Player Matchup

Chaac
Chaac
Abo_s3ed702
Chaac
Level 22
God Stats
0W - 4L
1,500 SR
Queue Stats
4W - 11L
1,311 Elo+
Solo
Kukulkan
Kukulkan
iluvwhitequeens
Kukulkan
Level 16
God Stats
0W - 3L
1,586 SR
Queue Stats
2W - 8L
1,300 Elo+
Solo
Ra
Ra
poppaaray21
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,352 Elo+
Solo
Team Averages
Level 15
1,529 SR
1,321 Elo+

VS

Team Averages
Level 62
1,534 SR
1,390 Elo+
Fenrir
Fenrir
R_So_Beastly
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 14L
1,535 Elo+
Solo
Aphrodite
Aphrodite
faeltemis2
Aphrodite
Level 160
God Stats
160W - 109L
1,602 SR
Queue Stats
573W - 663L
1,448 Elo+
Solo
Sylvanus
Sylvanus
hamsolo12345
Sylvanus
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 9L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 15 / 2
9,213
542
13,014
23,139
14,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
16
4 / 1 / 1
12,561
739
14,022
7,135
1,869
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 15 / 2
9,650
568
2,494
15,536
11,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
18 / 2 / 9
12,846
756
22,605
17,362
10,218
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
faeltemis2
Aphrodite
16
11 / 2 / 10
11,938
702
12,029
13,508
6,140
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
hamsolo12345
Sylvanus
15
1 / 1 / 23
11,170
657
4,614
15,286
11,046
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
72
5
Kills
30
31
Deaths
5
5
Assists
42
Player
Kills
Deaths
Assists
KDA
L
0
15
2
0.07
W
Fenrir
18
2
9
11.25
W
Aphrodite
faeltemis2
Aphrodite
11
2
10
8
W
Sylvanus
hamsolo12345
Sylvanus
1
1
23
12.5
L
Kukulkan
4
1
1
4.5
L
1
15
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,530
Damage
39,248
45,810
Taken
46,156
27,616
Mitigated
27,404
3,471
Healing
24,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,014
4,258
0
3,197
23,139
14,454
0
7,300
15,839
0
21,274
W
Fenrir
22,605
6,904
0
3,484
17,362
10,218
1,671
8,521
8,380
0
58,660
W
Aphrodite
faeltemis2
Aphrodite
12,029
1,629
7,541
8,695
13,508
6,140
591
4,494
9,014
54,629
0
W
Sylvanus
hamsolo12345
Sylvanus
4,614
1,278
1,160
3,222
15,286
11,046
743
4,688
9,837
17,929
0
L
Kukulkan
14,022
968
0
0
7,135
1,869
0
5,359
1,776
61,400
0
L
2,494
622
85
189
15,536
11,293
0
4,917
10,619
8,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,424
Gold Earned
35,954
169
Minions Killed
192
1
Camps Cleared
12
659,725
Distance Traveled
895,143
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,213
542
9
1
1
235,152
0
W
Fenrir
12,846
756
68
4
5
332,375
3
W
Aphrodite
11,938
702
102
6
7
267,070
0
W
Sylvanus
11,170
657
22
1
0
295,698
0
L
Kukulkan
12,561
739
147
9
0
265,118
3
L
Ra
9,650
568
13
1
0
159,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role