Player Matchup

Artemis
Artemis
BlueKnight1297
Artemis
Level 48
God Stats
1W - 1L
1,736 SR
Queue Stats
8W - 12L
1,219 Elo+
Party 1
Chaac
Chaac
Pumpkinguts2100
Chaac
Level 26
God Stats
5W - 9L
1,251 SR
Queue Stats
5W - 13L
1,116 Elo+
Party 1
Bacchus
Bacchus
Soloman2
Bacchus
Level 123
God Stats
2W - 1L
1,153 SR
Queue Stats
11W - 19L
1,244 Elo+
Party 1
Team Averages
Level 66
1,380 SR
1,193 Elo+

VS

Team Averages
Level 69
1,519 SR
1,320 Elo+
Cthulhu
Cthulhu
DaddySexton
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 14L
1,137 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PRODEOETPATRIA
Ah Muzen Cab
Level 119
God Stats
1W - 4L
1,438 SR
Queue Stats
71W - 73L
1,484 Elo+
Solo
Ah Puch
Ah Puch
o0 obsidean 0o
Ah Puch
Level 83
God Stats
13W - 7L
1,619 SR
Queue Stats
40W - 42L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 7 / 9
14,947
787
28,535
20,690
7,800
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
6 / 5 / 13
13,054
687
10,772
17,268
7,632
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Soloman2
Bacchus
17
7 / 0 / 18
13,299
700
10,193
17,906
25,261
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaddySexton
Cthulhu
10
0 / 20 / 6
10,474
551
3,032
26,176
19,644
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Muzen Cab
PRODEOETPATRIA
Ah Muzen Cab
17
7 / 3 / 4
13,038
686
19,748
17,296
6,544
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 3 / 5
12,572
662
20,397
12,189
4,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
27
26
Kills
12
12
Deaths
26
40
Assists
15
Player
Kills
Deaths
Assists
KDA
W
13
7
9
2.5
L
Cthulhu
DaddySexton
Cthulhu
0
20
6
0.15
L
Ah Muzen Cab
PRODEOETPATRIA
Ah Muzen Cab
7
3
4
3
W
6
5
13
2.5
W
Bacchus
Soloman2
Bacchus
7
0
18
16
L
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,500
Damage
43,177
55,864
Taken
55,661
40,693
Mitigated
30,633
10,414
Healing
6,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,535
16,175
0
3,778
20,690
7,800
1,704
7,157
13,533
0
86,405
L
Cthulhu
DaddySexton
Cthulhu
3,032
850
0
204
26,176
19,644
72
4,334
21,842
7,277
0
L
Ah Muzen Cab
PRODEOETPATRIA
Ah Muzen Cab
19,748
2,607
0
5,642
17,296
6,544
1,165
3,337
13,959
0
54,641
W
10,772
3,028
0
3,462
17,268
7,632
1,590
10,181
7,087
0
41,599
W
Bacchus
Soloman2
Bacchus
10,193
1,343
386
2,788
17,906
25,261
320
6,550
11,356
36,503
0
L
20,397
114
0
793
12,189
4,445
75
2,525
9,664
67,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,300
Gold Earned
36,084
250
Minions Killed
199
7
Camps Cleared
2
1,099,956
Distance Traveled
867,031
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,947
787
121
6
2
307,624
3
L
Cthulhu
10,474
551
8
0
0
185,054
3
L
Ah Muzen Cab
13,038
686
92
5
0
356,505
3
W
Chaac
13,054
687
75
4
4
359,418
0
W
Bacchus
13,299
700
54
3
1
432,914
0
L
Ah Puch
12,572
662
99
5
2
325,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role