Player Matchup

Fenrir
Fenrir
Derceus
Fenrir
Level 107
God Stats
23W - 13L
1,505 SR
Queue Stats
409W - 441L
1,481 Elo+
Party 3
Artemis
Artemis
Jewish_45_Bear
Artemis
Level 72
God Stats
3W - 0L
1,596 SR
Queue Stats
44W - 49L
1,439 Elo+
Party 2
Zeus
Zeus
TheRealBooski
Zeus
Level 102
God Stats
15W - 12L
1,545 SR
Queue Stats
27W - 25L
1,403 Elo+
Party 2
Agni
Agni
mati_bio
Agni
Level 57
God Stats
8W - 7L
1,439 SR
Queue Stats
288W - 405L
1,413 Elo+
Party 3
Cerberus
Cerberus
paryhunk
Cerberus
Level 109
God Stats
4W - 5L
1,653 SR
Queue Stats
132W - 194L
1,415 Elo+
Party 3
Team Averages
Level 89
1,548 SR
1,430 Elo+

VS

Team Averages
Level 55
1,417 SR
1,430 Elo+
Neith
Neith
A_Good_Fart
Neith
Level 54
God Stats
16W - 20L
1,447 SR
Queue Stats
280W - 324L
1,356 Elo+
Solo
Bacchus
Bacchus
DoRiToStEeLo
Bacchus
Level 48
God Stats
15W - 8L
1,475 SR
Queue Stats
75W - 72L
1,460 Elo+
Party 1
Nu Wa
Nu Wa
FERDAD
Nu Wa
Level 96
God Stats
2W - 1L
1,432 SR
Queue Stats
59W - 67L
1,435 Elo+
Solo
Thanatos
Thanatos
XxGodlyUwUXx
Thanatos
Level 48
God Stats
2W - 2L
1,390 SR
Queue Stats
40W - 44L
1,445 Elo+
Party 1
Skadi
Skadi
ninjalol5
Skadi
Level 28
God Stats
70W - 69L
1,342 SR
Queue Stats
86W - 83L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Derceus
Fenrir
13
6 / 1 / 4
8,397
1,200
8,779
6,763
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 0 / 8
7,720
1,103
7,632
2,271
825
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 0 / 4
7,166
1,024
3,227
1,064
348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Agni
13
0 / 0 / 6
6,936
991
3,304
1,923
601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cerberus
paryhunk
Cerberus
13
1 / 1 / 6
7,112
1,016
2,974
5,164
4,375
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

373

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,396
914
2,095
1,166
362
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
DoRiToStEeLo
Bacchus
12
0 / 2 / 0
6,790
970
3,024
11,781
12,316
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
FERDAD
Nu Wa
11
0 / 0 / 0
4,510
644
0
0
0
Thanatos
XxGodlyUwUXx
Thanatos
12
2 / 3 / 0
7,403
1,058
6,015
8,250
2,967
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Skadi
ninjalol5
Skadi
13
0 / 5 / 0
6,812
973
3,080
7,168
2,121
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
10
Kills
2
2
Deaths
10
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Fenrir
Derceus
Fenrir
6
1
4
8
L
Bacchus
DoRiToStEeLo
Bacchus
0
2
0
0
L
Nu Wa
FERDAD
Nu Wa
0
0
0
0
W
1
0
8
5
W
2
0
4
4
L
Thanatos
XxGodlyUwUXx
Thanatos
2
3
0
0.67
W
Agni
0
0
6
3
L
Skadi
ninjalol5
Skadi
0
5
0
0
W
Cerberus
paryhunk
Cerberus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,916
Damage
14,214
17,185
Taken
28,365
8,894
Mitigated
17,766
3,717
Healing
4,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,095
733
0
365
1,166
362
0
520
646
0
12,840
W
Fenrir
Derceus
Fenrir
8,779
2,140
0
1,174
6,763
2,745
0
669
6,094
0
17,801
L
Bacchus
DoRiToStEeLo
Bacchus
3,024
941
189
821
11,781
12,316
0
5,139
6,642
6,550
0
L
Nu Wa
FERDAD
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
7,632
3,424
0
516
2,271
825
0
707
1,564
0
25,633
W
3,227
200
0
629
1,064
348
0
0
1,064
17,055
0
L
Thanatos
XxGodlyUwUXx
Thanatos
6,015
1,404
0
2,584
8,250
2,967
0
2,574
5,676
0
15,598
W
Agni
3,304
432
0
0
1,923
601
0
972
951
8,302
0
L
Skadi
ninjalol5
Skadi
3,080
899
0
141
7,168
2,121
0
1,272
5,896
0
20,885
W
Cerberus
paryhunk
Cerberus
2,974
516
254
1,144
5,164
4,375
0
676
4,488
17,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,331
Gold Earned
31,911
160
Minions Killed
94
7
Camps Cleared
4
610,402
Distance Traveled
464,963
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,396
914
25
4
1
64,371
1
W
Fenrir
8,397
1,200
20
3
5
157,155
3
L
Bacchus
6,790
970
17
2
2
145,074
0
L
Nu Wa
4,510
644
0
0
0
0
0
W
Artemis
7,720
1,103
62
9
0
125,397
0
W
Zeus
7,166
1,024
30
4
0
99,307
0
L
Thanatos
7,403
1,058
16
2
1
149,408
0
W
Agni
6,936
991
8
1
1
102,293
1
L
Skadi
6,812
973
36
5
0
106,110
0
W
Cerberus
7,112
1,016
40
6
1
126,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role