Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Amuniare
He Bo
Level 22
God Stats
28W - 35L
1,477 SR
Queue Stats
30W - 37L
1,420 Elo+
Solo
Khepri
Khepri
CuestionmarkVIII
Khepri
Level 23
God Stats
7W - 6L
1,475 SR
Queue Stats
16W - 13L
1,449 Elo+
Party 2
Thanatos
Thanatos
Zappakron
Thanatos
Level 11
God Stats
3W - 5L
1,403 SR
Queue Stats
9W - 21L
1,365 Elo+
Solo
Jing Wei
Jing Wei
拉苏阿奋周
Jing Wei
Level 28
God Stats
2W - 2L
1,649 SR
Queue Stats
33W - 40L
1,395 Elo+
Solo
Team Averages
Level 20
1,501 SR
1,426 Elo+

VS

Team Averages
Level 12
1,626 SR
1,771 Elo+
Rama
Rama
Alotspum
Rama
Level 27
God Stats
1W - 1L
1,881 SR
Queue Stats
43W - 11L
1,865 Elo+
Party 1
Fenrir
Fenrir
BanjoBoyBiden
Fenrir
Level 7
God Stats
4W - 0L
1,750 SR
Queue Stats
12W - 2L
1,914 Elo+
Party 1
Ne Zha
Ne Zha
NuMetwa
Ne Zha
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,952 Elo+
Party 1
Merlin
Merlin
Sindol
Merlin
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,278 Elo+
Solo
Cliodhna
Cliodhna
VaccineMandates
Cliodhna
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 6L
1,845 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
1 / 5 / 0
4,840
484
1,270
6,247
3,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Amuniare
He Bo
8
1 / 7 / 0
4,918
492
4,429
8,736
2,399
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 5 / 0
4,309
431
1,636
7,393
4,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
Zappakron
Thanatos
6
0 / 7 / 1
4,430
443
1,940
7,466
2,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
8
0 / 3 / 0
4,555
456
959
5,718
926
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
6 / 0 / 4
7,402
740
6,190
5,178
1,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
9 / 0 / 4
7,605
761
4,923
7,030
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ne Zha
NuMetwa
Ne Zha
11
8 / 0 / 6
6,992
699
8,222
5,963
1,870
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Sindol
Merlin
10
0 / 2 / 4
6,074
607
2,262
2,803
766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
11
3 / 0 / 4
6,997
700
5,100
2,987
1,200
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
2
Kills
26
27
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
5
0
0.2
W
Rama
6
0
4
8
L
He Bo
Amuniare
He Bo
1
7
0
0.14
W
9
0
4
11
L
0
5
0
0
W
Ne Zha
NuMetwa
Ne Zha
8
0
6
11
W
Merlin
Sindol
Merlin
0
2
4
1
W
Cliodhna
3
0
4
5
L
Thanatos
Zappakron
Thanatos
0
7
1
0.07
L
Jing Wei
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,234
Damage
26,697
35,560
Taken
23,961
13,600
Mitigated
7,948
7,480
Healing
8,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,270
200
0
463
6,247
3,344
0
0
6,247
14,013
0
W
Rama
6,190
5,082
0
1,798
5,178
1,520
408
1,548
3,630
0
51,623
L
He Bo
Amuniare
He Bo
4,429
414
0
1,682
8,736
2,399
0
1,390
7,346
22,433
0
W
4,923
1,782
0
4,869
7,030
2,592
0
1,415
5,615
0
43,624
L
1,636
316
561
1,072
7,393
4,507
0
451
6,942
7,783
0
W
Ne Zha
NuMetwa
Ne Zha
8,222
2,324
358
1,435
5,963
1,870
0
1,803
4,160
0
29,704
W
Merlin
Sindol
Merlin
2,262
49
0
0
2,803
766
741
1,889
914
28,441
0
W
Cliodhna
5,100
987
0
525
2,987
1,200
0
744
2,243
0
30,896
L
Thanatos
Zappakron
Thanatos
1,940
480
0
2,952
7,466
2,424
0
0
7,466
0
16,997
L
Jing Wei
959
959
0
750
5,718
926
0
421
5,297
0
24,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,052
Gold Earned
35,070
180
Minions Killed
357
0
Camps Cleared
0
916,153
Distance Traveled
1,076,689
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,840
484
36
4
0
176,912
2
W
Rama
7,402
740
105
11
0
201,820
1
L
He Bo
4,918
492
37
4
0
150,151
3
W
Fenrir
7,605
761
76
8
0
237,409
2
L
Khepri
4,309
431
7
1
0
198,085
3
W
Ne Zha
6,992
699
40
4
0
233,777
1
W
Merlin
6,074
607
55
6
0
183,480
3
W
Cliodhna
6,997
700
81
8
0
220,203
1
L
Thanatos
4,430
443
32
3
0
196,613
1
L
Jing Wei
4,555
456
68
7
0
194,392
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role