Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
KaijuxKaiju
Ravana
Level 160
God Stats
16W - 10L
1,667 SR
Queue Stats
932W - 885L
1,709 Elo+
Party 1
Chang'e
Chang'e
crowlerish
Chang'e
Level 126
God Stats
4W - 2L
1,589 SR
Queue Stats
98W - 83L
1,666 Elo+
Party 1
Team Averages
Level 127
1,585 SR
1,625 Elo+

VS

Team Averages
Level 97
1,523 SR
1,572 Elo+
Nemesis
Nemesis
Dungeon0Guild
Nemesis
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 23L
1,348 Elo+
Solo
Cerberus
Cerberus
R3ptyle
Cerberus
Level 114
God Stats
5W - 4L
1,671 SR
Queue Stats
103W - 66L
1,670 Elo+
Party 2
Zhong Kui
Zhong Kui
TTVmanbunfit
Zhong Kui
Level 143
God Stats
1W - 4L
1,397 SR
Queue Stats
168W - 103L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 3 / 2
6,644
664
4,159
14,956
7,343
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ravana
10
2 / 2 / 1
6,715
672
7,545
9,031
2,702
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
crowlerish
Chang'e
10
0 / 4 / 3
6,273
627
6,382
8,840
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
1 / 1 / 8
7,027
703
5,979
8,456
3,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
R3ptyle
Cerberus
10
0 / 1 / 6
6,314
631
5,404
6,253
4,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
TTVmanbunfit
Zhong Kui
12
8 / 1 / 1
8,248
825
14,994
8,372
5,478
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
3
Kills
9
9
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
2
0.67
W
Nemesis
1
1
8
5
L
Ravana
2
2
1
1.25
W
Cerberus
R3ptyle
Cerberus
0
1
6
3
W
Zhong Kui
TTVmanbunfit
Zhong Kui
8
1
1
8.5
L
Chang'e
crowlerish
Chang'e
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,086
Damage
26,377
32,827
Taken
23,081
12,542
Mitigated
13,516
10,027
Healing
5,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,159
1,033
550
3,314
14,956
7,343
116
8,891
5,648
0
15,799
W
Nemesis
5,979
1,610
0
1,319
8,456
3,967
971
2,468
5,988
0
13,584
L
Ravana
7,545
1,912
0
1,102
9,031
2,702
0
6,595
2,273
0
17,289
W
Cerberus
R3ptyle
Cerberus
5,404
240
0
1,755
6,253
4,071
0
2,154
4,099
13,875
0
W
Zhong Kui
TTVmanbunfit
Zhong Kui
14,994
2,887
0
2,358
8,372
5,478
0
2,196
6,176
40,672
0
L
Chang'e
crowlerish
Chang'e
6,382
374
2,242
2,819
8,840
2,497
72
5,689
2,908
21,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,632
Gold Earned
21,589
100
Minions Killed
109
5
Camps Cleared
4
586,106
Distance Traveled
571,490
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,644
664
19
2
2
189,395
5
W
Nemesis
7,027
703
20
2
0
187,719
0
L
Ravana
6,715
672
41
4
2
204,636
2
W
Cerberus
6,314
631
16
2
1
203,701
1
W
Zhong Kui
8,248
825
73
7
3
180,070
1
L
Chang'e
6,273
627
40
4
1
192,075
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role