,312
Taken
71,532
48,889
Mitigated
63,195
20,114
Healing
30,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,564
7,793
0
5,973
13,173
5,781
2,954
2,141
11,014
0
118,599
W
Sun Wukong
CaenisTempest
Sun Wukong
17,312
3,257
0
10,694
19,422
19,538
456
5,612
13,697
9,676
103,459
L
Eset
Exael18
Eset
8,617
65
0
3,544
16,029
5,363
0
7,078
8,578
89,721
0
L
Danzaburou
J-albor
Danzaburou
9,244
2,307
0
7,280
20,484
6,294
874
6,305
13,853
0
94,246
W
15,795
4,180
294
1,291
6,162
2,361
2,613
2,734
3,202
101,878
0
W
Ravana
OzzyB_FB
Ravana
7,019
1,977
0
5,883
14,308
8,206
114
2,980
11,215
0
89,852
L
Cthulhu
castlellanos
Cthulhu
6,646
94
235
3,053
18,034
17,905
48
6,668
11,156
34,192
0
W
10,162
2,716
698
5,260
18,467
27,309
323
3,731
14,641
33,466
0
L
Chaac
9,751
1,073
0
5,488
19,669
16,539
169
5,171
14,392
9,987
62,397
L
Neith
optmzjiN
Neith
3,062
956
0
514
12,096
2,788
992
2,196
9,802
0
35,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,560
Gold Earned
64,847
603
Minions Killed
697
0
Camps Cleared
0
2,086,569
Distance Traveled
2,385,865
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,400
558
156
7
0
472,464
4
W
Sun Wukong
13,656
569
218
9
0
503,010
4
L
Eset
11,879
495
182
8
0
384,794
4
L
Danzaburou
11,511
480
169
7
0
415,575
3
W
Nu Wa
13,553
565
175
7
0
440,266
5
W
Ravana
11,709
488
117
5
0
499,213
0
L
Cthulhu
8,823
368
49
2
0
426,872
4
W
Fafnir
12,529
522
31
1
0
470,912
8
L
Chaac
10,108
421
140
6
0
432,116
5
L
Neith
8,239
343
63
3
0
427,212
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role