Player Matchup

Nike
Nike
BigBoiKletus
Nike
Level 29
God Stats
15W - 12L
1,705 SR
Queue Stats
69W - 62L
1,481 Elo+
Solo
Merlin
Merlin
Drogues
Merlin
Level 29
God Stats
26W - 42L
1,332 SR
Queue Stats
47W - 90L
1,299 Elo+
Party 1
Yemoja
Yemoja
MikaBeth
Yemoja
Level 64
God Stats
48W - 75L
1,408 SR
Queue Stats
110W - 160L
1,307 Elo+
Party 1
Pele
Pele
YourOnlyOni
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
bluntreaction
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 26
1,489 SR
1,417 Elo+

VS

Team Averages
Level 14
1,444 SR
1,415 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
CuestionmarkVIII
Khepri
Level 23
God Stats
7W - 6L
1,490 SR
Queue Stats
16W - 13L
1,461 Elo+
Party 2
Set
Set
SIAVASH202
Set
Level 8
God Stats
1W - 2L
1,229 SR
Queue Stats
5W - 10L
1,298 Elo+
Solo
Olorun
Olorun
Sasebo
Olorun
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
6,145
615
3,380
4,403
2,147
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Drogues
Merlin
8
0 / 3 / 1
4,824
482
4,506
4,280
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
MikaBeth
Yemoja
7
1 / 4 / 2
5,064
506
2,167
6,748
3,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

6
0 / 7 / 0
4,085
409
2,006
6,699
1,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

6
1 / 6 / 0
4,192
419
3,859
5,521
1,317
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
12 / 1 / 2
6,976
698
5,920
7,247
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
 
Cerberus
10
4 / 1 / 3
6,005
601
5,161
6,672
3,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

8
4 / 1 / 5
5,668
567
3,002
6,160
4,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 2 / 2
5,036
504
1,057
3,606
1,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Olorun
Sasebo
Olorun
10
2 / 0 / 5
6,327
633
3,811
5,814
1,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
4
Kills
22
22
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
12
1
2
13
W
Cerberus
 
Cerberus
4
1
3
5.5
L
2
2
0
1
W
4
1
5
6.5
L
Merlin
Drogues
Merlin
0
3
1
0.17
L
Yemoja
MikaBeth
Yemoja
1
4
2
0.5
W
0
2
2
0.5
W
Olorun
Sasebo
Olorun
2
0
5
4.5
L
0
7
0
0
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,918
Damage
18,951
27,651
Taken
29,499
9,607
Mitigated
14,220
3,540
Healing
11,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
5,920
2,195
0
2,783
7,247
2,378
0
1,019
6,166
0
25,808
W
Cerberus
 
Cerberus
5,161
588
0
2,217
6,672
3,787
118
451
6,183
30,590
0
L
3,380
450
0
191
4,403
2,147
0
2,462
1,941
0
27,735
W
3,002
478
848
884
6,160
4,705
66
1,394
4,722
10,764
0
L
Merlin
Drogues
Merlin
4,506
191
0
0
4,280
1,057
0
1,608
2,672
22,785
0
L
Yemoja
MikaBeth
Yemoja
2,167
644
823
1,600
6,748
3,168
0
2,666
4,082
10,586
0
W
1,057
443
0
190
3,606
1,530
172
503
3,103
0
19,214
W
Olorun
Sasebo
Olorun
3,811
2,049
72
4,636
5,814
1,820
754
2,650
2,652
35,247
0
L
2,006
887
0
449
6,699
1,918
0
3,332
3,367
0
10,372
L
3,859
2,431
0
477
5,521
1,317
0
1,906
3,615
0
11,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,310
Gold Earned
30,012
167
Minions Killed
258
0
Camps Cleared
0
867,627
Distance Traveled
955,735
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,976
698
53
5
0
227,939
0
W
Cerberus
6,005
601
88
9
0
184,326
1
L
Nike
6,145
615
65
7
0
155,960
0
W
Khepri
5,668
567
9
1
0
191,601
1
L
Merlin
4,824
482
48
5
0
165,359
0
L
Yemoja
5,064
506
13
1
0
169,744
3
W
Set
5,036
504
45
5
0
187,721
2
W
Olorun
6,327
633
63
6
0
164,148
0
L
Pele
4,085
409
18
2
0
204,202
0
L
Neith
4,192
419
23
2
0
172,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role