Player Matchup

Hel
Hel
Kazi-no-stigma
Hel
Level 46
God Stats
8W - 8L
1,481 SR
Queue Stats
9W - 8L
1,499 Elo+
Party 2
Anhur
Anhur
MountainnMann
Anhur
Level 104
God Stats
4W - 6L
1,343 SR
Queue Stats
87W - 119L
1,301 Elo+
Solo
Yemoja
Yemoja
darrington817099
Yemoja
Level 64
God Stats
40W - 28L
1,490 SR
Queue Stats
56W - 58L
1,419 Elo+
Party 2
Team Averages
Level 71
1,438 SR
1,406 Elo+

VS

Team Averages
Level 80
1,504 SR
1,293 Elo+
Bastet
Bastet
BossDiakhaby5
Bastet
Level 29
God Stats
8W - 13L
1,312 SR
Queue Stats
46W - 70L
1,289 Elo+
Party 1
Nu Wa
Nu Wa
Connor_Fritter
Nu Wa
Level 105
God Stats
1W - 1L
1,848 SR
Queue Stats
223W - 309L
1,302 Elo+
Solo
Odin
Odin
KeeinKrypt
Odin
Level 107
God Stats
0W - 2L
1,353 SR
Queue Stats
36W - 65L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 8
10,375
610
2,245
11,253
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
10 / 5 / 2
12,250
721
18,093
17,663
5,515
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
2 / 3 / 9
10,668
628
10,656
15,519
5,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 3
11,083
652
13,090
13,726
5,031
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 5 / 8
9,775
575
11,087
10,748
3,183
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 4 / 5
11,035
649
12,761
20,860
10,797
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
13
Kills
9
9
Deaths
13
19
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
4
3
1.63
L
0
5
8
0.8
W
1
1
8
5
L
4
4
5
1.63
W
10
5
2
2.2
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,994
Damage
36,938
44,435
Taken
45,334
15,385
Mitigated
19,011
25,156
Healing
8,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,090
3,193
0
2,560
13,726
5,031
0
5,638
8,088
0
34,702
L
11,087
3,545
541
2,300
10,748
3,183
1,196
4,254
6,494
41,847
0
W
2,245
128
7,336
6,944
11,253
3,958
423
2,614
8,639
27,388
0
L
12,761
1,530
0
3,193
20,860
10,797
0
3,557
17,303
0
35,005
W
18,093
9,909
727
5,557
17,663
5,515
2,220
4,283
13,380
0
53,707
W
10,656
1,091
2,404
2,188
15,519
5,912
382
5,027
10,492
33,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,293
Gold Earned
31,893
201
Minions Killed
165
5
Camps Cleared
8
797,375
Distance Traveled
893,064
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,083
652
58
3
4
343,466
0
L
Nu Wa
9,775
575
58
3
2
256,237
5
W
Hel
10,375
610
73
4
1
290,876
0
L
Odin
11,035
649
49
3
2
293,361
1
W
Anhur
12,250
721
72
4
4
267,473
5
W
Yemoja
10,668
628
56
3
0
239,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role