Player Matchup

Janus
Janus
 
Janus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
JimmyBuffettt
Gilgamesh
Level 61
God Stats
37W - 28L
1,470 SR
Queue Stats
159W - 145L
1,382 Elo+
Party 1
Fenrir
Fenrir
runninmonk23
Fenrir
Level 24
God Stats
67W - 46L
1,663 SR
Queue Stats
170W - 151L
1,476 Elo+
Party 1
Team Averages
Level 50
1,544 SR
1,453 Elo+

VS

Team Averages
Level 49
1,457 SR
1,398 Elo+
Olorun
Olorun
EasyModeEarls
Olorun
Level 65
God Stats
0W - 1L
1,309 SR
Queue Stats
56W - 64L
1,383 Elo+
Party 2
Cthulhu
Cthulhu
Slayer52511
Cthulhu
Level 54
God Stats
6W - 5L
1,599 SR
Queue Stats
32W - 35L
1,431 Elo+
Party 2
Izanami
Izanami
stalkingwolf870
Izanami
Level 29
God Stats
3W - 6L
1,465 SR
Queue Stats
19W - 27L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
6 / 1 / 9
9,475
790
15,302
4,716
1,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilgamesh
JimmyBuffettt
Gilgamesh
13
2 / 2 / 13
8,599
717
5,667
9,443
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
13
9 / 2 / 7
9,827
819
11,980
11,109
6,463
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 1
8,149
679
4,435
10,401
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Slayer52511
Cthulhu
12
2 / 2 / 2
8,400
700
9,371
14,697
16,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 9 / 4
7,561
630
3,640
12,872
4,325
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
17
Kills
5
5
Deaths
17
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
1
9
10.5
L
3
6
1
0.58
W
Gilgamesh
JimmyBuffettt
Gilgamesh
2
2
13
4.25
L
Cthulhu
Slayer52511
Cthulhu
2
2
2
1.5
W
Fenrir
9
2
7
6.25
L
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,949
Damage
17,446
25,268
Taken
37,970
11,861
Mitigated
24,472
5,644
Healing
8,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
15,302
373
0
1,295
4,716
1,660
600
3,336
1,380
45,173
0
L
4,435
1,811
924
2,410
10,401
3,694
0
4,916
5,187
16,742
0
W
Gilgamesh
JimmyBuffettt
Gilgamesh
5,667
1,002
0
3,329
9,443
3,738
0
5,544
3,899
0
26,286
L
Cthulhu
Slayer52511
Cthulhu
9,371
418
575
2,487
14,697
16,453
174
4,842
9,576
23,808
0
W
Fenrir
11,980
1,934
0
1,020
11,109
6,463
707
5,379
5,730
0
24,944
L
3,640
2,501
0
1,780
12,872
4,325
972
5,145
7,443
0
18,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,901
Gold Earned
24,110
136
Minions Killed
110
8
Camps Cleared
3
716,926
Distance Traveled
618,097
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,475
790
79
7
3
227,738
0
L
Olorun
8,149
679
31
3
3
205,757
4
W
Gilgamesh
8,599
717
34
3
4
251,148
0
L
Cthulhu
8,400
700
33
3
0
229,511
3
W
Fenrir
9,827
819
23
2
1
238,040
3
L
Izanami
7,561
630
46
4
0
182,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role