Player Matchup

Hun Batz
Hun Batz
Blahzina
Hun Batz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,459 Elo+
Party 1
Geb
Geb
CoolGoose
Geb
Level 86
God Stats
2W - 2L
1,707 SR
Queue Stats
272W - 254L
1,545 Elo+
Party 1
Nox
Nox
Nightflare111
Nox
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
280W - 205L
1,632 Elo+
Party 1
Team Averages
Level 64
1,569 SR
1,545 Elo+

VS

Team Averages
Level 79
1,723 SR
1,717 Elo+
Tiamat
Tiamat
VamanaMama
Tiamat
Level 137
God Stats
21W - 9L
1,667 SR
Queue Stats
256W - 138L
1,800 Elo+
Party 2
Skadi
Skadi
skudoodles
Skadi
Level 19
God Stats
35W - 4L
1,964 SR
Queue Stats
122W - 35L
1,807 Elo+
Party 2
Gilgamesh
Gilgamesh
sockmeat
Gilgamesh
Level 81
God Stats
22W - 29L
1,537 SR
Queue Stats
827W - 897L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Blahzina
Hun Batz
8
0 / 3 / 0
5,316
591
3,082
6,706
2,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 6 / 0
5,292
588
4,505
9,163
3,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 0
5,880
653
3,129
6,509
2,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
VamanaMama
Tiamat
12
5 / 0 / 7
7,429
825
8,467
5,065
3,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Skadi
11
3 / 0 / 8
7,195
799
4,275
4,992
1,567
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
sockmeat
Gilgamesh
11
4 / 0 / 8
7,345
816
7,276
8,911
4,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
12
12
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Blahzina
Hun Batz
0
3
0
0
L
0
6
0
0
L
0
3
0
0
W
Tiamat
VamanaMama
Tiamat
5
0
7
8.5
W
Skadi
3
0
8
7
W
Gilgamesh
sockmeat
Gilgamesh
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,716
Damage
20,018
22,378
Taken
18,968
9,011
Mitigated
9,184
2,079
Healing
3,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Blahzina
Hun Batz
3,082
610
0
440
6,706
2,688
0
2,300
4,222
0
9,295
L
4,505
632
0
591
9,163
3,338
0
3,459
5,412
10,302
0
L
3,129
526
0
1,048
6,509
2,985
0
1,963
4,277
16,014
0
W
Tiamat
VamanaMama
Tiamat
8,467
742
0
1,782
5,065
3,039
642
3,013
2,052
25,626
0
W
Skadi
4,275
2,152
0
541
4,992
1,567
1,264
2,386
2,606
0
18,606
W
Gilgamesh
sockmeat
Gilgamesh
7,276
2,469
0
1,427
8,911
4,578
340
2,637
6,274
0
21,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,488
Gold Earned
21,969
60
Minions Killed
105
4
Camps Cleared
4
477,285
Distance Traveled
545,724
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,316
591
19
2
1
162,737
0
L
Geb
5,292
588
14
2
3
157,826
0
L
Nox
5,880
653
27
3
0
156,722
3
W
Tiamat
7,429
825
44
5
2
186,329
4
W
Skadi
7,195
799
43
5
0
174,887
0
W
Gilgamesh
7,345
816
18
2
2
184,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role