Player Matchup

Bacchus
Bacchus
DarkArbiter5555
Bacchus
Level 112
God Stats
2W - 4L
1,367 SR
Queue Stats
141W - 133L
1,513 Elo+
Party 1
Chang'e
Chang'e
Dreadful Greeny
Chang'e
Level 157
God Stats
3W - 3L
1,731 SR
Queue Stats
262W - 255L
1,539 Elo+
Party 1
Cliodhna
Cliodhna
xXTDAWG08Xx
Cliodhna
Level 108
God Stats
1W - 4L
1,336 SR
Queue Stats
278W - 288L
1,390 Elo+
Party 1
Team Averages
Level 126
1,478 SR
1,480 Elo+

VS

Team Averages
Level 121
1,658 SR
1,563 Elo+
Chaac
Chaac
HELLRAISER JAK2
Chaac
Level 129
God Stats
13W - 7L
1,610 SR
Queue Stats
117W - 120L
1,483 Elo+
Party 2
Baron Samedi
Baron Samedi
JesusVsSanta488
Baron Samedi
Level 126
God Stats
7W - 2L
1,819 SR
Queue Stats
127W - 118L
1,498 Elo+
Party 2
Fenrir
Fenrir
Mrdrprofpenguin
Fenrir
Level 107
God Stats
1W - 0L
1,544 SR
Queue Stats
27W - 21L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 6
13,875
661
16,031
19,589
32,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 6 / 5
12,677
604
16,354
18,540
12,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
xXTDAWG08Xx
Cliodhna
16
5 / 16 / 5
13,696
652
14,016
24,000
11,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 5 / 11
14,906
710
20,587
28,601
27,284
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
JesusVsSanta488
Baron Samedi
19
10 / 4 / 14
14,769
703
22,587
18,118
7,572
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 6 / 13
13,502
643
9,230
22,324
20,586
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
65
15
Kills
27
27
Deaths
15
16
Assists
38
Player
Kills
Deaths
Assists
KDA
L
6
5
6
1.8
L
4
6
5
1.08
W
11
5
11
3.3
W
Baron Samedi
JesusVsSanta488
Baron Samedi
10
4
14
4.25
W
6
6
13
2.08
L
Cliodhna
xXTDAWG08Xx
Cliodhna
5
16
5
0.47

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,401
Damage
52,404
62,129
Taken
69,043
55,926
Mitigated
55,442
13,620
Healing
25,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,031
1,385
895
1,114
19,589
32,444
128
6,492
13,097
33,172
0
L
16,354
1,128
3,028
5,625
18,540
12,457
285
8,085
10,455
65,665
0
W
20,587
2,881
0
11,821
28,601
27,284
622
12,294
16,307
286
65,870
W
Baron Samedi
JesusVsSanta488
Baron Samedi
22,587
819
5,871
5,771
18,118
7,572
1,638
10,150
7,968
71,431
0
W
9,230
1,363
0
2,065
22,324
20,586
550
10,741
10,887
860
18,922
L
Cliodhna
xXTDAWG08Xx
Cliodhna
14,016
1,110
1,289
1,669
24,000
11,025
721
9,515
14,485
0
32,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,248
Gold Earned
43,177
189
Minions Killed
234
7
Camps Cleared
8
952,872
Distance Traveled
1,073,498
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
13,875
661
30
1
1
347,085
0
L
Chang'e
12,677
604
114
5
5
328,732
1
W
Chaac
14,906
710
102
5
0
385,095
0
W
Baron Samedi
14,769
703
107
5
4
315,291
1
W
Fenrir
13,502
643
25
1
4
373,112
3
L
Cliodhna
13,696
652
45
2
1
277,055
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role