Player Matchup

Merlin
Merlin
MrAngel
Merlin
Level 125
God Stats
0W - 5L
1,442 SR
Queue Stats
389W - 380L
1,628 Elo+
Party 2
Medusa
Medusa
Notpeet
Medusa
Level 108
God Stats
16W - 13L
1,639 SR
Queue Stats
306W - 243L
1,636 Elo+
Party 3
Sun Wukong
Sun Wukong
SpeedyCheese622
Sun Wukong
Level 114
God Stats
24W - 15L
1,650 SR
Queue Stats
282W - 227L
1,636 Elo+
Party 3
Horus
Horus
TealPebble
Horus
Level 57
God Stats
3W - 7L
1,519 SR
Queue Stats
222W - 160L
1,632 Elo+
Party 3
Zhong Kui
Zhong Kui
t0kes
Zhong Kui
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
148W - 144L
1,602 Elo+
Party 2
Team Averages
Level 106
1,550 SR
1,627 Elo+

VS

Team Averages
Level 145
1,656 SR
1,591 Elo+
Bastet
Bastet
FightTender
Bastet
Level 151
God Stats
8W - 5L
1,621 SR
Queue Stats
62W - 72L
1,569 Elo+
Party 1
Hachiman
Hachiman
JellyyJewels
Hachiman
Level 158
God Stats
1W - 0L
1,551 SR
Queue Stats
64W - 66L
1,594 Elo+
Party 1
Agni
Agni
TheWizardOfSpas
Agni
Level 156
God Stats
6W - 3L
1,794 SR
Queue Stats
176W - 156L
1,604 Elo+
Party 1
Sylvanus
Sylvanus
algebro
Sylvanus
Level 106
God Stats
13W - 8L
1,617 SR
Queue Stats
138W - 138L
1,569 Elo+
Solo
Mulan
Mulan
chikara88
Mulan
Level 154
God Stats
19W - 7L
1,696 SR
Queue Stats
592W - 563L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MrAngel
Merlin
15
4 / 8 / 6
9,550
455
9,014
18,216
6,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Notpeet
Medusa
16
7 / 7 / 2
11,280
537
20,631
18,585
7,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
SpeedyCheese622
Sun Wukong
16
0 / 3 / 4
9,829
468
9,440
19,137
16,183
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
15
3 / 2 / 8
10,019
477
3,909
22,309
21,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
t0kes
Zhong Kui
17
5 / 6 / 4
10,357
493
13,303
20,578
13,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
1 / 4 / 8
9,934
473
13,192
16,200
5,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
JellyyJewels
Hachiman
17
4 / 4 / 6
11,116
529
12,842
13,085
3,832
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
15 / 3 / 7
13,081
623
31,026
17,312
6,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
algebro
Sylvanus
15
1 / 6 / 14
10,218
487
6,363
16,948
17,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
chikara88
Mulan
18
5 / 3 / 6
11,789
561
17,186
20,322
18,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
67
19
Kills
26
26
Deaths
20
24
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Bastet
1
4
8
1.25
W
Hachiman
JellyyJewels
Hachiman
4
4
6
1.75
L
Merlin
MrAngel
Merlin
4
8
6
0.88
L
Medusa
Notpeet
Medusa
7
7
2
1.14
L
Sun Wukong
SpeedyCheese622
Sun Wukong
0
3
4
0.67
L
Horus
3
2
8
3.5
W
15
3
7
6.17
W
Sylvanus
algebro
Sylvanus
1
6
14
1.33
W
Mulan
chikara88
Mulan
5
3
6
2.67
L
Zhong Kui
t0kes
Zhong Kui
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,297
Damage
80,609
98,825
Taken
83,867
64,627
Mitigated
51,255
37,082
Healing
33,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
13,192
2,792
0
6,571
16,200
5,503
1,616
5,150
11,050
0
68,030
W
Hachiman
JellyyJewels
Hachiman
12,842
5,421
0
3,262
13,085
3,832
4,298
1,341
11,744
0
76,507
L
Merlin
MrAngel
Merlin
9,014
756
0
3,416
18,216
6,670
0
8,519
9,266
63,113
0
L
Medusa
Notpeet
Medusa
20,631
9,347
0
2,807
18,585
7,704
425
8,028
10,236
0
86,554
L
Sun Wukong
SpeedyCheese622
Sun Wukong
9,440
1,355
308
5,439
19,137
16,183
272
8,285
9,737
6,000
60,786
L
Horus
3,909
2,241
5,306
10,917
22,309
21,038
0
7,446
14,243
0
12,397
W
31,026
3,554
414
7,521
17,312
6,249
94
2,188
15,124
95,651
0
W
Sylvanus
algebro
Sylvanus
6,363
1,085
2,824
4,740
16,948
17,220
96
6,887
10,061
17,329
0
W
Mulan
chikara88
Mulan
17,186
1,920
0
8,325
20,322
18,451
336
8,070
12,252
14,140
64,654
L
Zhong Kui
t0kes
Zhong Kui
13,303
2,015
0
8,889
20,578
13,032
0
6,755
13,233
71,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,035
Gold Earned
56,138
507
Minions Killed
537
0
Camps Cleared
0
1,939,236
Distance Traveled
2,079,527
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,934
473
91
4
0
480,567
6
W
Hachiman
11,116
529
134
6
0
393,495
4
L
Merlin
9,550
455
115
5
0
361,228
4
L
Medusa
11,280
537
134
6
0
338,785
8
L
Sun Wukong
9,829
468
120
6
0
437,500
2
L
Horus
10,019
477
15
1
0
442,952
3
W
Agni
13,081
623
145
7
0
413,268
8
W
Sylvanus
10,218
487
20
1
0
391,507
2
W
Mulan
11,789
561
147
7
0
400,690
8
L
Zhong Kui
10,357
493
123
6
0
358,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role