Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
It Scotty EH
Vulcan
Level 129
God Stats
36W - 35L
1,550 SR
Queue Stats
72W - 77L
1,456 Elo+
Solo
Hercules
Hercules
John_P_Edwards
Hercules
Level 156
God Stats
17W - 26L
1,461 SR
Queue Stats
463W - 457L
1,483 Elo+
Solo
Charybdis
Charybdis
NotZoDiaKPR
Charybdis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,497 Elo+
Party 2
Discordia
Discordia
SSJ4_Danzo
Discordia
Level 114
God Stats
7W - 3L
1,631 SR
Queue Stats
48W - 40L
1,539 Elo+
Solo
Team Averages
Level 137
1,528 SR
1,495 Elo+

VS

Team Averages
Level 119
1,521 SR
1,556 Elo+
Medusa
Medusa
LipsThatGrip
Medusa
Level 133
God Stats
1W - 0L
1,413 SR
Queue Stats
3W - 0L
1,734 Elo+
Solo
Ne Zha
Ne Zha
Shinji_012
Ne Zha
Level 146
God Stats
4W - 2L
1,441 SR
Queue Stats
37W - 35L
1,453 Elo+
Solo
Bellona
Bellona
ihavenoidea1123
Bellona
Level 66
God Stats
5W - 1L
1,542 SR
Queue Stats
71W - 42L
1,573 Elo+
Party 1
Merlin
Merlin
joshua186
Merlin
Level 119
God Stats
11W - 6L
1,665 SR
Queue Stats
191W - 171L
1,575 Elo+
Party 1
Xing Tian
Xing Tian
Ċåřňåġě
Xing Tian
Level 129
God Stats
2W - 1L
1,547 SR
Queue Stats
133W - 134L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
5 / 4 / 1
7,829
783
7,987
13,066
10,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Vulcan
13
0 / 4 / 3
6,594
659
7,650
7,300
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
12
0 / 0 / 2
6,136
614
3,748
10,510
8,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
NotZoDiaKPR
Charybdis
13
1 / 4 / 2
7,218
722
3,615
7,263
2,030
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
SSJ4_Danzo
Discordia
13
1 / 5 / 2
7,096
710
7,436
7,151
2,105
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
6 / 2 / 5
9,310
931
13,478
8,554
3,253
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
Shinji_012
Ne Zha
15
3 / 1 / 6
8,271
827
5,933
6,844
2,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 0 / 6
8,201
820
5,076
9,855
7,739
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
joshua186
Merlin
14
2 / 1 / 6
7,869
787
8,193
5,371
1,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Ċåřňåġě
Xing Tian
13
2 / 3 / 4
7,927
793
6,118
10,795
7,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
7
Kills
17
17
Deaths
7
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
5
4
1
1.38
L
Vulcan
0
4
3
0.38
L
Hercules
0
0
2
1
W
Medusa
6
2
5
4.25
L
Charybdis
NotZoDiaKPR
Charybdis
1
4
2
0.5
L
Discordia
SSJ4_Danzo
Discordia
1
5
2
0.4
W
Ne Zha
Shinji_012
Ne Zha
3
1
6
6
W
4
0
6
7
W
Merlin
joshua186
Merlin
2
1
6
5
W
Xing Tian
Ċåřňåġě
Xing Tian
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,436
Damage
38,798
45,290
Taken
41,419
25,076
Mitigated
22,686
7,489
Healing
8,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,987
1,824
0
1,773
13,066
10,152
10
2,592
10,474
21,452
0
L
Vulcan
7,650
1,650
0
894
7,300
2,183
70
3,155
4,145
26,770
0
L
Hercules
3,748
998
0
4,532
10,510
8,606
0
5,555
4,955
0
14,971
W
Medusa
13,478
7,456
0
1,728
8,554
3,253
257
4,789
3,372
0
38,002
L
Charybdis
NotZoDiaKPR
Charybdis
3,615
1,328
0
290
7,263
2,030
0
1,640
5,623
0
18,133
L
Discordia
SSJ4_Danzo
Discordia
7,436
359
0
0
7,151
2,105
2
1,831
5,320
21,859
0
W
Ne Zha
Shinji_012
Ne Zha
5,933
1,110
0
1,296
6,844
2,590
1,131
3,850
2,576
0
28,284
W
5,076
870
0
740
9,855
7,739
0
3,993
5,469
0
13,774
W
Merlin
joshua186
Merlin
8,193
561
72
1,412
5,371
1,856
286
3,604
1,621
35,961
0
W
Xing Tian
Ċåřňåġě
Xing Tian
6,118
759
1,372
1,674
10,795
7,248
2
6,048
4,259
18,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,873
Gold Earned
41,578
211
Minions Killed
256
6
Camps Cleared
10
899,544
Distance Traveled
1,047,083
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,829
783
26
3
2
170,130
4
L
Vulcan
6,594
659
58
6
2
174,604
3
L
Hercules
6,136
614
29
3
1
211,244
2
W
Medusa
9,310
931
76
8
2
209,760
2
L
Charybdis
7,218
722
46
5
0
160,520
3
L
Discordia
7,096
710
52
5
1
183,046
2
W
Ne Zha
8,271
827
48
5
4
210,790
2
W
Bellona
8,201
820
30
3
1
225,144
1
W
Merlin
7,869
787
69
7
2
201,384
2
W
Xing Tian
7,927
793
33
3
1
200,005
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role