Player Matchup

Athena
Athena
Clap-tiste
Athena
Level 73
God Stats
7W - 2L
1,692 SR
Queue Stats
641W - 618L
1,560 Elo+
Party 3
Discordia
Discordia
DivineCaesar
Discordia
Level 46
God Stats
2W - 0L
1,657 SR
Queue Stats
69W - 22L
1,743 Elo+
Party 3
Cliodhna
Cliodhna
F16bone
Cliodhna
Level 63
God Stats
1W - 0L
1,392 SR
Queue Stats
3W - 3L
1,468 Elo+
Party 2
King Arthur
King Arthur
SuperMSK
King Arthur
Level 42
God Stats
9W - 3L
1,658 SR
Queue Stats
16W - 12L
1,550 Elo+
Party 2
Heimdallr
Heimdallr
aerkiger
Heimdallr
Level 107
God Stats
9W - 11L
1,493 SR
Queue Stats
824W - 815L
1,574 Elo+
Party 3
Team Averages
Level 66
1,578 SR
1,579 Elo+

VS

Team Averages
Level 53
1,546 SR
1,469 Elo+
Janus
Janus
AllGingerNoSnap
Janus
Level 61
God Stats
0W - 3L
1,500 SR
Queue Stats
512W - 511L
1,468 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Cloverman87
Ah Muzen Cab
Level 56
God Stats
4W - 3L
1,832 SR
Queue Stats
208W - 188L
1,479 Elo+
Party 1
Baron Samedi
Baron Samedi
DIB425
Baron Samedi
Level 50
God Stats
7W - 11L
1,151 SR
Queue Stats
278W - 258L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
Gordillojaka
Cthulhu
Level 35
God Stats
6W - 6L
1,748 SR
Queue Stats
111W - 130L
1,419 Elo+
Solo
Kali
Kali
barrentine97
Kali
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
456W - 440L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Clap-tiste
Athena
18
7 / 0 / 13
12,565
546
7,099
18,676
26,112
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
DivineCaesar
Discordia
20
10 / 0 / 9
13,911
605
20,779
11,321
5,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
F16bone
Cliodhna
18
5 / 7 / 6
12,377
538
14,108
15,779
8,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
SuperMSK
King Arthur
20
6 / 4 / 5
13,376
582
12,263
20,483
18,701
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
aerkiger
Heimdallr
20
7 / 2 / 5
12,799
556
18,993
14,770
6,609
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 12 / 2
8,892
387
5,180
15,758
5,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
Cloverman87
Ah Muzen Cab
18
2 / 6 / 3
11,180
486
11,540
18,257
6,710
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
DIB425
Baron Samedi
17
5 / 7 / 0
10,640
463
11,596
20,871
17,460
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Gordillojaka
Cthulhu
16
3 / 2 / 1
10,039
436
7,204
17,589
18,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

14
1 / 8 / 3
9,268
403
4,842
21,278
10,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
20
35
Kills
11
13
Deaths
35
38
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
12
2
0.08
W
Athena
Clap-tiste
Athena
7
0
13
13.5
L
Ah Muzen Cab
Cloverman87
Ah Muzen Cab
2
6
3
0.58
L
Baron Samedi
DIB425
Baron Samedi
5
7
0
0.71
W
Discordia
DivineCaesar
Discordia
10
0
9
14.5
W
Cliodhna
F16bone
Cliodhna
5
7
6
1.14
L
Cthulhu
Gordillojaka
Cthulhu
3
2
1
1.75
W
King Arthur
SuperMSK
King Arthur
6
4
5
2.13
W
Heimdallr
aerkiger
Heimdallr
7
2
5
4.75
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,242
Damage
40,362
81,029
Taken
93,753
65,526
Mitigated
57,972
23,880
Healing
23,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,180
415
96
809
15,758
5,219
0
7,244
8,082
49,771
0
W
Athena
Clap-tiste
Athena
7,099
977
96
5,656
18,676
26,112
737
5,655
12,913
22,856
0
L
Ah Muzen Cab
Cloverman87
Ah Muzen Cab
11,540
5,535
0
6,932
18,257
6,710
360
4,983
13,050
0
93,253
L
Baron Samedi
DIB425
Baron Samedi
11,596
1,556
458
6,714
20,871
17,460
0
1,422
19,429
70,353
0
W
Discordia
DivineCaesar
Discordia
20,779
893
0
4,279
11,321
5,415
1,704
4,370
6,805
117,287
0
W
Cliodhna
F16bone
Cliodhna
14,108
1,767
0
2,246
15,779
8,689
2,097
3,574
12,203
0
84,833
L
Cthulhu
Gordillojaka
Cthulhu
7,204
1,017
139
4,575
17,589
18,325
0
6,825
10,498
31,823
0
W
King Arthur
SuperMSK
King Arthur
12,263
2,233
0
5,636
20,483
18,701
2,838
8,419
12,056
0
81,254
W
Heimdallr
aerkiger
Heimdallr
18,993
12,359
0
5,967
14,770
6,609
5,434
4,942
9,766
0
106,206
L
4,842
2,469
0
3,879
21,278
10,258
0
6,603
14,443
0
49,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,028
Gold Earned
50,019
673
Minions Killed
535
0
Camps Cleared
0
2,191,410
Distance Traveled
2,059,111
24
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,892
387
105
5
0
348,295
1
W
Athena
12,565
546
23
1
0
463,771
5
L
Ah Muzen Cab
11,180
486
162
7
0
406,218
1
L
Baron Samedi
10,640
463
122
5
0
396,607
2
W
Discordia
13,911
605
203
9
0
477,122
2
W
Cliodhna
12,377
538
121
5
0
432,945
0
L
Cthulhu
10,039
436
53
2
0
441,052
1
W
King Arthur
13,376
582
169
7
0
421,545
12
W
Heimdallr
12,799
556
157
7
0
396,027
5
L
Kali
9,268
403
93
4
0
466,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role