Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
BigChubSupreme
Kali
Level 29
God Stats
1W - 1L
1,240 SR
Queue Stats
95W - 79L
1,552 Elo+
Solo
Charybdis
Charybdis
Brenchito
Charybdis
Level 7
God Stats
2W - 0L
1,730 SR
Queue Stats
12W - 14L
1,661 Elo+
Party 2
Hun Batz
Hun Batz
Chosen-Target
Hun Batz
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 18L
1,604 Elo+
Solo
Ah Puch
Ah Puch
SirLoin The 2nd
Ah Puch
Level 25
God Stats
1W - 0L
1,313 SR
Queue Stats
10W - 5L
1,794 Elo+
Solo
Team Averages
Level 39
1,456 SR
1,622 Elo+

VS

Team Averages
Level 23
1,595 SR
1,518 Elo+
Cliodhna
Cliodhna
HeadBussa97
Cliodhna
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,661 Elo+
Party 1
Bellona
Bellona
Muntumbo
Bellona
Level 17
God Stats
5W - 3L
1,678 SR
Queue Stats
30W - 30L
1,472 Elo+
Party 1
Kali
Kali
SolidCard434610
Kali
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 10L
1,682 Elo+
Solo
Sylvanus
Sylvanus
silvan1806
Sylvanus
Level 29
God Stats
4W - 8L
1,450 SR
Queue Stats
175W - 207L
1,332 Elo+
Solo
Chaac
Chaac
ucxn
Chaac
Level 48
God Stats
1W - 1L
1,846 SR
Queue Stats
28W - 27L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
4 / 0 / 5
7,239
557
4,561
9,405
8,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
8 / 3 / 1
8,638
664
9,520
15,229
6,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Brenchito
Charybdis
11
3 / 5 / 6
6,858
528
6,880
11,216
2,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Chosen-Target
Hun Batz
13
4 / 1 / 6
7,733
595
5,564
7,615
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 0 / 0
7,703
593
6,778
5,555
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
HeadBussa97
Cliodhna
12
3 / 5 / 2
6,847
527
10,818
11,374
3,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Muntumbo
Bellona
10
2 / 5 / 3
6,385
491
5,426
8,309
5,610
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
2 / 3 / 1
6,716
517
3,237
8,026
3,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sylvanus
silvan1806
Sylvanus
12
1 / 1 / 0
6,660
512
796
8,039
3,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chaac
ucxn
Chaac
10
1 / 8 / 0
6,211
478
9,431
13,575
9,357
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
22
Kills
9
9
Deaths
22
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
0
5
6.5
W
8
3
1
2.83
W
Charybdis
Brenchito
Charybdis
3
5
6
1.2
W
Hun Batz
Chosen-Target
Hun Batz
4
1
6
7
L
Cliodhna
HeadBussa97
Cliodhna
3
5
2
0.8
L
Bellona
Muntumbo
Bellona
2
5
3
0.7
W
3
0
0
3
L
2
3
1
0.83
L
Sylvanus
silvan1806
Sylvanus
1
1
0
1
L
Chaac
ucxn
Chaac
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,303
Damage
29,708
49,020
Taken
49,323
22,638
Mitigated
25,317
24,005
Healing
14,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,561
1,180
519
3,336
9,405
8,845
203
0
9,405
25,647
0
W
9,520
5,963
0
9,676
15,229
6,361
420
1,862
13,367
0
45,156
W
Charybdis
Brenchito
Charybdis
6,880
4,717
513
4,286
11,216
2,856
0
0
11,216
0
36,752
W
Hun Batz
Chosen-Target
Hun Batz
5,564
2,033
0
2,510
7,615
2,747
450
375
7,240
0
44,338
L
Cliodhna
HeadBussa97
Cliodhna
10,818
2,089
0
4,546
11,374
3,317
0
2,591
8,749
0
48,727
L
Bellona
Muntumbo
Bellona
5,426
1,644
0
1,035
8,309
5,610
234
2,514
5,757
0
26,240
W
6,778
215
90
3,075
5,555
1,829
328
299
5,256
50,579
0
L
3,237
1,209
0
2,307
8,026
3,753
0
820
7,164
0
34,666
L
Sylvanus
silvan1806
Sylvanus
796
418
0
3,712
8,039
3,280
0
4,960
2,739
25,757
8,289
L
Chaac
ucxn
Chaac
9,431
2,477
0
2,620
13,575
9,357
260
0
13,575
5,273
30,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,171
Gold Earned
32,819
413
Minions Killed
352
0
Camps Cleared
0
1,220,147
Distance Traveled
1,211,378
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,239
557
51
4
0
239,983
6
W
Kali
8,638
664
99
8
0
222,940
0
W
Charybdis
6,858
528
68
5
0
226,161
5
W
Hun Batz
7,733
595
93
7
0
278,664
2
L
Cliodhna
6,847
527
89
7
0
235,674
0
L
Bellona
6,385
491
45
3
0
257,413
2
W
Ah Puch
7,703
593
102
8
0
252,399
5
L
Kali
6,716
517
69
5
0
250,814
4
L
Sylvanus
6,660
512
82
6
0
224,886
4
L
Chaac
6,211
478
67
5
0
242,591
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role