Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
D4RkSpAW
Vulcan
Level 135
God Stats
3W - 3L
1,745 SR
Queue Stats
55W - 47L
1,619 Elo+
Party 1
Hachiman
Hachiman
Exials
Hachiman
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
78W - 71L
1,650 Elo+
Party 1
Charybdis
Charybdis
Leto10
Charybdis
Level 144
God Stats
2W - 8L
1,216 SR
Queue Stats
148W - 148L
1,569 Elo+
Solo
Xing Tian
Xing Tian
TropicalRenegade
Xing Tian
Level 79
God Stats
44W - 56L
1,452 SR
Queue Stats
166W - 171L
1,431 Elo+
Solo
Team Averages
Level 134
1,483 SR
1,554 Elo+

VS

Team Averages
Level 153
1,563 SR
1,520 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
GSD_DAMMY
Nike
Level 137
God Stats
4W - 6L
1,459 SR
Queue Stats
594W - 564L
1,531 Elo+
Party 2
Fenrir
Fenrir
RicaMendo
Fenrir
Level 149
God Stats
6W - 3L
1,714 SR
Queue Stats
134W - 133L
1,576 Elo+
Solo
Ullr
Ullr
agusssrock232
Ullr
Level 159
God Stats
27W - 18L
1,647 SR
Queue Stats
471W - 357L
1,589 Elo+
Party 2
Sylvanus
Sylvanus
marlusdrummond
Sylvanus
Level 158
God Stats
23W - 21L
1,497 SR
Queue Stats
787W - 874L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
4 / 4 / 3
9,453
498
10,827
15,938
5,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
D4RkSpAW
Vulcan
17
5 / 3 / 3
10,825
570
11,156
9,551
3,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Exials
Hachiman
16
1 / 1 / 0
10,233
539
8,724
7,788
2,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Leto10
Charybdis
17
1 / 1 / 2
10,441
550
7,469
11,870
5,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
12
0 / 2 / 3
7,490
394
2,740
13,672
9,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
2 / 2 / 2
10,212
537
10,486
9,612
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nike
17
1 / 1 / 1
10,006
527
6,843
13,376
10,954
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
RicaMendo
Fenrir
17
5 / 3 / 3
10,373
546
8,816
15,725
6,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
1 / 2 / 2
11,059
582
6,451
11,651
4,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
16
2 / 3 / 5
9,998
526
6,691
13,542
13,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
11
Kills
11
11
Deaths
11
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
4
3
1.38
W
Kukulkan
 
Kukulkan
2
2
2
1.5
L
Vulcan
D4RkSpAW
Vulcan
5
3
3
2.17
L
Hachiman
Exials
Hachiman
1
1
0
1
W
Nike
1
1
1
1.5
L
Charybdis
Leto10
Charybdis
1
1
2
2
W
Fenrir
RicaMendo
Fenrir
5
3
3
2.17
L
Xing Tian
0
2
3
0.75
W
1
2
2
1
W
Sylvanus
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,916
Damage
39,287
58,819
Taken
63,906
26,471
Mitigated
38,366
17,562
Healing
16,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
10,827
1,751
0
4,151
15,938
5,500
0
5,896
10,042
0
55,900
W
Kukulkan
 
Kukulkan
10,486
940
0
666
9,612
3,265
810
3,351
6,093
77,207
0
L
Vulcan
D4RkSpAW
Vulcan
11,156
4,559
0
1,818
9,551
3,471
0
4,127
5,424
76,617
0
L
Hachiman
Exials
Hachiman
8,724
5,725
0
1,178
7,788
2,243
0
1,136
6,652
0
84,373
W
Nike
6,843
598
0
3,635
13,376
10,954
395
1,499
11,817
9,754
51,041
L
Charybdis
Leto10
Charybdis
7,469
3,418
0
6,947
11,870
5,336
198
2,079
9,791
0
83,326
W
Fenrir
RicaMendo
Fenrir
8,816
3,109
0
1,744
15,725
6,177
0
1,941
13,746
0
71,636
L
Xing Tian
2,740
305
0
3,468
13,672
9,921
0
5,534
8,138
21,860
6,119
W
6,451
2,219
0
3,125
11,651
4,323
2,321
891
10,748
0
100,882
W
Sylvanus
6,691
1,256
1,169
5,926
13,542
13,647
408
5,742
7,680
30,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,442
Gold Earned
51,648
633
Minions Killed
625
0
Camps Cleared
0
1,844,191
Distance Traveled
1,866,371
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,453
498
85
4
0
376,717
5
W
Kukulkan
10,212
537
153
8
0
364,944
4
L
Vulcan
10,825
570
156
8
0
376,310
6
L
Hachiman
10,233
539
178
9
0
351,403
4
W
Nike
10,006
527
116
6
0
383,571
3
L
Charybdis
10,441
550
175
9
0
348,604
10
W
Fenrir
10,373
546
108
6
0
426,832
4
L
Xing Tian
7,490
394
39
2
0
391,157
0
W
Ullr
11,059
582
199
10
0
353,930
4
W
Sylvanus
9,998
526
49
3
0
337,094
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role