Player Matchup

Anubis
Anubis
Lavallee635
Anubis
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,404 Elo+
Party 1
Hun Batz
Hun Batz
PROFP2
Hun Batz
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 205L
1,234 Elo+
Solo
Heimdallr
Heimdallr
arcanum65
Heimdallr
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,404 Elo+
Party 1
Team Averages
Level 93
1,500 SR
1,348 Elo+

VS

Team Averages
Level 94
1,555 SR
1,414 Elo+
Nemesis
Nemesis
Dungeon0Guild
Nemesis
Level 35
God Stats
2W - 0L
1,775 SR
Queue Stats
11W - 23L
1,380 Elo+
Solo
Sobek
Sobek
FER-19_80
Sobek
Level 154
God Stats
6W - 6L
1,496 SR
Queue Stats
198W - 222L
1,389 Elo+
Party 2
Baron Samedi
Baron Samedi
XxluisferxX
Baron Samedi
Level 94
God Stats
1W - 3L
1,394 SR
Queue Stats
219W - 227L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
9 / 8 / 8
14,458
688
18,856
17,276
7,756
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
PROFP2
Hun Batz
16
3 / 6 / 11
12,775
608
15,432
16,519
7,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
arcanum65
Heimdallr
17
7 / 5 / 9
13,950
664
23,489
19,742
7,780
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
17
3 / 8 / 7
13,274
632
12,155
22,458
7,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
FER-19_80
Sobek
17
3 / 4 / 14
13,856
660
13,673
24,829
28,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
XxluisferxX
Baron Samedi
19
13 / 7 / 4
15,709
748
22,709
22,531
7,812
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
44
19
Kills
19
19
Deaths
19
28
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nemesis
3
8
7
0.81
W
Sobek
FER-19_80
Sobek
3
4
14
2.5
L
Anubis
9
8
8
1.63
L
Hun Batz
PROFP2
Hun Batz
3
6
11
1.42
W
Baron Samedi
XxluisferxX
Baron Samedi
13
7
4
2.14
L
Heimdallr
arcanum65
Heimdallr
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,777
Damage
48,537
53,537
Taken
69,818
22,735
Mitigated
43,064
14,219
Healing
27,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
12,155
6,128
0
6,219
22,458
7,005
681
7,265
15,192
0
50,464
W
Sobek
FER-19_80
Sobek
13,673
359
0
8,766
24,829
28,247
211
3,644
21,185
37,466
0
L
Anubis
18,856
684
380
4,756
17,276
7,756
270
13,738
3,273
53,027
0
L
Hun Batz
PROFP2
Hun Batz
15,432
4,555
0
1,836
16,519
7,199
0
10,182
5,851
0
43,742
W
Baron Samedi
XxluisferxX
Baron Samedi
22,709
1,951
2,474
10,257
22,531
7,812
1,280
8,516
14,011
58,749
0
L
Heimdallr
arcanum65
Heimdallr
23,489
13,332
695
6,552
19,742
7,780
271
12,782
6,642
0
44,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,183
Gold Earned
42,839
196
Minions Killed
180
7
Camps Cleared
10
1,040,257
Distance Traveled
1,239,299
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,274
632
67
3
5
393,761
0
W
Sobek
13,856
660
45
2
2
443,017
3
L
Anubis
14,458
688
95
5
3
325,240
6
L
Hun Batz
12,775
608
59
3
3
366,702
0
W
Baron Samedi
15,709
748
68
3
3
402,521
3
L
Heimdallr
13,950
664
42
2
1
348,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role