Player Matchup

Kukulkan
Kukulkan
ALVDEALVAREZ
Kukulkan
Level 76
God Stats
196W - 193L
1,483 SR
Queue Stats
253W - 284L
1,435 Elo+
Party 1
Cthulhu
Cthulhu
AntonioSantano
Cthulhu
Level 126
God Stats
12W - 7L
1,586 SR
Queue Stats
187W - 202L
1,420 Elo+
Party 1
Charybdis
Charybdis
Erickelrojo11
Charybdis
Level 127
God Stats
0W - 5L
1,112 SR
Queue Stats
213W - 223L
1,500 Elo+
Party 1
Achilles
Achilles
creamfilling303
Achilles
Level 58
God Stats
4W - 4L
1,738 SR
Queue Stats
433W - 426L
1,439 Elo+
Solo
Nemesis
Nemesis
galahad warrick
Nemesis
Level 60
God Stats
2W - 2L
1,530 SR
Queue Stats
106W - 101L
1,458 Elo+
Solo
Team Averages
Level 89
1,490 SR
1,450 Elo+

VS

Team Averages
Level 113
1,500 SR
1,508 Elo+
Chiron
Chiron
 
Chiron
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Archerelly
Cliodhna
Level 91
God Stats
4W - 2L
1,682 SR
Queue Stats
318W - 293L
1,513 Elo+
Solo
Artio
Artio
EL_MuerdeMuebles
Artio
Level 68
God Stats
33W - 21L
1,431 SR
Queue Stats
122W - 117L
1,460 Elo+
Solo
King Arthur
King Arthur
Porch Aardvark
King Arthur
Level 119
God Stats
5W - 2L
1,436 SR
Queue Stats
95W - 83L
1,496 Elo+
Party 2
Sylvanus
Sylvanus
TBUCKMAN01
Sylvanus
Level 140
God Stats
4W - 1L
1,452 SR
Queue Stats
162W - 144L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ALVDEALVAREZ
Kukulkan
15
0 / 4 / 3
9,486
949
13,665
9,066
3,861
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 4 / 2
9,973
997
15,024
17,703
24,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Erickelrojo11
Charybdis
15
0 / 4 / 3
8,963
896
17,444
13,974
5,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
15
3 / 2 / 2
10,576
1,058
8,327
16,870
21,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
0 / 8 / 3
8,726
873
5,609
17,658
8,359
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

147

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
3 / 0 / 10
10,168
1,017
13,369
8,221
3,828
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
Archerelly
Cliodhna
18
6 / 1 / 14
11,400
1,140
22,322
11,519
5,414
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
1 / 0 / 12
10,337
1,034
6,644
14,918
21,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
Porch Aardvark
King Arthur
17
6 / 2 / 11
10,359
1,036
12,302
16,803
15,917
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
TBUCKMAN01
Sylvanus
18
6 / 2 / 14
11,430
1,143
16,625
13,011
12,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
83
5
Kills
22
22
Deaths
5
13
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
0
10
8
L
Kukulkan
ALVDEALVAREZ
Kukulkan
0
4
3
0.38
L
2
4
2
0.75
W
Cliodhna
Archerelly
Cliodhna
6
1
14
13
W
1
0
12
7
L
Charybdis
Erickelrojo11
Charybdis
0
4
3
0.38
W
King Arthur
Porch Aardvark
King Arthur
6
2
11
5.75
W
Sylvanus
TBUCKMAN01
Sylvanus
6
2
14
6.5
L
Achilles
3
2
2
2
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,069
Damage
71,262
75,271
Taken
64,472
64,275
Mitigated
58,859
11,349
Healing
21,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
13,369
5,891
1,313
1,515
8,221
3,828
0
5,844
2,377
0
27,397
L
Kukulkan
ALVDEALVAREZ
Kukulkan
13,665
1,396
0
0
9,066
3,861
0
3,902
5,164
49,505
0
L
15,024
1,087
1,969
1,994
17,703
24,625
0
4,879
12,824
37,056
0
W
Cliodhna
Archerelly
Cliodhna
22,322
3,482
0
868
11,519
5,414
0
4,986
6,533
0
54,023
W
6,644
166
2,344
3,589
14,918
21,137
0
5,406
9,512
9,321
0
L
Charybdis
Erickelrojo11
Charybdis
17,444
8,078
0
1,418
13,974
5,953
0
5,076
8,898
0
35,625
W
King Arthur
Porch Aardvark
King Arthur
12,302
772
0
243
16,803
15,917
0
6,134
10,669
5,938
26,315
W
Sylvanus
TBUCKMAN01
Sylvanus
16,625
4,411
6,674
5,336
13,011
12,563
0
6,319
6,692
25,881
3,567
L
Achilles
8,327
2,041
2,072
2,928
16,870
21,477
0
6,583
10,287
0
16,267
L
5,609
1,953
0
968
17,658
8,359
0
4,828
12,830
0
10,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,724
Gold Earned
53,694
209
Minions Killed
204
7
Camps Cleared
5
958,402
Distance Traveled
1,052,750
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,168
1,017
36
4
2
187,061
0
L
Kukulkan
9,486
949
96
10
2
195,686
0
L
Cthulhu
9,973
997
59
6
2
188,957
0
W
Cliodhna
11,400
1,140
77
8
1
243,729
4
W
Artio
10,337
1,034
5
1
0
217,825
0
L
Charybdis
8,963
896
34
3
2
178,119
0
W
King Arthur
10,359
1,036
57
6
0
214,527
0
W
Sylvanus
11,430
1,143
29
3
2
189,608
1
L
Achilles
10,576
1,058
8
1
1
201,735
0
L
Nemesis
8,726
873
12
1
0
193,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role