Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
I pitydaf001
Chang'e
Level 140
God Stats
2W - 1L
1,591 SR
Queue Stats
76W - 64L
1,619 Elo+
Party 2
Artio
Artio
Schuyy
Artio
Level 128
God Stats
1W - 0L
1,814 SR
Queue Stats
124W - 141L
1,589 Elo+
Party 2
Team Averages
Level 136
1,635 SR
1,569 Elo+

VS

Team Averages
Level 154
1,580 SR
1,641 Elo+
Nu Wa
Nu Wa
Dragonsbane2089
Nu Wa
Level 147
God Stats
0W - 1L
1,529 SR
Queue Stats
10W - 6L
1,604 Elo+
Party 1
Sylvanus
Sylvanus
Kmans211
Sylvanus
Level 156
God Stats
15W - 8L
1,642 SR
Queue Stats
187W - 122L
1,696 Elo+
Party 1
Hachiman
Hachiman
oCrissCross
Hachiman
Level 160
God Stats
0W - 1L
1,570 SR
Queue Stats
792W - 822L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
9 / 0 / 6
8,816
882
13,789
8,033
3,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
I pitydaf001
Chang'e
13
5 / 1 / 11
8,115
812
7,935
8,519
5,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
Schuyy
Artio
12
3 / 4 / 13
8,614
861
6,128
14,033
13,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
6,128
613
5,067
8,594
3,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Kmans211
Sylvanus
10
2 / 7 / 2
6,881
688
6,362
15,101
14,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
oCrissCross
Hachiman
11
3 / 4 / 1
7,103
710
7,602
7,397
2,207
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
17
Kills
5
5
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
9
0
6
12
L
0
6
3
0.25
W
Chang'e
I pitydaf001
Chang'e
5
1
11
10.5
L
Sylvanus
Kmans211
Sylvanus
2
7
2
0.43
W
Artio
Schuyy
Artio
3
4
13
2.38
L
Hachiman
oCrissCross
Hachiman
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,852
Damage
19,031
30,585
Taken
31,092
21,757
Mitigated
19,661
13,317
Healing
5,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
13,789
7,889
0
1,561
8,033
3,222
2,496
2,659
5,374
0
45,560
L
5,067
1,583
0
639
8,594
3,203
0
4,674
3,920
17,379
693
W
Chang'e
I pitydaf001
Chang'e
7,935
652
2,588
4,899
8,519
5,380
316
4,150
4,369
29,717
0
L
Sylvanus
Kmans211
Sylvanus
6,362
1,576
646
3,861
15,101
14,251
0
6,319
8,782
12,772
3,052
W
Artio
Schuyy
Artio
6,128
418
1,003
3,266
14,033
13,155
0
3,905
10,128
16,112
0
L
Hachiman
oCrissCross
Hachiman
7,602
3,345
0
583
7,397
2,207
0
3,325
4,072
0
25,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,545
Gold Earned
20,112
150
Minions Killed
95
7
Camps Cleared
2
582,927
Distance Traveled
466,288
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,816
882
87
9
5
186,566
3
L
Nu Wa
6,128
613
19
2
0
159,268
4
W
Chang'e
8,115
812
50
5
2
203,300
2
L
Sylvanus
6,881
688
23
2
1
154,969
4
W
Artio
8,614
861
13
1
0
193,061
2
L
Hachiman
7,103
710
53
5
1
152,051
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role