Player Matchup

Olorun
Olorun
HalfNatty1
Olorun
Level 160
God Stats
3W - 1L
1,695 SR
Queue Stats
395W - 336L
1,669 Elo+
Party 1
Chronos
Chronos
Killuaaa
Chronos
Level 126
God Stats
1W - 8L
1,094 SR
Queue Stats
495W - 477L
1,650 Elo+
Party 1
Ao Kuang
Ao Kuang
Vindacata
Ao Kuang
Level 160
God Stats
1W - 2L
1,261 SR
Queue Stats
496W - 439L
1,679 Elo+
Party 1
Sol
Sol
Yinshu
Sol
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
411W - 381L
1,588 Elo+
Party 1
Sylvanus
Sylvanus
fRevo
Sylvanus
Level 117
God Stats
3W - 3L
1,811 SR
Queue Stats
364W - 349L
1,647 Elo+
Party 1
Team Averages
Level 121
1,472 SR
1,647 Elo+

VS

Team Averages
Level 59
1,475 SR
1,541 Elo+
Chronos
Chronos
DannielCp14
Chronos
Level 80
God Stats
1W - 2L
1,485 SR
Queue Stats
208W - 264L
1,427 Elo+
Party 3
Kali
Kali
DespairGamingoff
Kali
Level 46
God Stats
1W - 1L
1,720 SR
Queue Stats
60W - 59L
1,601 Elo+
Party 2
Mulan
Mulan
MeGreaterThanYou
Mulan
Level 40
God Stats
21W - 13L
1,658 SR
Queue Stats
127W - 80L
1,653 Elo+
Solo
Scylla
Scylla
WHE3ZING
Scylla
Level 29
God Stats
0W - 2L
1,195 SR
Queue Stats
77W - 70L
1,598 Elo+
Party 2
Osiris
Osiris
hernan6103
Osiris
Level 101
God Stats
1W - 2L
1,317 SR
Queue Stats
210W - 285L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
HalfNatty1
Olorun
10
3 / 0 / 3
6,015
602
5,360
3,596
1,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chronos
Killuaaa
Chronos
12
5 / 1 / 4
6,887
689
4,346
3,239
1,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
Vindacata
Ao Kuang
12
5 / 1 / 4
6,769
677
5,259
7,744
3,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sol
Yinshu
Sol
11
5 / 1 / 1
6,643
664
5,222
5,130
1,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
fRevo
Sylvanus
10
2 / 0 / 4
5,758
576
2,249
4,647
3,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DannielCp14
Chronos
7
0 / 4 / 0
4,188
419
1,892
3,527
989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 4 / 3
5,270
527
5,069
8,400
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 2 / 0
4,399
440
2,343
7,459
5,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
WHE3ZING
Scylla
9
2 / 4 / 0
5,495
550
2,455
4,444
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
hernan6103
Osiris
8
0 / 6 / 1
4,857
486
1,258
6,784
4,803
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
20
Kills
2
3
Deaths
20
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chronos
DannielCp14
Chronos
0
4
0
0
L
0
4
3
0.38
W
Olorun
HalfNatty1
Olorun
3
0
3
4.5
W
Chronos
Killuaaa
Chronos
5
1
4
7
L
0
2
0
0
W
Ao Kuang
Vindacata
Ao Kuang
5
1
4
7
L
Scylla
WHE3ZING
Scylla
2
4
0
0.5
W
Sol
Yinshu
Sol
5
1
1
5.5
W
Sylvanus
fRevo
Sylvanus
2
0
4
4
L
Osiris
hernan6103
Osiris
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,436
Damage
13,017
24,356
Taken
30,614
10,910
Mitigated
16,597
12,546
Healing
6,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
DannielCp14
Chronos
1,892
366
0
80
3,527
989
0
2,916
611
16,724
1,088
L
5,069
2,855
0
2,314
8,400
3,735
0
4,915
3,485
0
25,761
W
Olorun
HalfNatty1
Olorun
5,360
2,791
559
2,905
3,596
1,269
336
502
3,094
36,872
0
W
Chronos
Killuaaa
Chronos
4,346
1,031
0
1,133
3,239
1,220
760
1,539
1,557
32,174
3,289
L
2,343
98
47
2,835
7,459
5,525
0
4,958
2,501
0
15,596
W
Ao Kuang
Vindacata
Ao Kuang
5,259
2,081
0
3,397
7,744
3,106
0
541
7,189
30,257
7,642
L
Scylla
WHE3ZING
Scylla
2,455
439
0
547
4,444
1,545
0
3,450
994
24,406
0
W
Sol
Yinshu
Sol
5,222
2,283
0
2,361
5,130
1,590
1,706
366
4,724
30,597
4,334
W
Sylvanus
fRevo
Sylvanus
2,249
848
126
2,065
4,647
3,725
292
1,054
3,593
15,104
5,541
L
Osiris
hernan6103
Osiris
1,258
829
0
240
6,784
4,803
0
4,088
2,696
0
18,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,072
Gold Earned
24,209
329
Minions Killed
217
0
Camps Cleared
0
953,101
Distance Traveled
909,489
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,188
419
44
4
0
195,517
1
L
Kali
5,270
527
49
5
0
191,221
1
W
Olorun
6,015
602
64
6
0
181,531
2
W
Chronos
6,887
689
73
7
0
187,492
3
L
Mulan
4,399
440
22
2
0
167,225
1
W
Ao Kuang
6,769
677
71
7
0
225,389
2
L
Scylla
5,495
550
47
5
0
175,856
2
W
Sol
6,643
664
73
7
0
176,147
2
W
Sylvanus
5,758
576
48
5
0
182,542
0
L
Osiris
4,857
486
55
6
0
179,670
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role