Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
King Arthur
King Arthur
ASimpleLife
King Arthur
Level 117
God Stats
11W - 18L
1,385 SR
Queue Stats
235W - 248L
1,534 Elo+
Party 1
Janus
Janus
Azuleo11
Janus
Level 74
God Stats
2W - 2L
1,229 SR
Queue Stats
86W - 77L
1,507 Elo+
Party 4
Ares
Ares
GrimReapist420
Ares
Level 23
God Stats
7W - 4L
1,591 SR
Queue Stats
19W - 25L
1,449 Elo+
Party 1
Neith
Neith
iBawsYT
Neith
Level 47
God Stats
6W - 1L
1,813 SR
Queue Stats
86W - 86L
1,517 Elo+
Party 4
Team Averages
Level 70
1,504 SR
1,502 Elo+

VS

Team Averages
Level 45
1,485 SR
1,567 Elo+
Izanami
Izanami
 
Izanami
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JackFrost17
Merlin
Level 100
God Stats
0W - 1L
1,310 SR
Queue Stats
2W - 2L
1,605 Elo+
Party 2
Ymir
Ymir
PyroV2
Ymir
Level 14
God Stats
8W - 5L
1,523 SR
Queue Stats
11W - 10L
1,509 Elo+
Party 3
Thanatos
Thanatos
TrollGodz
Thanatos
Level 61
God Stats
123W - 108L
1,591 SR
Queue Stats
247W - 263L
1,504 Elo+
Party 3
Bellona
Bellona
ZDestiny13
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,719 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
7 / 0 / 4
10,238
602
10,302
14,795
6,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
ASimpleLife
King Arthur
13
1 / 4 / 5
8,396
494
10,036
13,845
11,144
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Janus
Azuleo11
Janus
15
3 / 2 / 3
9,377
552
7,303
6,652
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 3 / 16
9,189
541
7,979
15,339
12,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
iBawsYT
Neith
15
14 / 2 / 4
10,150
597
17,102
9,263
2,867
Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 7 / 3
7,769
457
7,321
13,366
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
13
0 / 4 / 4
8,445
497
4,143
9,820
3,109
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
PyroV2
Ymir
9
0 / 8 / 3
6,220
366
3,337
15,457
9,430
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
TrollGodz
Thanatos
15
6 / 5 / 1
9,247
544
8,433
13,769
5,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
ZDestiny13
Bellona
13
4 / 4 / 0
8,536
502
13,046
15,467
17,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
22
28
Kills
11
11
Deaths
28
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
0
4
9
L
Izanami
 
Izanami
1
7
3
0.36
W
King Arthur
ASimpleLife
King Arthur
1
4
5
0.88
W
Janus
Azuleo11
Janus
3
2
3
2.25
W
3
3
16
3.67
L
Merlin
0
4
4
0.5
L
Ymir
PyroV2
Ymir
0
8
3
0.19
L
Thanatos
TrollGodz
Thanatos
6
5
1
1.3
L
Bellona
ZDestiny13
Bellona
4
4
0
1
W
Neith
iBawsYT
Neith
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,722
Damage
36,280
59,894
Taken
67,879
34,763
Mitigated
38,498
14,714
Healing
15,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,302
5,242
0
3,441
14,795
6,237
0
2,639
12,156
0
86,816
L
Izanami
 
Izanami
7,321
4,241
0
2,465
13,366
3,284
354
4,805
8,477
0
57,113
W
King Arthur
ASimpleLife
King Arthur
10,036
746
0
1,290
13,845
11,144
0
2,518
11,327
8,165
36,384
W
Janus
Azuleo11
Janus
7,303
566
52
1,847
6,652
1,761
0
1,310
5,342
67,915
0
W
7,979
453
240
3,646
15,339
12,754
202
2,888
12,451
25,727
0
L
Merlin
4,143
156
57
1,875
9,820
3,109
486
3,685
6,005
47,435
0
L
Ymir
PyroV2
Ymir
3,337
521
0
0
15,457
9,430
260
3,789
11,600
9,279
0
L
Thanatos
TrollGodz
Thanatos
8,433
1,075
0
9,768
13,769
5,345
750
2,213
11,472
0
49,218
L
Bellona
ZDestiny13
Bellona
13,046
2,618
0
1,567
15,467
17,330
440
2,530
12,895
10,189
36,620
W
Neith
iBawsYT
Neith
17,102
10,286
0
4,198
9,263
2,867
1,656
1,663
7,600
0
59,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,350
Gold Earned
40,217
465
Minions Killed
426
0
Camps Cleared
0
1,778,761
Distance Traveled
1,564,694
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,238
602
126
7
0
452,742
2
L
Izanami
7,769
457
118
7
0
301,422
8
W
King Arthur
8,396
494
86
5
0
356,620
3
W
Janus
9,377
552
126
7
0
354,826
6
W
Ares
9,189
541
31
2
0
318,361
3
L
Merlin
8,445
497
110
6
0
310,105
4
L
Ymir
6,220
366
15
1
0
281,811
2
L
Thanatos
9,247
544
89
5
0
341,716
0
L
Bellona
8,536
502
94
6
0
329,640
1
W
Neith
10,150
597
96
6
0
296,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role