Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Doryurtt
Horus
Level 143
God Stats
0W - 1L
1,299 SR
Queue Stats
30W - 18L
1,666 Elo+
Party 1
Cliodhna
Cliodhna
LAVEPUDA
Cliodhna
Level 155
God Stats
5W - 10L
1,236 SR
Queue Stats
223W - 177L
1,571 Elo+
Party 1
Anhur
Anhur
TheNanuX
Anhur
Level 160
God Stats
3W - 4L
1,541 SR
Queue Stats
314W - 303L
1,622 Elo+
Solo
Team Averages
Level 155
1,415 SR
1,572 Elo+

VS

Team Averages
Level 148
1,669 SR
1,681 Elo+
Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
IbukuMioda
Kuzenbo
Level 147
God Stats
3W - 4L
1,263 SR
Queue Stats
706W - 464L
1,656 Elo+
Solo
Nu Wa
Nu Wa
TapaEmpanada
Nu Wa
Level 121
God Stats
10W - 3L
1,829 SR
Queue Stats
341W - 196L
1,768 Elo+
Party 2
Chronos
Chronos
Zeяø
Chronos
Level 160
God Stats
8W - 4L
1,896 SR
Queue Stats
775W - 310L
1,775 Elo+
Party 2
Fenrir
Fenrir
hōzEn
Fenrir
Level 154
God Stats
6W - 3L
1,859 SR
Queue Stats
111W - 70L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 2 / 0
5,549
555
6,087
6,993
5,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos
 
Chronos
8
0 / 3 / 0
5,035
504
2,243
6,888
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
Doryurtt
Horus
7
0 / 3 / 1
4,573
457
2,012
8,769
3,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
LAVEPUDA
Cliodhna
9
1 / 3 / 0
5,491
549
2,312
5,929
1,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
TheNanuX
Anhur
9
3 / 2 / 1
5,670
567
4,037
6,017
1,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
1 / 0 / 5
5,824
582
4,878
2,823
741
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
IbukuMioda
Kuzenbo
9
2 / 0 / 7
5,737
574
5,139
5,205
4,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 3 / 5
5,561
556
3,525
5,364
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
Zeяø
Chronos
12
2 / 0 / 0
6,338
634
4,649
8,350
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
hōzEn
Fenrir
11
8 / 1 / 2
6,753
675
4,075
5,389
1,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
4
Kills
13
13
Deaths
4
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
0
0
L
Chronos
 
Chronos
0
3
0
0
W
Skadi
 
Skadi
1
0
5
3.5
L
Horus
Doryurtt
Horus
0
3
1
0.17
W
Kuzenbo
IbukuMioda
Kuzenbo
2
0
7
5.5
L
Cliodhna
LAVEPUDA
Cliodhna
1
3
0
0.33
W
0
3
5
0.83
L
Anhur
TheNanuX
Anhur
3
2
1
1.75
W
Chronos
Zeяø
Chronos
2
0
0
2
W
Fenrir
hōzEn
Fenrir
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,691
Damage
22,266
34,596
Taken
27,131
13,552
Mitigated
9,483
10,384
Healing
10,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,087
2,159
0
2,648
6,993
5,319
70
5,015
1,978
26,725
7,636
L
Chronos
 
Chronos
2,243
503
0
2,449
6,888
1,615
0
1,029
5,859
25,737
0
W
Skadi
 
Skadi
4,878
2,455
0
390
2,823
741
0
1,605
1,218
0
36,683
L
Horus
Doryurtt
Horus
2,012
945
352
1,733
8,769
3,387
21
2,942
5,827
0
14,618
W
Kuzenbo
IbukuMioda
Kuzenbo
5,139
1,945
0
2,534
5,205
4,426
0
585
4,620
18,779
0
L
Cliodhna
LAVEPUDA
Cliodhna
2,312
484
0
2,044
5,929
1,611
0
1,964
3,965
0
26,862
W
3,525
1,209
0
1,097
5,364
669
50
0
5,364
32,857
0
L
Anhur
TheNanuX
Anhur
4,037
2,045
0
1,158
6,017
1,620
33
2,588
3,429
0
31,559
W
Chronos
Zeяø
Chronos
4,649
2,808
0
3,903
8,350
2,124
0
5,121
3,229
37,787
0
W
Fenrir
hōzEn
Fenrir
4,075
985
0
2,747
5,389
1,523
0
93
5,296
0
29,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,318
Gold Earned
30,213
285
Minions Killed
326
0
Camps Cleared
0
920,281
Distance Traveled
981,588
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,549
555
82
8
0
165,605
4
L
Chronos
5,035
504
54
5
0
177,765
3
W
Skadi
5,824
582
71
7
0
184,425
6
L
Horus
4,573
457
31
3
0
187,290
2
W
Kuzenbo
5,737
574
26
3
0
204,502
5
L
Cliodhna
5,491
549
68
7
0
216,154
3
W
Nu Wa
5,561
556
71
7
0
185,488
4
L
Anhur
5,670
567
50
5
0
173,467
3
W
Chronos
6,338
634
97
10
0
192,492
3
W
Fenrir
6,753
675
61
6
0
214,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role