Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
LifeTyde_
Zhong Kui
Level 130
God Stats
29W - 15L
1,690 SR
Queue Stats
627W - 482L
1,602 Elo+
Party 2
Athena
Athena
LunchyBoxHero
Athena
Level 63
God Stats
7W - 3L
1,624 SR
Queue Stats
130W - 146L
1,469 Elo+
Party 3
Cthulhu
Cthulhu
Ocean999
Cthulhu
Level 61
God Stats
17W - 7L
1,727 SR
Queue Stats
445W - 335L
1,556 Elo+
Party 2
Arachne
Arachne
osamabeanladan
Arachne
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 86L
1,461 Elo+
Party 3
Team Averages
Level 57
1,608 SR
1,518 Elo+

VS

Team Averages
Level 85
1,473 SR
1,472 Elo+
Awilix
Awilix
 
Awilix
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
AceTitan_
Sun Wukong
Level 5
God Stats
0W - 2L
1,275 SR
Queue Stats
17W - 28L
1,322 Elo+
Party 1
Tiamat
Tiamat
ThatNinjaDude
Tiamat
Level 87
God Stats
14W - 12L
1,519 SR
Queue Stats
352W - 357L
1,581 Elo+
Party 1
Heimdallr
Heimdallr
Thr4ndu1l
Heimdallr
Level 85
God Stats
5W - 6L
1,539 SR
Queue Stats
140W - 145L
1,547 Elo+
Party 1
Terra
Terra
sgath018
Terra
Level 153
God Stats
9W - 6L
1,532 SR
Queue Stats
385W - 410L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
0 / 0 / 5
6,986
466
3,006
4,545
1,324
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
LifeTyde_
Zhong Kui
16
10 / 1 / 2
9,954
664
16,874
11,996
7,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 0 / 6
7,177
478
4,298
6,552
5,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
Ocean999
Cthulhu
13
4 / 1 / 2
8,315
554
7,717
8,787
10,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
6 / 1 / 6
8,847
590
6,194
11,680
5,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
3 / 3 / 0
7,996
533
5,545
10,966
3,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
AceTitan_
Sun Wukong
10
0 / 4 / 0
6,216
414
1,914
10,040
5,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 6 / 2
6,836
456
4,955
9,333
3,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
Thr4ndu1l
Heimdallr
11
0 / 4 / 0
6,677
445
3,383
9,003
3,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Terra
sgath018
Terra
9
0 / 3 / 0
5,919
395
2,804
13,827
6,820
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
20
Kills
3
3
Deaths
20
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
0
0
5
2.5
L
Awilix
 
Awilix
3
3
0
1
L
Sun Wukong
AceTitan_
Sun Wukong
0
4
0
0
W
Zhong Kui
LifeTyde_
Zhong Kui
10
1
2
11
W
0
0
6
3
W
Cthulhu
Ocean999
Cthulhu
4
1
2
5
L
0
6
2
0.17
L
Heimdallr
Thr4ndu1l
Heimdallr
0
4
0
0
W
6
1
6
9
L
Terra
sgath018
Terra
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,089
Damage
18,601
43,560
Taken
53,169
30,931
Mitigated
22,450
16,311
Healing
11,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
3,006
1,623
0
661
4,545
1,324
2,149
561
3,984
0
41,150
L
Awilix
 
Awilix
5,545
1,866
0
3,820
10,966
3,537
0
4,591
6,065
0
58,054
L
Sun Wukong
AceTitan_
Sun Wukong
1,914
401
0
482
10,040
5,545
713
4,579
4,689
0
24,681
W
Zhong Kui
LifeTyde_
Zhong Kui
16,874
1,679
99
5,082
11,996
7,866
0
4,104
7,464
66,793
0
W
4,298
1,031
0
1,842
6,552
5,560
674
1,010
5,516
20,310
0
W
Cthulhu
Ocean999
Cthulhu
7,717
351
148
2,555
8,787
10,756
69
172
8,615
39,885
0
L
4,955
793
0
1,396
9,333
3,420
0
7,299
1,990
38,947
0
L
Heimdallr
Thr4ndu1l
Heimdallr
3,383
1,154
0
1,018
9,003
3,128
0
4,207
4,796
0
41,936
W
6,194
4,088
0
5,924
11,680
5,425
1,226
1,712
9,892
0
53,747
L
Terra
sgath018
Terra
2,804
353
398
4,318
13,827
6,820
0
7,087
6,740
20,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,279
Gold Earned
33,644
393
Minions Killed
349
0
Camps Cleared
0
1,549,151
Distance Traveled
1,452,454
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,986
466
73
5
0
272,274
5
L
Awilix
7,996
533
102
7
0
348,658
1
L
Sun Wukong
6,216
414
50
3
0
291,977
0
W
Zhong Kui
9,954
664
133
9
0
302,133
2
W
Athena
7,177
478
23
2
0
315,491
6
W
Cthulhu
8,315
554
72
5
0
298,030
4
L
Tiamat
6,836
456
79
5
0
263,561
6
L
Heimdallr
6,677
445
87
6
0
248,891
1
W
Arachne
8,847
590
92
6
0
361,223
0
L
Terra
5,919
395
31
2
0
299,367
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role