Player Matchup

Chaac
Chaac
Edcamm
Chaac
Level 129
God Stats
2W - 1L
1,538 SR
Queue Stats
33W - 27L
1,530 Elo+
Party 1
Xbalanque
Xbalanque
HG_Ghostflesh_94
Xbalanque
Level 144
God Stats
7W - 4L
1,500 SR
Queue Stats
254W - 217L
1,527 Elo+
Party 1
Ganesha
Ganesha
KILLA03_HELLGANG
Ganesha
Level 149
God Stats
12W - 7L
1,524 SR
Queue Stats
146W - 87L
1,556 Elo+
Party 1
Team Averages
Level 141
1,521 SR
1,538 Elo+

VS

Team Averages
Level 19
1,633 SR
1,492 Elo+
Skadi
Skadi
BoxOBiscuts
Skadi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
DaaviidRG13
Chaac
Level 26
God Stats
18W - 14L
1,579 SR
Queue Stats
71W - 56L
1,477 Elo+
Party 2
Agni
Agni
x ElDave
Agni
Level 25
God Stats
24W - 10L
1,821 SR
Queue Stats
191W - 159L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Edcamm
Chaac
15
8 / 0 / 7
10,421
744
8,227
18,541
16,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xbalanque
15
14 / 0 / 7
10,742
767
17,689
8,758
4,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
1 / 2 / 16
9,217
658
6,239
14,075
17,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 19 / 0
7,017
501
4,127
17,219
3,017
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 1
8,063
576
6,932
9,733
6,788
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
14
1 / 2 / 1
8,618
616
11,409
10,010
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
4
23
Kills
2
2
Deaths
23
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
19
0
0
L
1
2
1
0.75
W
Chaac
Edcamm
Chaac
8
0
7
11.5
W
Xbalanque
14
0
7
17.5
W
1
2
16
4.5
L
Agni
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,155
Damage
22,468
41,374
Taken
36,962
38,553
Mitigated
11,843
15,807
Healing
3,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,127
2,348
0
479
17,219
3,017
0
3,258
12,964
0
11,212
L
6,932
270
0
2,181
9,733
6,788
0
2,326
6,860
0
21,032
W
Chaac
Edcamm
Chaac
8,227
952
0
9,237
18,541
16,691
207
5,798
12,148
0
49,815
W
Xbalanque
17,689
5,785
0
3,373
8,758
4,574
1,573
3,106
5,460
0
44,133
W
6,239
318
116
3,081
14,075
17,288
70
2,208
11,535
18,609
0
L
Agni
11,409
205
0
916
10,010
2,038
0
988
8,525
38,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,380
Gold Earned
23,698
175
Minions Killed
119
10
Camps Cleared
3
759,603
Distance Traveled
720,836
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,017
501
13
1
1
189,845
1
L
Chaac
8,063
576
23
2
0
268,633
1
W
Chaac
10,421
744
95
7
7
279,773
4
W
Xbalanque
10,742
767
76
5
3
275,313
4
W
Ganesha
9,217
658
4
0
0
204,517
1
L
Agni
8,618
616
83
6
2
262,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role