Player Matchup

Osiris
Osiris
 
Osiris
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Drizzybacon
Ne Zha
Level 79
God Stats
0W - 2L
1,185 SR
Queue Stats
1W - 8L
1,265 Elo+
Party 3
Izanami
Izanami
Fennix102
Izanami
Level 124
God Stats
13W - 13L
1,513 SR
Queue Stats
348W - 369L
1,465 Elo+
Solo
Ymir
Ymir
FlameHunter101
Ymir
Level 44
God Stats
0W - 3L
1,292 SR
Queue Stats
10W - 15L
1,171 Elo+
Party 3
Thoth
Thoth
KarmaReaper101
Thoth
Level 4
God Stats
0W - 1L
1,249 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 58
1,348 SR
1,380 Elo+

VS

Team Averages
Level 94
1,619 SR
1,552 Elo+
Hercules
Hercules
LoinPain
Hercules
Level 29
God Stats
3W - 2L
1,546 SR
Queue Stats
75W - 42L
1,609 Elo+
Party 1
Mercury
Mercury
M0bKiller1
Mercury
Level 109
God Stats
7W - 3L
1,897 SR
Queue Stats
361W - 320L
1,506 Elo+
Party 2
Neith
Neith
Quell nS
Neith
Level 87
God Stats
52W - 36L
1,559 SR
Queue Stats
119W - 133L
1,477 Elo+
Party 2
Baron Samedi
Baron Samedi
Rayn3Ruin
Baron Samedi
Level 158
God Stats
38W - 27L
1,595 SR
Queue Stats
550W - 477L
1,692 Elo+
Party 1
Hel
Hel
SSGamer7783
Hel
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 83L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
2 / 2 / 0
4,870
487
4,245
5,029
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
10
0 / 4 / 1
5,441
544
3,400
6,213
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Fennix102
Izanami
8
0 / 3 / 1
4,971
497
2,193
4,768
976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
2 / 4 / 0
5,444
544
3,160
8,442
5,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 7 / 1
4,443
444
962
5,686
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LoinPain
Hercules
10
4 / 1 / 8
6,285
629
5,774
10,843
4,819
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
M0bKiller1
Mercury
10
4 / 1 / 4
6,559
656
2,931
6,816
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Quell nS
Neith
11
3 / 0 / 1
6,212
621
3,566
2,294
784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Rayn3Ruin
Baron Samedi
12
7 / 1 / 4
7,131
713
5,944
4,581
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 1 / 1
6,687
669
2,757
5,147
2,205
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
20
20
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
2
0
1
L
Ne Zha
0
4
1
0.13
L
Izanami
Fennix102
Izanami
0
3
1
0.17
L
2
4
0
0.5
L
0
7
1
0.07
W
Hercules
LoinPain
Hercules
4
1
8
8
W
Mercury
M0bKiller1
Mercury
4
1
4
6
W
Neith
Quell nS
Neith
3
0
1
3.5
W
Baron Samedi
Rayn3Ruin
Baron Samedi
7
1
4
9
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,960
Damage
20,972
30,138
Taken
29,681
14,168
Mitigated
11,620
3,180
Healing
15,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,245
1,094
0
761
5,029
3,387
0
2,326
2,703
4,559
12,095
L
Ne Zha
3,400
1,461
0
1,433
6,213
2,503
0
1,257
4,956
0
32,926
L
Izanami
Fennix102
Izanami
2,193
1,518
0
130
4,768
976
207
217
4,551
0
26,429
L
3,160
1,208
0
856
8,442
5,481
0
2,217
6,225
13,757
0
L
962
587
0
0
5,686
1,821
0
2,684
3,002
5,507
0
W
Hercules
LoinPain
Hercules
5,774
2,111
188
3,165
10,843
4,819
301
2,213
8,590
0
15,864
W
Mercury
M0bKiller1
Mercury
2,931
991
0
2,583
6,816
1,983
0
579
6,237
0
26,871
W
Neith
Quell nS
Neith
3,566
1,650
0
679
2,294
784
946
224
2,070
0
32,675
W
Baron Samedi
Rayn3Ruin
Baron Samedi
5,944
326
1,782
2,319
4,581
1,829
88
1,417
3,138
36,356
0
W
2,757
613
1,009
3,665
5,147
2,205
266
770
4,377
35,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,169
Gold Earned
32,874
202
Minions Killed
306
0
Camps Cleared
0
978,960
Distance Traveled
994,231
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,870
487
29
3
0
200,881
4
L
Ne Zha
5,441
544
74
7
0
224,220
2
L
Izanami
4,971
497
64
6
0
191,861
0
L
Ymir
5,444
544
21
2
0
205,603
4
L
Thoth
4,443
444
14
1
0
156,395
0
W
Hercules
6,285
629
25
3
0
197,245
1
W
Mercury
6,559
656
60
6
0
251,949
0
W
Neith
6,212
621
71
7
0
167,355
1
W
Baron Samedi
7,131
713
71
7
0
195,191
2
W
Hel
6,687
669
79
8
0
182,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role