Player Matchup

Osiris
Osiris
 
Osiris
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
ApplejuiceGam3r
Bacchus
Level 108
God Stats
2W - 2L
1,705 SR
Queue Stats
22W - 22L
1,566 Elo+
Party 1
Baron Samedi
Baron Samedi
GoingInDrii
Baron Samedi
Level 107
God Stats
6W - 4L
1,519 SR
Queue Stats
154W - 172L
1,435 Elo+
Party 1
Team Averages
Level 80
1,575 SR
1,500 Elo+

VS

Team Averages
Level 80
1,453 SR
1,432 Elo+
Artio
Artio
Malkavianvampire
Artio
Level 129
God Stats
0W - 2L
1,358 SR
Queue Stats
67W - 89L
1,332 Elo+
Solo
Achilles
Achilles
Painangel66
Achilles
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thoth
Thoth
Th3 L3g1t N00b
Thoth
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
3 / 0 / 14
7,810
781
5,988
10,209
10,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
11 / 1 / 6
8,852
885
9,377
6,796
5,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
GoingInDrii
Baron Samedi
11
3 / 1 / 10
7,693
769
5,254
6,732
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
6,607
661
3,548
10,650
6,627
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Achilles
Painangel66
Achilles
8
0 / 9 / 1
5,866
587
3,785
11,586
6,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 3 / 2
6,204
620
5,248
5,161
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
17
Kills
1
2
Deaths
17
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
0
14
10
W
11
1
6
14
W
Baron Samedi
GoingInDrii
Baron Samedi
3
1
10
8
L
1
5
1
0.3
L
Achilles
Painangel66
Achilles
0
9
1
0.06
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,619
Damage
12,581
23,737
Taken
27,397
19,279
Mitigated
14,646
8,682
Healing
3,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,988
1,615
526
3,654
10,209
10,643
782
4,160
5,811
0
9,780
W
9,377
1,092
0
0
6,796
5,845
1,012
2,516
4,136
22,381
0
W
Baron Samedi
GoingInDrii
Baron Samedi
5,254
1,158
1,388
3,114
6,732
2,791
557
2,445
4,050
24,233
0
L
3,548
616
335
1,371
10,650
6,627
0
5,224
4,498
8,744
0
L
Achilles
Painangel66
Achilles
3,785
1,247
0
830
11,586
6,446
0
5,661
5,041
0
8,041
L
5,248
230
45
1,153
5,161
1,573
0
3,459
1,444
20,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,355
Gold Earned
18,677
92
Minions Killed
53
5
Camps Cleared
2
553,161
Distance Traveled
378,002
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,810
781
17
2
0
204,201
0
W
Bacchus
8,852
885
35
4
2
191,879
3
W
Baron Samedi
7,693
769
40
4
3
157,081
0
L
Artio
6,607
661
8
1
1
119,392
1
L
Achilles
5,866
587
12
1
0
113,665
0
L
Thoth
6,204
620
33
3
1
144,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role