Player Matchup

Susano
Susano
Eso_Tilin420
Susano
Level 4
God Stats
4W - 1L
1,500 SR
Queue Stats
10W - 2L
1,500 Elo+
Solo
Ymir
Ymir
Les-bonbon
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
MaszsaFqR2
Sol
Level 18
God Stats
3W - 7L
1,783 SR
Queue Stats
54W - 49L
1,302 Elo+
Solo
Charybdis
Charybdis
NItro4205137
Charybdis
Level 23
God Stats
1W - 5L
1,089 SR
Queue Stats
45W - 70L
1,221 Elo+
Solo
Guan Yu
Guan Yu
rearmost_lizard0
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 10
1,475 SR
1,404 Elo+

VS

Team Averages
Level 21
1,360 SR
1,223 Elo+
Skadi
Skadi
Diggler006
Skadi
Level 19
God Stats
27W - 41L
1,417 SR
Queue Stats
237W - 300L
1,270 Elo+
Solo
Hera
Hera
Romario94
Hera
Level 13
God Stats
3W - 1L
1,415 SR
Queue Stats
5W - 10L
1,124 Elo+
Party 1
Khepri
Khepri
YioGuevara24
Khepri
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 6L
1,036 Elo+
Party 1
Fenrir
Fenrir
apu02
Fenrir
Level 38
God Stats
2W - 4L
1,059 SR
Queue Stats
43W - 52L
1,333 Elo+
Party 1
Kukulkan
Kukulkan
apufuma02
Kukulkan
Level 29
God Stats
15W - 10L
1,408 SR
Queue Stats
30W - 33L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
18
18 / 5 / 0
11,743
559
34,863
23,646
15,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

6
0 / 4 / 2
6,646
316
306
4,511
2,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 5 / 9
10,674
508
12,029
18,753
6,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
NItro4205137
Charybdis
4
1 / 3 / 0
6,106
291
257
3,351
600
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 3 / 0
6,208
296
148
5,320
2,311
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
6 / 6 / 3
10,843
516
5,935
15,390
6,325
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hera
11
0 / 7 / 3
8,015
382
3,656
13,384
4,454
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
13
1 / 2 / 8
10,520
501
2,672
15,196
17,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
apu02
Fenrir
16
6 / 8 / 1
10,910
520
10,414
17,691
10,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
apufuma02
Kukulkan
15
4 / 2 / 4
10,519
501
13,053
10,532
4,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
36
25
Kills
17
20
Deaths
25
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Skadi
6
6
3
1.25
L
Susano
18
5
0
3.6
L
0
4
2
0.25
L
6
5
9
2.1
L
Charybdis
NItro4205137
Charybdis
1
3
0
0.33
W
Hera
0
7
3
0.21
W
Khepri
1
2
8
2.5
W
Fenrir
apu02
Fenrir
6
8
1
0.81
W
Kukulkan
apufuma02
Kukulkan
4
2
4
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,603
Damage
35,730
55,581
Taken
72,193
28,000
Mitigated
42,894
11,074
Healing
19,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
5,935
3,447
933
3,418
15,390
6,325
5,812
1,315
14,075
0
68,315
L
Susano
34,863
13,207
0
5,904
23,646
15,958
0
5,952
17,694
0
90,680
L
306
273
0
117
4,511
2,443
0
1,168
3,343
7,450
0
L
12,029
3,169
323
3,964
18,753
6,688
748
8,905
9,848
56,443
0
L
Charybdis
NItro4205137
Charybdis
257
239
0
250
3,351
600
0
369
2,982
0
4,322
W
Hera
3,656
1,461
0
2,165
13,384
4,454
1,242
2,413
10,971
18,915
0
W
Khepri
2,672
384
0
3,427
15,196
17,236
1,446
5,346
9,850
17,632
0
W
Fenrir
apu02
Fenrir
10,414
1,545
523
5,352
17,691
10,306
2,857
2,671
15,020
0
54,137
W
Kukulkan
apufuma02
Kukulkan
13,053
1,284
130
3,279
10,532
4,573
1,937
590
9,942
57,774
0
L
148
0
0
516
5,320
2,311
0
2,987
2,333
0
6,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,377
Gold Earned
50,807
219
Minions Killed
312
0
Camps Cleared
0
1,159,743
Distance Traveled
1,870,452
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,843
516
95
5
0
330,033
0
L
Susano
11,743
559
95
5
0
435,915
3
L
Ymir
6,646
316
15
1
0
94,595
0
L
Sol
10,674
508
80
4
0
333,021
7
L
Charybdis
6,106
291
11
1
0
234,159
5
W
Hera
8,015
382
35
2
0
364,332
0
W
Khepri
10,520
501
32
2
0
414,598
0
W
Fenrir
10,910
520
65
3
0
410,210
7
W
Kukulkan
10,519
501
85
4
0
351,279
0
L
Guan Yu
6,208
296
18
1
0
62,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role