Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Birolho
Anhur
Level 27
God Stats
0W - 2L
1,303 SR
Queue Stats
36W - 45L
1,485 Elo+
Solo
Neith
Neith
SirCristiaan
Neith
Level 155
God Stats
2W - 7L
1,420 SR
Queue Stats
893W - 860L
1,541 Elo+
Party 1
Sol
Sol
Warapshory
Sol
Level 29
God Stats
5W - 4L
1,572 SR
Queue Stats
176W - 156L
1,485 Elo+
Solo
Gilgamesh
Gilgamesh
peyjuan
Gilgamesh
Level 27
God Stats
17W - 18L
1,431 SR
Queue Stats
107W - 183L
1,399 Elo+
Solo
Team Averages
Level 49
1,445 SR
1,482 Elo+

VS

Team Averages
Level 19
1,442 SR
1,476 Elo+
Chaac
Chaac
 
Chaac
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CafeinaOuKocaina
Anubis
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 15L
1,581 Elo+
Solo
Aphrodite
Aphrodite
Crozariol
Aphrodite
Level 23
God Stats
43W - 27L
1,460 SR
Queue Stats
115W - 105L
1,469 Elo+
Solo
Thor
Thor
STN Juzeira
Thor
Level 7
God Stats
1W - 1L
1,251 SR
Queue Stats
7W - 8L
1,353 Elo+
Solo
Rama
Rama
pimbirovis
Rama
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 138L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
5 / 3 / 2
6,147
615
4,434
6,773
2,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Birolho
Anhur
9
1 / 2 / 2
5,237
524
3,103
6,052
1,537
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 3 / 1
5,780
578
4,514
7,611
1,602
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
1 / 2 / 2
5,994
599
4,567
5,054
1,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
peyjuan
Gilgamesh
1
0 / 2 / 0
3,501
350
287
1,812
739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
4 / 1 / 6
6,381
638
5,228
7,015
4,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 2 / 2
5,901
590
5,770
6,561
2,949
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
Crozariol
Aphrodite
9
2 / 2 / 4
5,540
554
3,670
5,302
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 3
4,812
481
876
4,961
1,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
2 / 2 / 1
5,118
512
2,211
4,951
797
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
9
Kills
12
12
Deaths
10
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
5
3
2
2
W
Chaac
 
Chaac
4
1
6
7
L
Anhur
Birolho
Anhur
1
2
2
1
W
4
2
2
2.5
W
Aphrodite
Crozariol
Aphrodite
2
2
4
2
W
0
3
3
0.5
L
2
3
1
0.83
L
1
2
2
1
L
Gilgamesh
peyjuan
Gilgamesh
0
2
0
0
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,905
Damage
17,755
27,302
Taken
28,790
8,648
Mitigated
10,865
9,582
Healing
10,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
4,434
2,206
0
1,758
6,773
2,923
0
1,615
5,158
0
30,668
W
Chaac
 
Chaac
5,228
1,487
0
2,452
7,015
4,147
0
701
6,278
0
30,792
L
Anhur
Birolho
Anhur
3,103
1,116
0
2,194
6,052
1,537
0
1,216
4,836
0
23,932
W
5,770
381
0
3,192
6,561
2,949
630
410
6,151
34,790
0
W
Aphrodite
Crozariol
Aphrodite
3,670
332
1,430
2,944
5,302
1,200
286
432
4,870
22,251
0
W
876
99
0
306
4,961
1,772
0
2,755
2,206
0
12,756
L
4,514
2,561
0
2,892
7,611
1,602
0
4,601
3,010
0
27,557
L
4,567
900
0
2,296
5,054
1,847
741
1,256
3,798
30,069
4,927
L
Gilgamesh
peyjuan
Gilgamesh
287
114
0
442
1,812
739
0
752
1,060
0
488
W
2,211
1,837
0
659
4,951
797
751
0
4,915
0
19,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,659
Gold Earned
27,752
223
Minions Killed
238
0
Camps Cleared
0
774,082
Distance Traveled
940,458
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,147
615
56
6
0
215,159
1
W
Chaac
6,381
638
63
6
0
222,385
0
L
Anhur
5,237
524
42
4
0
171,453
3
W
Anubis
5,901
590
59
6
0
161,254
3
W
Aphrodite
5,540
554
44
4
0
176,942
4
W
Thor
4,812
481
30
3
0
187,079
0
L
Neith
5,780
578
54
5
0
176,828
1
L
Sol
5,994
599
71
7
0
157,951
1
L
Gilgamesh
3,501
350
0
0
0
52,691
0
W
Rama
5,118
512
42
4
0
192,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role