Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Hrafena
Janus
Level 159
God Stats
2W - 0L
1,810 SR
Queue Stats
152W - 132L
1,564 Elo+
Party 2
Horus
Horus
Tahlric
Horus
Level 127
God Stats
10W - 4L
1,651 SR
Queue Stats
60W - 54L
1,550 Elo+
Party 2
Izanami
Izanami
TinyandTall
Izanami
Level 17
God Stats
13W - 6L
1,624 SR
Queue Stats
16W - 14L
1,478 Elo+
Party 2
Ra
Ra
Zexl
Ra
Level 144
God Stats
16W - 16L
1,542 SR
Queue Stats
141W - 142L
1,536 Elo+
Party 2
Team Averages
Level 119
1,625 SR
1,525 Elo+

VS

Team Averages
Level 102
1,509 SR
1,574 Elo+
Terra
Terra
Adrianoboe
Terra
Level 128
God Stats
3W - 4L
1,451 SR
Queue Stats
1,135W - 1,082L
1,556 Elo+
Party 1
Heimdallr
Heimdallr
Pauloeltico
Heimdallr
Level 116
God Stats
2W - 4L
1,423 SR
Queue Stats
509W - 460L
1,659 Elo+
Party 1
Fenrir
Fenrir
Vultzin
Fenrir
Level 76
God Stats
22W - 20L
1,609 SR
Queue Stats
356W - 349L
1,569 Elo+
Solo
Chaac
Chaac
nirvana5506
Chaac
Level 145
God Stats
4W - 3L
1,535 SR
Queue Stats
411W - 471L
1,530 Elo+
Party 1
Ra
Ra
xSteve2196
Ra
Level 47
God Stats
3W - 4L
1,527 SR
Queue Stats
141W - 126L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
7 / 1 / 0
10,237
640
9,115
11,572
3,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Hrafena
Janus
14
2 / 1 / 0
8,231
514
4,979
9,081
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Tahlric
Horus
13
0 / 0 / 6
8,000
500
5,397
13,078
12,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
TinyandTall
Izanami
14
0 / 1 / 0
8,537
534
6,058
6,993
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ra
Zexl
Ra
15
2 / 1 / 4
8,965
560
6,886
8,624
3,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
14
1 / 0 / 1
7,859
491
4,174
8,093
7,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Pauloeltico
Heimdallr
12
0 / 5 / 1
7,231
452
10,045
12,344
3,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Vultzin
Fenrir
13
1 / 1 / 2
7,356
460
4,984
12,130
4,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 3 / 2
5,760
360
3,396
11,495
7,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 2 / 1
8,245
515
6,799
6,800
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
11
Kills
4
4
Deaths
11
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
1
0
7
L
Terra
1
0
1
1.5
W
Janus
Hrafena
Janus
2
1
0
2
L
Heimdallr
Pauloeltico
Heimdallr
0
5
1
0.1
W
Horus
Tahlric
Horus
0
0
6
3
W
Izanami
TinyandTall
Izanami
0
1
0
0
L
Fenrir
Vultzin
Fenrir
1
1
2
2
W
Ra
Zexl
Ra
2
1
4
4
L
0
3
2
0.33
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,435
Damage
29,398
49,348
Taken
50,862
25,903
Mitigated
25,732
26,548
Healing
19,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,115
3,392
0
7,125
11,572
3,921
2,571
580
10,956
0
76,622
L
Terra
4,174
379
444
3,726
8,093
7,975
0
1,224
6,869
39,056
0
W
Janus
Hrafena
Janus
4,979
360
0
3,684
9,081
3,002
195
1,116
7,885
57,727
0
L
Heimdallr
Pauloeltico
Heimdallr
10,045
6,829
0
3,403
12,344
3,611
0
2,766
9,578
0
52,729
W
Horus
Tahlric
Horus
5,397
2,628
1,331
6,051
13,078
12,417
262
3,830
8,883
0
17,773
W
Izanami
TinyandTall
Izanami
6,058
4,137
0
3,090
6,993
2,668
1,140
2,843
3,612
0
62,699
L
Fenrir
Vultzin
Fenrir
4,984
1,306
0
5,613
12,130
4,222
0
3,028
9,102
0
43,111
W
Ra
Zexl
Ra
6,886
715
1,031
4,236
8,624
3,895
346
1,736
6,784
72,289
0
L
3,396
300
0
2,723
11,495
7,344
0
2,803
8,692
0
17,394
L
6,799
877
1,123
2,894
6,800
2,580
0
2,044
4,756
68,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,970
Gold Earned
36,451
564
Minions Killed
444
0
Camps Cleared
0
1,620,445
Distance Traveled
1,565,531
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,237
640
127
8
0
308,636
0
L
Terra
7,859
491
88
6
0
329,686
1
W
Janus
8,231
514
114
7
0
335,798
6
L
Heimdallr
7,231
452
101
6
0
263,318
2
W
Horus
8,000
500
20
1
0
357,376
4
W
Izanami
8,537
534
150
9
0
274,637
3
L
Fenrir
7,356
460
90
6
0
333,710
4
W
Ra
8,965
560
153
10
0
343,998
2
L
Chaac
5,760
360
32
2
0
317,365
6
L
Ra
8,245
515
133
8
0
321,452
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role