Player Matchup

Tiamat
Tiamat
LoweKie2568
Tiamat
Level 29
God Stats
0W - 5L
1,500 SR
Queue Stats
45W - 54L
1,321 Elo+
Solo
Arachne
Arachne
SpidersGrip
Arachne
Level 26
God Stats
9W - 15L
1,503 SR
Queue Stats
158W - 211L
1,307 Elo+
Solo
Cthulhu
Cthulhu
Zebro7248
Cthulhu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,304 Elo+
Solo
Team Averages
Level 22
1,501 SR
1,311 Elo+

VS

Team Averages
Level 45
1,372 SR
1,228 Elo+
Sobek
Sobek
McRoshi
Sobek
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
106W - 215L
1,202 Elo+
Party 1
Fenrir
Fenrir
ValiKai-_-
Fenrir
Level 40
God Stats
8W - 22L
1,227 SR
Queue Stats
176W - 347L
1,227 Elo+
Party 1
Ah Puch
Ah Puch
drdoom139898
Ah Puch
Level 66
God Stats
110W - 144L
1,390 SR
Queue Stats
175W - 268L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 6 / 5
11,705
557
12,917
15,989
11,045
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
SpidersGrip
Arachne
16
8 / 7 / 2
14,298
681
17,124
20,130
9,242
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Zebro7248
Cthulhu
14
1 / 8 / 5
11,569
551
6,013
17,480
23,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
McRoshi
Sobek
16
1 / 3 / 13
12,918
615
7,412
25,134
36,842
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
ValiKai-_-
Fenrir
17
10 / 6 / 6
14,502
691
12,411
17,955
7,396
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Puch
drdoom139898
Ah Puch
18
10 / 3 / 9
15,408
734
20,362
10,592
4,144
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
11
Kills
21
21
Deaths
12
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
6
5
0.75
W
Sobek
McRoshi
Sobek
1
3
13
2.5
L
Arachne
SpidersGrip
Arachne
8
7
2
1.29
W
Fenrir
ValiKai-_-
Fenrir
10
6
6
2.17
L
Cthulhu
Zebro7248
Cthulhu
1
8
5
0.44
W
Ah Puch
drdoom139898
Ah Puch
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,054
Damage
40,185
53,599
Taken
53,681
43,313
Mitigated
48,382
7,944
Healing
9,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
12,917
2,833
0
3,769
15,989
11,045
0
6,741
9,248
49,719
0
W
Sobek
McRoshi
Sobek
7,412
848
614
4,657
25,134
36,842
60
10,257
14,247
30,028
0
L
Arachne
SpidersGrip
Arachne
17,124
13,211
0
3,528
20,130
9,242
0
13,546
6,584
0
37,513
W
Fenrir
ValiKai-_-
Fenrir
12,411
4,743
0
1,968
17,955
7,396
1,732
5,135
12,511
0
39,299
L
Cthulhu
Zebro7248
Cthulhu
6,013
494
0
647
17,480
23,026
0
8,714
8,766
23,237
0
W
Ah Puch
drdoom139898
Ah Puch
20,362
1,631
0
2,578
10,592
4,144
1,551
4,415
6,136
77,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,572
Gold Earned
42,828
159
Minions Killed
238
6
Camps Cleared
9
853,229
Distance Traveled
1,073,520
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,705
557
69
3
2
311,953
0
W
Sobek
12,918
615
55
3
3
364,956
2
L
Arachne
14,298
681
46
2
4
343,277
5
W
Fenrir
14,502
691
45
2
2
349,068
1
L
Cthulhu
11,569
551
44
2
0
197,999
1
W
Ah Puch
15,408
734
138
7
4
359,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role