Player Matchup

Scylla
Scylla
 
Scylla
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
D4RkSpAW
Bacchus
Level 135
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 8L
1,600 Elo+
Party 1
Rama
Rama
Exials
Rama
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 28L
1,602 Elo+
Party 1
Team Averages
Level 149
1,500 SR
1,567 Elo+

VS

Team Averages
Level 79
1,360 SR
1,419 Elo+
Tiamat
Tiamat
BLACKHIRYU
Tiamat
Level 27
God Stats
2W - 3L
1,431 SR
Queue Stats
2W - 5L
1,345 Elo+
Solo
Chaac
Chaac
Mitto_Brasil
Chaac
Level 107
God Stats
49W - 55L
1,470 SR
Queue Stats
1,555W - 1,761L
1,478 Elo+
Solo
Nemesis
Nemesis
inakicd
Nemesis
Level 103
God Stats
10W - 31L
1,177 SR
Queue Stats
165W - 210L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
7 / 2 / 11
8,611
861
8,870
5,981
1,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
D4RkSpAW
Bacchus
12
7 / 0 / 12
8,356
836
8,373
10,131
11,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rama
Exials
Rama
13
8 / 1 / 12
8,790
879
12,219
7,269
2,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BLACKHIRYU
Tiamat
9
1 / 9 / 2
6,429
643
5,213
11,805
4,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 6 / 0
6,352
635
7,195
13,321
11,116
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
inakicd
Nemesis
9
0 / 7 / 1
5,782
578
2,314
10,884
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
22
Kills
3
3
Deaths
22
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
2
11
6.25
L
Tiamat
BLACKHIRYU
Tiamat
1
9
2
0.22
W
Bacchus
D4RkSpAW
Bacchus
7
0
12
13
W
Rama
Exials
Rama
8
1
12
14
L
2
6
0
0.33
L
Nemesis
inakicd
Nemesis
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,462
Damage
14,722
23,381
Taken
36,010
16,137
Mitigated
19,756
7,482
Healing
4,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,870
1,294
0
438
5,981
1,734
512
1,135
4,846
28,841
0
L
Tiamat
BLACKHIRYU
Tiamat
5,213
414
0
1,413
11,805
4,734
0
5,803
5,529
15,566
0
W
Bacchus
D4RkSpAW
Bacchus
8,373
1,078
0
3,662
10,131
11,825
195
2,737
7,394
19,430
0
W
Rama
Exials
Rama
12,219
10,411
0
3,382
7,269
2,578
1,336
1,814
5,455
0
33,988
L
7,195
626
0
1,492
13,321
11,116
0
5,849
6,856
0
15,088
L
Nemesis
inakicd
Nemesis
2,314
343
229
1,790
10,884
3,906
0
4,371
6,382
0
10,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,757
Gold Earned
18,563
123
Minions Killed
62
8
Camps Cleared
0
564,276
Distance Traveled
462,442
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,611
861
36
4
2
185,170
3
L
Tiamat
6,429
643
27
3
0
151,934
0
W
Bacchus
8,356
836
32
3
4
206,877
3
W
Rama
8,790
879
55
6
2
172,229
2
L
Chaac
6,352
635
16
2
0
170,326
2
L
Nemesis
5,782
578
19
2
0
140,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role