Player Matchup

Sylvanus
Sylvanus
Jefueior0
Sylvanus
Level 29
God Stats
14W - 7L
1,602 SR
Queue Stats
107W - 109L
1,541 Elo+
Party 2
Hachiman
Hachiman
quepasamaster
Hachiman
Level 25
God Stats
7W - 8L
1,552 SR
Queue Stats
24W - 37L
1,432 Elo+
Party 2
Hades
Hades
unmillondos
Hades
Level 56
God Stats
5W - 3L
1,590 SR
Queue Stats
212W - 225L
1,559 Elo+
Party 2
Team Averages
Level 37
1,581 SR
1,510 Elo+

VS

Team Averages
Level 29
1,632 SR
1,419 Elo+
Baron Samedi
Baron Samedi
AlphaXProdigy
Baron Samedi
Level 7
God Stats
5W - 6L
1,784 SR
Queue Stats
29W - 24L
1,439 Elo+
Party 1
Fenrir
Fenrir
Nummywarrior
Fenrir
Level 20
God Stats
1W - 2L
1,613 SR
Queue Stats
4W - 8L
1,380 Elo+
Solo
Ganesha
Ganesha
sadisticvoid
Ganesha
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Jefueior0
Sylvanus
15
1 / 6 / 7
13,207
629
12,334
27,435
41,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hachiman
quepasamaster
Hachiman
17
6 / 1 / 5
13,322
634
18,942
14,120
5,807
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 3 / 5
13,566
646
23,489
25,769
32,393
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlphaXProdigy
Baron Samedi
16
4 / 5 / 5
12,593
600
15,222
17,650
9,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
15
6 / 6 / 4
13,310
634
18,592
27,180
28,785
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ganesha
sadisticvoid
Ganesha
16
0 / 1 / 10
13,091
623
15,475
23,630
34,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
12
Kills
10
10
Deaths
12
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AlphaXProdigy
Baron Samedi
4
5
5
1.3
W
Sylvanus
Jefueior0
Sylvanus
1
6
7
0.75
L
Fenrir
6
6
4
1.33
W
Hachiman
quepasamaster
Hachiman
6
1
5
8.5
L
Ganesha
sadisticvoid
Ganesha
0
1
10
5
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,765
Damage
49,289
67,324
Taken
68,460
80,085
Mitigated
72,321
31,785
Healing
17,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AlphaXProdigy
Baron Samedi
15,222
621
3,240
4,436
17,650
9,112
75
12,978
4,672
46,173
0
W
Sylvanus
Jefueior0
Sylvanus
12,334
660
5,904
10,881
27,435
41,885
240
12,873
13,847
22,372
0
L
Fenrir
18,592
6,493
0
2,490
27,180
28,785
25
10,465
16,715
0
40,100
W
Hachiman
quepasamaster
Hachiman
18,942
10,717
311
3,826
14,120
5,807
2,070
6,192
7,783
0
68,104
L
Ganesha
sadisticvoid
Ganesha
15,475
2,070
1,067
5,882
23,630
34,424
50
12,961
10,669
52,785
0
W
23,489
2,506
1,684
9,179
25,769
32,393
866
11,326
13,910
76,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,095
Gold Earned
38,994
207
Minions Killed
185
10
Camps Cleared
7
1,025,399
Distance Traveled
1,093,299
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,593
600
106
5
4
372,092
4
W
Sylvanus
13,207
629
16
1
1
323,327
2
L
Fenrir
13,310
634
61
3
3
332,369
6
W
Hachiman
13,322
634
79
4
4
353,041
2
L
Ganesha
13,091
623
18
1
0
388,838
4
W
Hades
13,566
646
112
5
5
349,031
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role