Player Matchup

Baron Samedi
Baron Samedi
Agenta0815
Baron Samedi
Level 118
God Stats
16W - 7L
1,650 SR
Queue Stats
232W - 216L
1,505 Elo+
Party 2
Chaac
Chaac
No_Em0t10nZ235
Chaac
Level 87
God Stats
9W - 7L
1,513 SR
Queue Stats
41W - 47L
1,476 Elo+
Solo
Sylvanus
Sylvanus
manuel122998
Sylvanus
Level 119
God Stats
8W - 5L
1,601 SR
Queue Stats
93W - 77L
1,511 Elo+
Party 2
Team Averages
Level 108
1,588 SR
1,497 Elo+

VS

Team Averages
Level 103
1,469 SR
1,539 Elo+
Sol
Sol
FLEX212
Sol
Level 117
God Stats
59W - 56L
1,515 SR
Queue Stats
1,054W - 1,202L
1,465 Elo+
Solo
Serqet
Serqet
Geonautilus
Serqet
Level 122
God Stats
0W - 1L
1,273 SR
Queue Stats
131W - 124L
1,586 Elo+
Party 1
Khepri
Khepri
Lord Aokiji
Khepri
Level 69
God Stats
64W - 48L
1,621 SR
Queue Stats
75W - 69L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Agenta0815
Baron Samedi
13
6 / 4 / 9
10,516
657
11,601
10,989
5,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 2 / 8
11,179
699
14,365
17,816
12,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
manuel122998
Sylvanus
15
5 / 1 / 11
10,636
665
7,955
15,102
18,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
1 / 8 / 3
8,961
560
9,390
13,405
4,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Serqet
13
3 / 6 / 3
9,660
604
8,348
12,089
6,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
13
1 / 3 / 4
9,978
624
3,625
15,324
15,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
17
Kills
5
7
Deaths
17
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Agenta0815
Baron Samedi
6
4
9
2.63
L
Sol
1
8
3
0.31
L
Serqet
3
6
3
0.75
L
Khepri
1
3
4
1
W
6
2
8
5
W
Sylvanus
manuel122998
Sylvanus
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,921
Damage
21,363
43,907
Taken
40,818
36,989
Mitigated
26,308
19,678
Healing
6,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Agenta0815
Baron Samedi
11,601
1,100
2,120
2,938
10,989
5,130
1,162
3,485
6,781
34,966
0
L
Sol
9,390
3,242
0
3,739
13,405
4,287
1,002
6,673
6,379
30,252
3,155
L
Serqet
8,348
1,323
0
735
12,089
6,921
0
6,281
5,458
0
19,497
L
Khepri
3,625
0
443
1,853
15,324
15,100
194
6,657
8,153
20,846
0
W
14,365
1,477
0
7,219
17,816
12,937
557
4,928
12,513
0
64,460
W
Sylvanus
manuel122998
Sylvanus
7,955
2,291
2,779
4,622
15,102
18,922
978
4,671
9,784
25,602
6,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,331
Gold Earned
28,599
205
Minions Killed
133
10
Camps Cleared
5
782,855
Distance Traveled
744,499
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,516
657
54
3
2
220,237
1
L
Sol
8,961
560
71
4
4
225,320
3
L
Serqet
9,660
604
31
2
1
255,622
3
L
Khepri
9,978
624
31
2
0
263,557
3
W
Chaac
11,179
699
99
6
4
296,236
4
W
Sylvanus
10,636
665
52
3
4
266,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role