Player Matchup

Scylla
Scylla
B007YB0Y
Scylla
Level 29
God Stats
1W - 1L
1,948 SR
Queue Stats
4W - 4L
1,443 Elo+
Party 2
Set
Set
CQQnHunterSlatt
Set
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,467 Elo+
Party 2
Ymir
Ymir
DJ CHRONOS X
Ymir
Level 18
God Stats
0W - 2L
1,326 SR
Queue Stats
58W - 75L
1,380 Elo+
Solo
Hou Yi
Hou Yi
RaccooooonGuyy
Hou Yi
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,455 Elo+
Party 2
Chaac
Chaac
TheCreator420
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,479 Elo+
Party 2
Team Averages
Level 22
1,555 SR
1,445 Elo+

VS

Team Averages
Level 21
1,623 SR
1,456 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
GenderBender1269
Nox
Level 15
God Stats
5W - 3L
1,546 SR
Queue Stats
20W - 23L
1,363 Elo+
Party 3
Thanatos
Thanatos
LeNoitte
Thanatos
Level 19
God Stats
4W - 1L
1,745 SR
Queue Stats
93W - 79L
1,461 Elo+
Solo
Thoth
Thoth
linkstrobe
Thoth
Level 28
God Stats
2W - 0L
1,823 SR
Queue Stats
71W - 53L
1,596 Elo+
Party 1
Geb
Geb
milxstka
Geb
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 59L
1,363 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
B007YB0Y
Scylla
10
1 / 4 / 3
6,571
438
3,188
6,275
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 6 / 0
7,169
478
5,156
11,774
5,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 2 / 4
7,155
477
2,965
10,162
9,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

11
4 / 4 / 1
6,795
453
5,210
7,831
2,726
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 2 / 0
6,301
420
2,757
8,536
5,596
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
2 / 1 / 3
8,624
575
6,874
7,470
5,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
1 / 3 / 3
6,702
447
4,321
5,820
1,886
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
LeNoitte
Thanatos
14
9 / 2 / 1
8,927
595
9,148
13,703
4,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
14
5 / 2 / 4
8,957
597
5,005
7,064
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 3
6,639
443
2,839
6,221
5,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
9
Kills
17
18
Deaths
10
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
1
3
3.5
L
Scylla
B007YB0Y
Scylla
1
4
3
0.63
L
2
6
0
0.33
L
1
2
4
1.5
W
1
3
3
0.83
W
Thanatos
LeNoitte
Thanatos
9
2
1
4.75
L
4
4
1
1.13
L
1
2
0
0.5
W
Thoth
5
2
4
3.5
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,276
Damage
28,187
44,578
Taken
40,278
24,550
Mitigated
18,748
9,063
Healing
16,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,874
1,643
0
2,698
7,470
5,112
0
917
6,553
7,652
36,949
L
Scylla
B007YB0Y
Scylla
3,188
125
0
910
6,275
1,303
0
2,655
3,620
22,892
0
L
5,156
2,418
0
2,792
11,774
5,584
0
1,308
10,371
0
48,422
L
2,965
563
0
1,978
10,162
9,341
87
3,579
6,583
32,027
0
W
4,321
660
0
0
5,820
1,886
826
729
5,091
23,667
0
W
Thanatos
LeNoitte
Thanatos
9,148
2,896
0
10,438
13,703
4,643
0
1,586
12,117
0
67,266
L
5,210
1,741
0
235
7,831
2,726
74
4,090
3,741
0
32,893
L
2,757
613
0
3,148
8,536
5,596
0
1,293
6,641
4,629
20,933
W
Thoth
5,005
244
0
2,523
7,064
2,088
0
2,067
4,997
45,671
0
W
2,839
308
0
756
6,221
5,019
163
1,586
4,635
17,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,991
Gold Earned
39,849
311
Minions Killed
344
0
Camps Cleared
0
1,353,182
Distance Traveled
1,435,755
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,624
575
90
6
0
301,644
7
L
Scylla
6,571
438
46
3
0
310,036
1
L
Set
7,169
478
81
5
0
270,690
0
L
Ymir
7,155
477
63
4
0
268,720
0
W
Nox
6,702
447
45
3
0
257,401
5
W
Thanatos
8,927
595
99
7
0
310,441
1
L
Hou Yi
6,795
453
69
5
0
249,035
1
L
Chaac
6,301
420
52
3
0
254,701
6
W
Thoth
8,957
597
81
5
0
289,848
2
W
Geb
6,639
443
29
2
0
276,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role