Player Matchup

Jormungandr
Jormungandr
Banestench
Jormungandr
Level 28
God Stats
1W - 1L
1,493 SR
Queue Stats
55W - 45L
1,463 Elo+
Party 1
Izanami
Izanami
T3rran1st
Izanami
Level 28
God Stats
12W - 10L
1,600 SR
Queue Stats
39W - 38L
1,432 Elo+
Party 1
Set
Set
Untberguy
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,434 Elo+
Solo
Vamana
Vamana
ZeBigBadWolf310
Vamana
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 76L
1,515 Elo+
Solo
Ra
Ra
isaiaah
Ra
Level 16
God Stats
2W - 3L
1,718 SR
Queue Stats
28W - 32L
1,483 Elo+
Solo
Team Averages
Level 21
1,562 SR
1,465 Elo+

VS

Team Averages
Level 27
1,526 SR
1,500 Elo+
Arachne
Arachne
 
Arachne
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Jmoreno117
Ymir
Level 28
God Stats
8W - 6L
1,494 SR
Queue Stats
69W - 79L
1,531 Elo+
Solo
Achilles
Achilles
Redshark518871
Achilles
Level 29
God Stats
4W - 4L
1,480 SR
Queue Stats
40W - 39L
1,488 Elo+
Solo
Discordia
Discordia
VeryCleverBoy
Discordia
Level 27
God Stats
7W - 10L
1,427 SR
Queue Stats
116W - 124L
1,454 Elo+
Solo
Izanami
Izanami
birdisthword21
Izanami
Level 27
God Stats
8W - 3L
1,732 SR
Queue Stats
23W - 19L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Banestench
Jormungandr
6
0 / 4 / 0
3,535
442
838
6,948
3,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
T3rran1st
Izanami
7
0 / 2 / 0
3,862
483
1,454
3,618
782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 1 / 0
3,424
428
700
2,057
434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 0 / 0
4,680
585
2,644
3,758
2,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 1 / 0
4,455
557
935
3,665
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 0 / 0
4,298
537
1,205
3,260
1,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 0 / 6
5,414
677
2,317
4,071
2,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
7
1 / 1 / 0
4,567
571
1,713
3,340
1,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
VeryCleverBoy
Discordia
9
1 / 0 / 0
5,025
628
3,013
3,504
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
5 / 0 / 1
5,683
710
5,742
2,267
527
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
8
8
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
0
0
0
L
Jormungandr
Banestench
Jormungandr
0
4
0
0
W
1
0
6
4
W
Achilles
1
1
0
1
L
Izanami
T3rran1st
Izanami
0
2
0
0
L
0
1
0
0
W
Discordia
VeryCleverBoy
Discordia
1
0
0
1
L
1
0
0
1
W
5
0
1
5.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,571
Damage
13,990
20,046
Taken
16,442
7,735
Mitigated
5,707
6,057
Healing
5,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,205
655
0
831
3,260
1,092
0
0
3,178
0
15,080
L
Jormungandr
Banestench
Jormungandr
838
384
0
1,699
6,948
3,132
0
1,203
5,745
5,962
0
W
2,317
484
0
1,560
4,071
2,031
348
481
3,554
10,205
0
W
Achilles
1,713
714
0
945
3,340
1,232
0
0
2,981
0
12,983
L
Izanami
T3rran1st
Izanami
1,454
893
0
439
3,618
782
0
780
2,838
0
19,582
L
700
230
0
0
2,057
434
0
192
1,795
0
6,863
W
Discordia
VeryCleverBoy
Discordia
3,013
253
0
1,750
3,504
825
117
726
2,632
24,512
0
L
2,644
723
0
2,342
3,758
2,332
0
0
3,758
0
19,543
W
5,742
3,701
0
880
2,267
527
2,590
384
1,883
0
33,351
L
935
134
29
1,548
3,665
1,055
81
2,715
580
20,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,956
Gold Earned
24,987
156
Minions Killed
222
0
Camps Cleared
0
617,657
Distance Traveled
720,793
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,298
537
36
5
0
141,906
2
L
Jormungandr
3,535
442
13
2
0
132,454
3
W
Ymir
5,414
677
21
3
0
153,211
1
W
Achilles
4,567
571
38
5
0
137,048
2
L
Izanami
3,862
483
33
4
0
137,824
1
L
Set
3,424
428
19
2
0
65,373
0
W
Discordia
5,025
628
51
6
0
153,962
2
L
Vamana
4,680
585
43
5
0
139,063
2
W
Izanami
5,683
710
76
10
0
134,666
0
L
Ra
4,455
557
48
6
0
142,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role