Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
Azuleo11
Ah Puch
Level 74
God Stats
4W - 1L
1,467 SR
Queue Stats
86W - 77L
1,518 Elo+
Party 3
Ymir
Ymir
GrannyGobbler69
Ymir
Level 45
God Stats
35W - 32L
1,479 SR
Queue Stats
38W - 39L
1,436 Elo+
Party 1
Sun Wukong
Sun Wukong
iBawsYT
Sun Wukong
Level 47
God Stats
4W - 2L
1,669 SR
Queue Stats
86W - 86L
1,528 Elo+
Party 3
Skadi
Skadi
onoitssleepy
Skadi
Level 102
God Stats
31W - 29L
1,574 SR
Queue Stats
277W - 256L
1,524 Elo+
Party 1
Team Averages
Level 71
1,538 SR
1,501 Elo+

VS

Team Averages
Level 42
1,541 SR
1,402 Elo+
Cthulhu
Cthulhu
Amerrika
Cthulhu
Level 23
God Stats
1W - 2L
1,452 SR
Queue Stats
8W - 16L
1,313 Elo+
Party 2
Ullr
Ullr
Lazlo_hn
Ullr
Level 85
God Stats
10W - 11L
1,514 SR
Queue Stats
110W - 96L
1,462 Elo+
Party 2
Ymir
Ymir
Quicky3
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,411 Elo+
Party 2
Vulcan
Vulcan
YairKratos03
Vulcan
Level 30
God Stats
0W - 1L
1,873 SR
Queue Stats
60W - 66L
1,422 Elo+
Party 2
Thanatos
Thanatos
emiliolarach01
Thanatos
Level 62
God Stats
4W - 10L
1,367 SR
Queue Stats
106W - 132L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 0 / 2
6,735
561
3,953
6,484
2,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
Azuleo11
Ah Puch
13
3 / 0 / 0
7,483
624
2,621
2,368
763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 3
6,532
544
1,585
5,701
3,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
iBawsYT
Sun Wukong
12
0 / 0 / 3
6,549
546
3,561
7,405
3,212
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
3 / 1 / 2
6,765
564
5,956
4,697
1,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Amerrika
Cthulhu
10
0 / 2 / 0
5,779
482
2,596
6,783
4,545
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
9
0 / 4 / 0
5,299
442
927
5,430
1,034
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Quicky3
Ymir
9
0 / 1 / 0
5,315
443
1,874
4,050
2,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Vulcan
10
0 / 2 / 0
5,917
493
668
4,392
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
10
1 / 1 / 0
5,759
480
2,397
7,464
2,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
10
Kills
1
1
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
2
3
L
Cthulhu
Amerrika
Cthulhu
0
2
0
0
W
Ah Puch
Azuleo11
Ah Puch
3
0
0
3
W
2
0
3
3.5
L
Ullr
0
4
0
0
L
Ymir
Quicky3
Ymir
0
1
0
0
L
Vulcan
0
2
0
0
L
Thanatos
1
1
0
1
W
Sun Wukong
iBawsYT
Sun Wukong
0
0
3
1.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,676
Damage
8,462
26,655
Taken
28,119
10,786
Mitigated
12,641
8,492
Healing
9,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,953
2,085
0
450
6,484
2,262
0
282
6,178
0
49,161
L
Cthulhu
Amerrika
Cthulhu
2,596
255
0
1,850
6,783
4,545
0
0
6,783
27,893
0
W
Ah Puch
Azuleo11
Ah Puch
2,621
82
0
974
2,368
763
0
136
2,214
42,882
0
W
1,585
94
0
1,967
5,701
3,320
68
1,297
4,388
21,596
0
L
Ullr
927
469
0
667
5,430
1,034
0
554
4,876
0
29,245
L
Ymir
Quicky3
Ymir
1,874
462
0
1,065
4,050
2,929
0
249
3,801
16,163
0
L
Vulcan
668
41
0
582
4,392
1,376
0
2,272
2,120
31,420
0
L
Thanatos
2,397
96
0
5,527
7,464
2,757
0
1,131
6,333
0
32,485
W
Sun Wukong
iBawsYT
Sun Wukong
3,561
629
0
3,123
7,405
3,212
467
2,463
4,942
0
34,863
W
5,956
1,726
0
1,978
4,697
1,229
0
957
3,740
0
47,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,064
Gold Earned
28,069
403
Minions Killed
316
0
Camps Cleared
0
1,222,424
Distance Traveled
1,139,567
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,735
561
89
7
0
306,081
3
L
Cthulhu
5,779
482
55
5
0
233,703
3
W
Ah Puch
7,483
624
111
9
0
236,810
6
W
Ymir
6,532
544
44
4
0
227,231
1
L
Ullr
5,299
442
65
5
0
201,678
2
L
Ymir
5,315
443
34
3
0
204,631
0
L
Vulcan
5,917
493
90
8
0
230,892
1
L
Thanatos
5,759
480
72
6
0
268,663
2
W
Sun Wukong
6,549
546
78
7
0
233,296
0
W
Skadi
6,765
564
81
7
0
219,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role