Player Matchup

Kali
Kali
 
Kali
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Beelzebossz
Cthulhu
Level 18
God Stats
6W - 8L
1,687 SR
Queue Stats
132W - 143L
1,696 Elo+
Solo
Scylla
Scylla
BigJuicyRoach
Scylla
Level 31
God Stats
7W - 7L
1,550 SR
Queue Stats
131W - 118L
1,551 Elo+
Solo
Bellona
Bellona
DontBeToxic1
Bellona
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 62L
1,732 Elo+
Solo
Rama
Rama
Joeytherama
Rama
Level 29
God Stats
31W - 17L
1,698 SR
Queue Stats
121W - 83L
1,597 Elo+
Solo
Team Averages
Level 27
1,587 SR
1,615 Elo+

VS

Team Averages
Level 15
1,434 SR
1,659 Elo+
Medusa
Medusa
BigMoneys
Medusa
Level 7
God Stats
41W - 48L
1,440 SR
Queue Stats
82W - 83L
1,547 Elo+
Solo
He Bo
He Bo
DidntEnjoyThatL
He Bo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,698 Elo+
Party 1
Sylvanus
Sylvanus
HentaiButtStuff
Sylvanus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,803 Elo+
Party 1
Zhong Kui
Zhong Kui
Suedeh3ad
Zhong Kui
Level 28
God Stats
10W - 11L
1,231 SR
Queue Stats
420W - 422L
1,503 Elo+
Solo
Cerberus
Cerberus
gothgfwanted
Cerberus
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 12L
1,743 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
20
7 / 2 / 7
14,923
678
17,159
21,552
11,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Beelzebossz
Cthulhu
16
3 / 3 / 8
11,288
513
10,823
21,149
12,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 4 / 3
11,005
500
4,882
5,339
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
DontBeToxic1
Bellona
19
5 / 1 / 6
13,015
592
12,232
18,589
20,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
5 / 1 / 3
13,890
631
12,533
21,707
8,371
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BigMoneys
Medusa
13
2 / 3 / 0
8,659
394
5,586
9,558
2,758
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 5 / 3
10,387
472
9,822
12,680
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
17
4 / 4 / 4
11,187
509
7,690
18,493
8,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Suedeh3ad
Zhong Kui
9
1 / 3 / 3
7,544
343
9,784
10,361
6,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
gothgfwanted
Cerberus
15
0 / 6 / 0
9,347
425
9,252
21,408
14,933
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
21
Kills
11
11
Deaths
21
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
7
2
7
5.25
W
Cthulhu
Beelzebossz
Cthulhu
3
3
8
2.33
W
1
4
3
0.63
L
Medusa
BigMoneys
Medusa
2
3
0
0.67
L
4
5
3
1.1
W
Bellona
DontBeToxic1
Bellona
5
1
6
8
L
Sylvanus
4
4
4
1.5
W
5
1
3
6.5
L
Zhong Kui
Suedeh3ad
Zhong Kui
1
3
3
0.83
L
Cerberus
gothgfwanted
Cerberus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,629
Damage
42,134
88,336
Taken
72,500
54,776
Mitigated
37,253
38,874
Healing
22,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
17,159
8,875
0
10,720
21,552
11,712
1,749
8,599
12,953
0
140,675
W
Cthulhu
Beelzebossz
Cthulhu
10,823
952
2,079
8,532
21,149
12,895
308
10,206
10,943
34,927
0
W
4,882
152
0
129
5,339
1,671
2,136
3,763
1,576
45,215
0
L
Medusa
BigMoneys
Medusa
5,586
3,020
0
1,947
9,558
2,758
0
1,327
8,034
0
49,659
L
9,822
312
0
3,144
12,680
4,061
0
1,546
10,999
69,119
0
W
Bellona
DontBeToxic1
Bellona
12,232
2,937
0
3,166
18,589
20,127
807
8,239
10,350
12,136
75,923
L
Sylvanus
7,690
1,567
300
6,237
18,493
8,725
0
7,486
10,209
69,488
12,868
W
12,533
10,319
0
14,248
21,707
8,371
10,288
5,496
16,211
0
137,353
L
Zhong Kui
Suedeh3ad
Zhong Kui
9,784
1,879
0
3,952
10,361
6,776
0
3,168
6,582
21,059
0
L
Cerberus
gothgfwanted
Cerberus
9,252
640
0
6,586
21,408
14,933
0
1,796
19,463
62,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,121
Gold Earned
47,124
652
Minions Killed
614
0
Camps Cleared
0
2,256,801
Distance Traveled
1,684,235
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
14,923
678
174
8
0
520,050
0
W
Cthulhu
11,288
513
36
2
0
456,952
8
W
Scylla
11,005
500
103
5
0
415,302
5
L
Medusa
8,659
394
101
5
0
335,027
6
L
He Bo
10,387
472
131
6
0
363,793
2
W
Bellona
13,015
592
140
6
0
483,967
4
L
Sylvanus
11,187
509
162
7
0
360,459
0
W
Rama
13,890
631
199
9
0
380,530
8
L
Zhong Kui
7,544
343
31
1
0
241,105
1
L
Cerberus
9,347
425
189
9
0
383,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role