Player Matchup

Gilgamesh
Gilgamesh
OkNoReg
Gilgamesh
Level 20
God Stats
12W - 5L
1,694 SR
Queue Stats
41W - 57L
1,364 Elo+
Party 1
Skadi
Skadi
hobodeadfish355
Skadi
Level 124
God Stats
2W - 2L
1,646 SR
Queue Stats
47W - 57L
1,429 Elo+
Party 1
Hades
Hades
sturdy-aside1
Hades
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 107L
1,419 Elo+
Solo
Team Averages
Level 54
1,613 SR
1,404 Elo+

VS

Team Averages
Level 42
1,531 SR
1,574 Elo+
Loki
Loki
Ishmaelll-
Loki
Level 86
God Stats
22W - 13L
1,651 SR
Queue Stats
424W - 328L
1,515 Elo+
Party 2
Ganesha
Ganesha
TTLThrasymachus
Ganesha
Level 13
God Stats
3W - 1L
1,328 SR
Queue Stats
3W - 1L
1,632 Elo+
Solo
Kukulkan
Kukulkan
manny999fresh
Kukulkan
Level 28
God Stats
84W - 50L
1,613 SR
Queue Stats
155W - 87L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
OkNoReg
Gilgamesh
9
2 / 4 / 3
6,817
682
4,797
12,078
4,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 5 / 3
6,929
693
4,874
8,986
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 5 / 3
7,392
739
6,560
9,122
3,096
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 7
8,357
836
11,123
8,105
3,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 12
7,766
777
6,787
9,267
8,876
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
manny999fresh
Kukulkan
13
5 / 2 / 7
8,189
819
7,129
6,754
3,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
5
Kills
14
14
Deaths
5
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
L
Gilgamesh
OkNoReg
Gilgamesh
2
4
3
0.88
W
2
2
12
4
L
1
5
3
0.5
W
Kukulkan
manny999fresh
Kukulkan
5
2
7
4.25
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,231
Damage
25,039
30,186
Taken
24,126
10,192
Mitigated
15,430
5,889
Healing
3,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,123
1,824
0
1,507
8,105
3,278
1,052
2,582
5,329
0
38,005
L
Gilgamesh
OkNoReg
Gilgamesh
4,797
499
471
2,798
12,078
4,568
288
6,250
5,828
0
8,286
W
6,787
174
0
381
9,267
8,876
693
1,771
7,211
13,541
0
L
4,874
2,318
0
426
8,986
2,528
0
4,478
4,508
0
23,447
W
Kukulkan
manny999fresh
Kukulkan
7,129
150
47
1,554
6,754
3,276
700
2,494
4,136
30,478
0
L
6,560
198
212
1,982
9,122
3,096
98
3,890
5,232
17,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,138
Gold Earned
24,312
89
Minions Killed
125
3
Camps Cleared
7
517,780
Distance Traveled
593,893
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,357
836
48
5
6
219,906
2
L
Gilgamesh
6,817
682
13
1
0
184,644
1
W
Ganesha
7,766
777
2
0
0
192,535
0
L
Skadi
6,929
693
49
5
1
160,755
3
W
Kukulkan
8,189
819
75
8
1
181,452
0
L
Hades
7,392
739
27
3
2
172,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role