Player Matchup

Mercury
Mercury
 
Mercury
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
DanielVite12
Tiamat
Level 89
God Stats
76W - 83L
1,517 SR
Queue Stats
395W - 438L
1,392 Elo+
Solo
Chang'e
Chang'e
OuttLieRR
Chang'e
Level 123
God Stats
2W - 2L
1,174 SR
Queue Stats
190W - 187L
1,413 Elo+
Solo
Danzaburou
Danzaburou
quixoticlegend
Danzaburou
Level 88
God Stats
57W - 37L
1,601 SR
Queue Stats
334W - 385L
1,417 Elo+
Party 2
Team Averages
Level 103
1,458 SR
1,444 Elo+

VS

Team Averages
Level 65
1,528 SR
1,424 Elo+
Apollo
Apollo
OblongDuke v2
Apollo
Level 108
God Stats
10W - 6L
1,609 SR
Queue Stats
286W - 254L
1,529 Elo+
Party 1
Odin
Odin
Odakhi
Odin
Level 61
God Stats
5W - 7L
1,528 SR
Queue Stats
143W - 161L
1,426 Elo+
Party 1
Bellona
Bellona
RustySh4ckl3ford
Bellona
Level 14
God Stats
1W - 2L
1,465 SR
Queue Stats
8W - 16L
1,341 Elo+
Party 1
Thoth
Thoth
Shadlah
Thoth
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 128L
1,492 Elo+
Party 1
Pele
Pele
ikillbots iQ
Pele
Level 34
God Stats
7W - 7L
1,537 SR
Queue Stats
82W - 103L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
3 / 1 / 1
6,945
631
3,297
6,916
2,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
 
Yemoja
11
0 / 1 / 4
6,569
597
809
4,657
3,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
11
1 / 0 / 1
6,721
611
3,834
4,756
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
OuttLieRR
Chang'e
14
6 / 1 / 1
8,228
748
6,936
6,814
6,087
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
quixoticlegend
Danzaburou
13
3 / 0 / 0
7,423
675
2,830
3,870
1,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
4,998
454
3,157
7,022
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Odin
Odakhi
Odin
3
0 / 0 / 0
3,677
334
79
383
235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 5 / 0
5,897
536
3,514
8,569
5,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thoth
Shadlah
Thoth
5
0 / 1 / 0
4,173
379
947
2,182
425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 5 / 1
5,103
464
2,338
7,254
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
13
Kills
2
3
Deaths
13
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
1
1
3.5
W
Yemoja
 
Yemoja
0
1
4
2
W
Tiamat
1
0
1
1.5
L
0
2
1
0.25
L
Odin
Odakhi
Odin
0
0
0
0
W
Chang'e
OuttLieRR
Chang'e
6
1
1
6.5
L
2
5
0
0.4
L
Thoth
Shadlah
Thoth
0
1
0
0
L
0
5
1
0.1
W
Danzaburou
quixoticlegend
Danzaburou
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,706
Damage
10,035
27,013
Taken
25,410
15,986
Mitigated
10,552
10,281
Healing
5,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,297
1,724
0
1,343
6,916
2,221
957
0
6,916
0
38,424
W
Yemoja
 
Yemoja
809
379
608
677
4,657
3,899
638
543
3,959
17,957
0
W
Tiamat
3,834
533
0
2,636
4,756
2,126
1,373
0
4,756
39,134
0
L
3,157
1,322
0
1,994
7,022
2,038
0
2,284
4,514
0
25,948
L
Odin
Odakhi
Odin
79
0
0
37
383
235
0
143
240
761
1,241
W
Chang'e
OuttLieRR
Chang'e
6,936
938
274
3,510
6,814
6,087
1,755
0
6,814
47,172
0
L
3,514
1,876
0
1,342
8,569
5,181
0
4,801
3,768
0
23,581
L
Thoth
Shadlah
Thoth
947
0
0
750
2,182
425
0
567
1,575
10,966
0
L
2,338
651
0
1,659
7,254
2,673
0
3,450
3,734
0
23,702
W
Danzaburou
quixoticlegend
Danzaburou
2,830
1,116
0
1,233
3,870
1,653
2,649
208
3,542
0
47,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,886
Gold Earned
23,848
415
Minions Killed
166
0
Camps Cleared
0
1,059,653
Distance Traveled
742,816
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,945
631
80
7
0
259,731
0
W
Yemoja
6,569
597
57
5
0
183,442
0
W
Tiamat
6,721
611
76
7
0
220,243
5
L
Apollo
4,998
454
45
4
0
195,471
3
L
Odin
3,677
334
3
0
0
41,726
0
W
Chang'e
8,228
748
105
10
0
191,074
1
L
Bellona
5,897
536
48
4
0
197,035
0
L
Thoth
4,173
379
19
2
0
78,909
1
L
Pele
5,103
464
51
5
0
229,675
2
W
Danzaburou
7,423
675
97
9
0
205,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role