Player Matchup

Danzaburou
Danzaburou
GuilhermeAlvaro
Danzaburou
Level 127
God Stats
28W - 17L
1,744 SR
Queue Stats
745W - 774L
1,423 Elo+
Solo
Guan Yu
Guan Yu
KauroPeludo
Guan Yu
Level 23
God Stats
1W - 0L
1,512 SR
Queue Stats
4W - 5L
1,419 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Miku7u7r
Ah Muzen Cab
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,243 Elo+
Party 1
Zeus
Zeus
olorafaso
Zeus
Level 22
God Stats
2W - 0L
1,845 SR
Queue Stats
60W - 54L
1,478 Elo+
Solo
Serqet
Serqet
zlGow
Serqet
Level 47
God Stats
1W - 0L
1,492 SR
Queue Stats
4W - 5L
1,424 Elo+
Party 1
Team Averages
Level 49
1,618 SR
1,397 Elo+

VS

Team Averages
Level 132
1,506 SR
1,498 Elo+
Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
puminhita
Ra
Level 145
God Stats
2W - 4L
1,528 SR
Queue Stats
434W - 481L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GuilhermeAlvaro
Danzaburou
20
3 / 0 / 42
13,923
819
18,422
13,005
4,963
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Guan Yu
KauroPeludo
Guan Yu
18
5 / 5 / 24
12,073
710
12,625
21,779
27,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
Miku7u7r
Ah Muzen Cab
20
9 / 2 / 21
13,280
781
17,856
13,100
4,723
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
20
18 / 6 / 16
14,710
865
47,116
23,101
20,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Serqet
zlGow
Serqet
20
16 / 7 / 20
14,079
828
18,996
17,734
12,216
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
4 / 8 / 12
12,857
756
9,943
33,994
38,129
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
 
Thoth
19
4 / 12 / 10
12,120
713
12,366
22,010
7,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
 
Tiamat
18
4 / 11 / 7
11,755
691
15,735
21,763
15,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Freya
 
Freya
18
4 / 12 / 8
11,535
679
14,475
26,162
10,880
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
4 / 8 / 8
11,535
679
14,858
20,360
10,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

174
Kill Participation
65
51
Kills
20
20
Deaths
51
123
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
8
12
1.25
L
Thoth
 
Thoth
4
12
10
0.75
L
Tiamat
 
Tiamat
4
11
7
0.68
L
Freya
 
Freya
4
12
8
0.67
W
Danzaburou
GuilhermeAlvaro
Danzaburou
3
0
42
24
W
Guan Yu
KauroPeludo
Guan Yu
5
5
24
3.4
W
Ah Muzen Cab
Miku7u7r
Ah Muzen Cab
9
2
21
9.75
W
Zeus
18
6
16
4.33
L
4
8
8
1
W
Serqet
zlGow
Serqet
16
7
20
3.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,015
Damage
67,377
88,719
Taken
124,289
69,577
Mitigated
82,822
42,256
Healing
42,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,943
441
1,729
10,911
33,994
38,129
12
8,818
24,324
27,687
0
L
Thoth
 
Thoth
12,366
402
2,023
3,041
22,010
7,668
435
9,989
11,142
30,161
0
L
Tiamat
 
Tiamat
15,735
382
140
3,578
21,763
15,185
304
8,594
12,547
30,241
0
L
Freya
 
Freya
14,475
4,101
616
4,389
26,162
10,880
657
11,662
14,104
26,937
0
W
Danzaburou
GuilhermeAlvaro
Danzaburou
18,422
6,055
2,231
6,748
13,005
4,963
2,553
10,107
2,690
0
46,142
W
Guan Yu
KauroPeludo
Guan Yu
12,625
1,926
8,424
7,558
21,779
27,272
410
15,217
6,212
0
22,586
W
Ah Muzen Cab
Miku7u7r
Ah Muzen Cab
17,856
6,115
1,206
3,463
13,100
4,723
1,565
10,873
2,017
0
43,160
W
Zeus
47,116
5,610
4,458
6,951
23,101
20,403
1,253
16,561
6,292
86,569
0
L
14,858
1,176
8,631
7,225
20,360
10,960
411
8,053
11,188
34,253
0
W
Serqet
zlGow
Serqet
18,996
3,178
203
1,014
17,734
12,216
899
13,399
4,131
0
22,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,065
Gold Earned
59,802
198
Minions Killed
198
0
Camps Cleared
0
1,566,846
Distance Traveled
1,254,654
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,857
756
32
2
0
243,633
0
L
Thoth
12,120
713
34
2
0
269,420
1
L
Tiamat
11,755
691
23
1
0
225,236
0
L
Freya
11,535
679
47
3
0
237,230
4
W
Danzaburou
13,923
819
47
3
0
346,679
0
W
Guan Yu
12,073
710
28
2
0
339,536
6
W
Ah Muzen Cab
13,280
781
33
2
0
311,007
0
W
Zeus
14,710
865
76
4
0
243,966
1
L
Ra
11,535
679
62
4
0
279,135
0
W
Serqet
14,079
828
14
1
0
325,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role