Player Matchup

Loki
Loki
OhItsLaw
Loki
Level 20
God Stats
17W - 16L
1,519 SR
Queue Stats
81W - 72L
1,402 Elo+
Party 3
Guan Yu
Guan Yu
OhItsPoke
Guan Yu
Level 22
God Stats
0W - 3L
1,197 SR
Queue Stats
81W - 74L
1,403 Elo+
Party 3
Achilles
Achilles
QQguizi
Achilles
Level 33
God Stats
0W - 1L
1,251 SR
Queue Stats
90W - 66L
1,544 Elo+
Party 1
Chernobog
Chernobog
Shadowcrow101
Chernobog
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,357 Elo+
Party 1
Sol
Sol
thisgamesucks666
Sol
Level 36
God Stats
2W - 6L
1,509 SR
Queue Stats
103W - 102L
1,449 Elo+
Party 1
Team Averages
Level 25
1,395 SR
1,431 Elo+

VS

Team Averages
Level 26
1,529 SR
1,431 Elo+
Izanami
Izanami
Blackrun3
Izanami
Level 25
God Stats
6W - 8L
1,318 SR
Queue Stats
60W - 94L
1,378 Elo+
Party 2
Artemis
Artemis
Cerdoth
Artemis
Level 29
God Stats
6W - 10L
1,372 SR
Queue Stats
214W - 242L
1,391 Elo+
Party 2
Gilgamesh
Gilgamesh
LeNoitte
Gilgamesh
Level 18
God Stats
26W - 15L
1,500 SR
Queue Stats
93W - 79L
1,449 Elo+
Solo
Ra
Ra
NYONKOT
Ra
Level 29
God Stats
8W - 7L
1,674 SR
Queue Stats
51W - 42L
1,537 Elo+
Solo
Yemoja
Yemoja
aquilla11
Yemoja
Level 28
God Stats
6W - 3L
1,783 SR
Queue Stats
22W - 35L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
11 / 8 / 5
13,018
521
20,957
22,998
9,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
OhItsPoke
Guan Yu
17
2 / 6 / 6
11,182
447
9,028
22,111
27,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
QQguizi
Achilles
17
6 / 4 / 6
11,342
454
12,692
22,335
23,540
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
Shadowcrow101
Chernobog
16
1 / 7 / 10
10,195
408
6,068
19,552
6,784
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
6 / 5 / 6
12,510
500
13,502
16,479
7,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blackrun3
Izanami
19
6 / 6 / 3
12,732
509
15,886
20,305
7,302
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Cerdoth
Artemis
19
5 / 3 / 6
12,838
514
12,862
13,454
4,991
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
LeNoitte
Gilgamesh
20
11 / 8 / 6
14,420
577
23,363
22,693
20,697
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
6 / 4 / 6
14,449
578
19,589
19,673
10,080
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
aquilla11
Yemoja
16
2 / 5 / 8
11,178
447
5,823
17,510
11,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
59
26
Kills
30
30
Deaths
26
33
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Izanami
Blackrun3
Izanami
6
6
3
1.25
W
Artemis
Cerdoth
Artemis
5
3
6
2.67
W
Gilgamesh
LeNoitte
Gilgamesh
11
8
6
1.75
W
6
4
6
2.25
L
Loki
11
8
5
1.69
L
Guan Yu
OhItsPoke
Guan Yu
2
6
6
0.83
L
Achilles
QQguizi
Achilles
6
4
6
2.25
L
Chernobog
Shadowcrow101
Chernobog
1
7
10
0.86
W
Yemoja
aquilla11
Yemoja
2
5
8
1.2
L
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,247
Damage
77,523
103,475
Taken
93,635
74,751
Mitigated
54,438
23,875
Healing
30,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Blackrun3
Izanami
15,886
8,826
313
4,347
20,305
7,302
3,193
1,628
18,582
0
96,483
W
Artemis
Cerdoth
Artemis
12,862
6,858
0
5,076
13,454
4,991
2,969
611
12,741
0
70,335
W
Gilgamesh
LeNoitte
Gilgamesh
23,363
7,837
0
3,608
22,693
20,697
0
4,248
17,348
13,527
70,275
W
19,589
992
1,363
9,680
19,673
10,080
1,369
4,863
14,687
132,530
0
L
Loki
20,957
8,928
0
3,631
22,998
9,732
0
4,007
18,991
0
88,774
L
Guan Yu
OhItsPoke
Guan Yu
9,028
1,297
1,466
7,713
22,111
27,243
198
4,136
17,925
0
53,574
L
Achilles
QQguizi
Achilles
12,692
3,102
0
3,638
22,335
23,540
224
7,546
14,549
0
44,471
L
Chernobog
Shadowcrow101
Chernobog
6,068
2,128
0
1,472
19,552
6,784
794
5,642
13,786
0
60,331
W
Yemoja
aquilla11
Yemoja
5,823
1,419
1,752
3,997
17,510
11,368
1,193
2,221
15,245
30,455
0
L
13,502
4,935
0
5,955
16,479
7,452
0
7,251
8,916
73,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,247
Gold Earned
65,617
543
Minions Killed
618
0
Camps Cleared
0
2,211,577
Distance Traveled
2,238,763
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,732
509
144
6
0
413,304
2
W
Artemis
12,838
514
110
4
0
442,821
1
W
Gilgamesh
14,420
577
109
4
0
447,026
0
W
Ra
14,449
578
210
8
0
490,030
4
L
Loki
13,018
521
124
5
0
476,317
0
L
Guan Yu
11,182
447
97
4
0
466,808
1
L
Achilles
11,342
454
64
3
0
419,470
0
L
Chernobog
10,195
408
111
4
0
396,696
3
W
Yemoja
11,178
447
45
2
0
445,582
9
L
Sol
12,510
500
147
6
0
452,286
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role