Player Matchup

Tsukuyomi
Tsukuyomi
Arknights W
Tsukuyomi
Level 19
God Stats
1W - 1L
1,754 SR
Queue Stats
42W - 60L
1,427 Elo+
Party 1
Chaac
Chaac
I_Pod_I
Chaac
Level 26
God Stats
1W - 1L
1,580 SR
Queue Stats
14W - 14L
1,495 Elo+
Solo
Tyr
Tyr
ImBeaufort
Tyr
Level 155
God Stats
1W - 1L
1,442 SR
Queue Stats
21W - 16L
1,753 Elo+
Party 3
Arachne
Arachne
SenchoMarine
Arachne
Level 113
God Stats
1W - 1L
1,704 SR
Queue Stats
231W - 262L
1,535 Elo+
Party 1
Yemoja
Yemoja
realfordtrucker
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,569 Elo+
Party 3
Team Averages
Level 67
1,596 SR
1,556 Elo+

VS

Team Averages
Level 99
1,593 SR
1,737 Elo+
Ne Zha
Ne Zha
BlueFlames67
Ne Zha
Level 142
God Stats
1W - 0L
1,582 SR
Queue Stats
26W - 8L
1,751 Elo+
Party 2
Jing Wei
Jing Wei
FunSock
Jing Wei
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 16L
1,760 Elo+
Party 2
Cerberus
Cerberus
JSquared
Cerberus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
UncleanlyHalo
Yemoja
Level 156
God Stats
2W - 0L
1,371 SR
Queue Stats
42W - 18L
1,677 Elo+
Party 2
Hun Batz
Hun Batz
Woshen
Hun Batz
Level 152
God Stats
1W - 0L
2,011 SR
Queue Stats
26W - 1L
1,998 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Arknights W
Tsukuyomi
11
0 / 7 / 4
6,742
674
5,871
9,693
2,977
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
I_Pod_I
Chaac
14
3 / 5 / 4
7,856
786
11,903
15,217
12,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 4 / 5
8,357
836
11,809
13,979
17,528
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
SenchoMarine
Arachne
12
2 / 7 / 4
7,345
735
5,292
12,233
4,763
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 1 / 4
7,663
766
9,085
7,980
6,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
8 / 3 / 13
9,229
923
7,615
12,607
7,707
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
FunSock
Jing Wei
17
5 / 1 / 13
9,344
934
18,528
13,662
5,846
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
JSquared
Cerberus
5
0 / 0 / 0
5,868
587
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 1 / 15
7,975
798
3,739
9,782
6,255
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Hun Batz
Woshen
Hun Batz
16
9 / 3 / 12
9,349
935
18,978
13,894
12,421
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
77
8
Kills
24
24
Deaths
8
21
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Arknights W
Tsukuyomi
0
7
4
0.29
W
Ne Zha
8
3
13
4.83
W
Jing Wei
FunSock
Jing Wei
5
1
13
11.5
L
Chaac
I_Pod_I
Chaac
3
5
4
1
L
3
4
5
1.38
W
Cerberus
JSquared
Cerberus
0
0
0
0
L
Arachne
SenchoMarine
Arachne
2
7
4
0.57
W
2
1
15
9.5
W
Hun Batz
Woshen
Hun Batz
9
3
12
5
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,960
Damage
48,860
59,102
Taken
49,945
44,400
Mitigated
32,229
17,727
Healing
31,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Arknights W
Tsukuyomi
5,871
1,686
0
106
9,693
2,977
618
156
9,537
0
13,229
W
Ne Zha
7,615
2,522
2,618
2,274
12,607
7,707
54
2,707
9,555
0
13,019
W
Jing Wei
FunSock
Jing Wei
18,528
14,544
193
2,961
13,662
5,846
975
2,799
10,506
0
37,019
L
Chaac
I_Pod_I
Chaac
11,903
924
472
2,924
15,217
12,306
121
924
14,293
0
19,347
L
11,809
1,359
1,622
4,874
13,979
17,528
61
1,935
12,044
0
21,488
W
Cerberus
JSquared
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
SenchoMarine
Arachne
5,292
3,084
1,420
1,362
12,233
4,763
183
627
11,606
0
9,908
W
3,739
1,400
14,369
3,994
9,782
6,255
127
1,936
7,620
9,920
0
W
Hun Batz
Woshen
Hun Batz
18,978
6,825
2,429
2,696
13,894
12,421
291
1,643
11,856
0
31,268
L
9,085
851
3,540
1,407
7,980
6,826
175
97
7,883
15,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,963
Gold Earned
41,765
75
Minions Killed
110
0
Camps Cleared
0
974,643
Distance Traveled
791,228
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,742
674
11
1
0
179,651
0
W
Ne Zha
9,229
923
5
1
0
218,922
1
W
Jing Wei
9,344
934
58
6
0
192,467
0
L
Chaac
7,856
786
15
2
0
206,941
0
L
Tyr
8,357
836
26
3
0
208,323
1
W
Cerberus
5,868
587
0
0
0
0
0
L
Arachne
7,345
735
11
1
0
184,520
0
W
Yemoja
7,975
798
16
2
0
184,638
5
W
Hun Batz
9,349
935
31
3
0
195,201
0
L
Yemoja
7,663
766
12
1
0
195,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role