Player Matchup

Kali
Kali
JaketheRuss
Kali
Level 156
God Stats
13W - 10L
1,593 SR
Queue Stats
570W - 537L
1,516 Elo+
Solo
Danzaburou
Danzaburou
Zomok40
Danzaburou
Level 64
God Stats
6W - 10L
1,307 SR
Queue Stats
33W - 41L
1,325 Elo+
Solo
Charybdis
Charybdis
braxton203
Charybdis
Level 126
God Stats
20W - 20L
1,576 SR
Queue Stats
732W - 680L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
dasilva-_
Cthulhu
Level 122
God Stats
71W - 33L
1,666 SR
Queue Stats
604W - 533L
1,519 Elo+
Party 1
Odin
Odin
oNaRampage92
Odin
Level 123
God Stats
3W - 1L
1,697 SR
Queue Stats
21W - 20L
1,557 Elo+
Solo
Team Averages
Level 118
1,568 SR
1,489 Elo+

VS

Team Averages
Level 137
1,525 SR
1,485 Elo+
Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Taillow500
Neith
Level 128
God Stats
20W - 17L
1,542 SR
Queue Stats
365W - 401L
1,458 Elo+
Party 2
Erlang Shen
Erlang Shen
iTzDarkBlooD
Erlang Shen
Level 125
God Stats
13W - 7L
1,562 SR
Queue Stats
155W - 120L
1,458 Elo+
Solo
Arachne
Arachne
smokinthekush420
Arachne
Level 129
God Stats
59W - 59L
1,520 SR
Queue Stats
347W - 318L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 4
13,085
595
11,935
16,887
9,750
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Zomok40
Danzaburou
20
9 / 2 / 6
12,625
574
19,449
12,688
4,425
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
braxton203
Charybdis
18
4 / 3 / 7
11,624
528
15,186
16,753
5,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
dasilva-_
Cthulhu
17
2 / 2 / 19
10,645
484
12,761
17,998
16,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
2 / 2 / 3
10,990
500
9,492
15,051
15,025
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
4 / 4 / 0
11,849
539
8,922
14,625
5,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
 
Cerberus
12
0 / 10 / 2
8,375
381
8,755
24,999
15,397
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
16
2 / 5 / 2
10,493
477
8,406
15,336
4,199
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
iTzDarkBlooD
Erlang Shen
19
1 / 3 / 1
11,837
538
10,883
24,302
15,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
3 / 4 / 1
9,957
453
6,116
14,834
5,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
25
Kills
10
10
Deaths
26
39
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
4
0
1
L
Cerberus
 
Cerberus
0
10
2
0.1
W
8
1
4
10
L
Neith
2
5
2
0.6
W
Danzaburou
Zomok40
Danzaburou
9
2
6
6
W
Charybdis
braxton203
Charybdis
4
3
7
2.5
W
Cthulhu
dasilva-_
Cthulhu
2
2
19
5.75
L
Erlang Shen
iTzDarkBlooD
Erlang Shen
1
3
1
0.5
W
2
2
3
1.75
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,823
Damage
43,082
79,377
Taken
94,096
51,326
Mitigated
46,577
34,348
Healing
32,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,922
347
848
5,401
14,625
5,491
298
2,839
11,764
103,168
0
L
Cerberus
 
Cerberus
8,755
619
209
5,419
24,999
15,397
71
5,271
19,584
37,781
0
W
11,935
5,571
0
9,710
16,887
9,750
18
3,179
13,708
0
102,778
L
Neith
8,406
3,199
0
2,508
15,336
4,199
1,063
2,509
12,827
0
80,661
W
Danzaburou
Zomok40
Danzaburou
19,449
10,084
0
4,609
12,688
4,425
3,982
4,120
8,568
0
89,464
W
Charybdis
braxton203
Charybdis
15,186
8,430
0
7,425
16,753
5,479
2,540
7,129
9,624
0
95,160
W
Cthulhu
dasilva-_
Cthulhu
12,761
1,147
1,421
7,272
17,998
16,647
481
5,850
12,148
52,870
0
L
Erlang Shen
iTzDarkBlooD
Erlang Shen
10,883
6,408
0
10,957
24,302
15,648
136
1,886
21,439
0
95,044
W
9,492
3,023
0
3,911
15,051
15,025
219
1,653
13,398
4,800
56,185
L
6,116
2,700
149
7,108
14,834
5,842
54
1,052
13,683
0
49,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,969
Gold Earned
52,511
649
Minions Killed
649
0
Camps Cleared
0
2,101,354
Distance Traveled
1,910,357
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,849
539
177
8
0
406,783
6
L
Cerberus
8,375
381
49
2
0
371,064
3
W
Kali
13,085
595
151
7
0
450,590
4
L
Neith
10,493
477
156
7
0
383,908
6
W
Danzaburou
12,625
574
149
7
0
426,411
0
W
Charybdis
11,624
528
169
8
0
420,874
4
W
Cthulhu
10,645
484
60
3
0
422,653
5
L
Erlang Shen
11,837
538
183
8
0
362,896
3
W
Odin
10,990
500
120
5
0
380,826
4
L
Arachne
9,957
453
84
4
0
385,706
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role