Player Matchup

Scylla
Scylla
BabyDuck54321
Scylla
Level 123
God Stats
10W - 14L
1,645 SR
Queue Stats
345W - 305L
1,659 Elo+
Party 1
Persephone
Persephone
JustPrincely
Persephone
Level 128
God Stats
9W - 10L
1,489 SR
Queue Stats
256W - 241L
1,495 Elo+
Party 3
Achilles
Achilles
TurdleShmeat
Achilles
Level 43
God Stats
1W - 2L
1,202 SR
Queue Stats
208W - 184L
1,576 Elo+
Party 1
Sol
Sol
da-lly
Sol
Level 112
God Stats
4W - 1L
1,531 SR
Queue Stats
238W - 229L
1,512 Elo+
Party 3
Mulan
Mulan
rickmasterJoJo
Mulan
Level 73
God Stats
13W - 12L
1,421 SR
Queue Stats
154W - 153L
1,481 Elo+
Party 3
Team Averages
Level 96
1,458 SR
1,545 Elo+

VS

Team Averages
Level 113
1,588 SR
1,549 Elo+
Ymir
Ymir
Guillo207
Ymir
Level 123
God Stats
22W - 18L
1,644 SR
Queue Stats
245W - 212L
1,507 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
IllusionPretzel
Morgan Le Fay
Level 129
God Stats
7W - 5L
1,609 SR
Queue Stats
377W - 336L
1,581 Elo+
Party 2
Khepri
Khepri
MadeBracelet211
Khepri
Level 149
God Stats
7W - 5L
1,850 SR
Queue Stats
426W - 373L
1,682 Elo+
Party 4
Izanami
Izanami
WRGB News
Izanami
Level 34
God Stats
6W - 12L
1,380 SR
Queue Stats
48W - 42L
1,495 Elo+
Party 4
Da Ji
Da Ji
meestamistah
Da Ji
Level 129
God Stats
9W - 12L
1,454 SR
Queue Stats
786W - 729L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 7
8,612
574
9,742
8,277
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Persephone
JustPrincely
Persephone
13
3 / 1 / 3
8,386
559
6,444
9,018
2,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
TurdleShmeat
Achilles
11
4 / 2 / 3
7,026
468
4,388
10,297
8,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
da-lly
Sol
14
2 / 2 / 3
8,263
551
9,147
7,918
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 2 / 2
7,630
509
8,260
13,115
9,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 5 / 3
6,818
455
7,646
11,089
8,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Morgan Le Fay
IllusionPretzel
Morgan Le Fay
14
4 / 4 / 1
8,165
544
8,282
12,325
5,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 0 / 4
6,790
453
3,434
9,275
11,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
WRGB News
Izanami
11
0 / 3 / 1
6,639
443
2,843
9,274
3,359
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
4 / 5 / 1
8,181
545
6,438
11,248
5,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
17
Kills
8
8
Deaths
17
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
Ymir
0
5
3
0.3
L
Morgan Le Fay
IllusionPretzel
Morgan Le Fay
4
4
1
1.13
W
Persephone
JustPrincely
Persephone
3
1
3
4.5
L
0
0
4
2
W
Achilles
TurdleShmeat
Achilles
4
2
3
2.75
L
Izanami
WRGB News
Izanami
0
3
1
0.17
W
Sol
da-lly
Sol
2
2
3
1.75
L
4
5
1
0.9
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,981
Damage
28,643
48,625
Taken
53,211
26,039
Mitigated
34,939
17,704
Healing
12,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,742
1,548
73
4,338
8,277
2,224
2
2,037
6,240
56,743
0
L
Ymir
7,646
1,303
0
2,360
11,089
8,771
0
3,800
6,436
34,881
1,479
L
Morgan Le Fay
IllusionPretzel
Morgan Le Fay
8,282
239
190
3,407
12,325
5,869
0
7,484
4,795
52,532
0
W
Persephone
JustPrincely
Persephone
6,444
0
62
3,188
9,018
2,870
0
3,319
5,698
57,210
0
L
3,434
561
0
2,459
9,275
11,794
0
5,370
3,809
19,923
0
W
Achilles
TurdleShmeat
Achilles
4,388
1,280
0
911
10,297
8,460
0
5,321
4,976
0
19,201
L
Izanami
WRGB News
Izanami
2,843
2,522
462
2,114
9,274
3,359
0
5,890
3,380
0
38,092
W
Sol
da-lly
Sol
9,147
2,908
0
4,233
7,918
2,588
313
3,061
4,857
56,861
0
L
6,438
1,143
0
1,709
11,248
5,146
0
4,367
6,790
0
50,595
W
8,260
574
0
4,899
13,115
9,897
220
5,393
7,722
8,037
31,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,917
Gold Earned
36,593
435
Minions Killed
361
0
Camps Cleared
0
1,446,300
Distance Traveled
1,367,818
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,612
574
104
7
0
303,520
5
L
Ymir
6,818
455
58
4
0
233,243
3
L
Morgan Le Fay
8,165
544
104
7
0
326,572
1
W
Persephone
8,386
559
107
7
0
306,223
3
L
Khepri
6,790
453
17
1
0
273,136
2
W
Achilles
7,026
468
37
2
0
293,310
4
L
Izanami
6,639
443
94
6
0
256,310
3
W
Sol
8,263
551
108
7
0
250,685
4
L
Da Ji
8,181
545
88
6
0
278,557
3
W
Mulan
7,630
509
79
5
0
292,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role