Player Matchup

Sol
Sol
 
Sol
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
NeedAWeapon
Chaac
Level 78
God Stats
17W - 19L
1,599 SR
Queue Stats
26W - 34L
1,440 Elo+
Party 1
Anubis
Anubis
OnlyInTexasMan
Anubis
Level 52
God Stats
18W - 15L
1,497 SR
Queue Stats
40W - 60L
1,477 Elo+
Party 1
Loki
Loki
RhineRock
Loki
Level 129
God Stats
3W - 3L
1,492 SR
Queue Stats
245W - 245L
1,590 Elo+
Party 1
Neith
Neith
batmanswag100
Neith
Level 89
God Stats
1W - 3L
1,378 SR
Queue Stats
77W - 94L
1,515 Elo+
Party 1
Team Averages
Level 97
1,493 SR
1,504 Elo+

VS

Team Averages
Level 118
1,561 SR
1,527 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
DrMcFuzzyNugget
Danzaburou
Level 80
God Stats
12W - 9L
1,640 SR
Queue Stats
147W - 123L
1,518 Elo+
Party 3
Sylvanus
Sylvanus
Glongros
Sylvanus
Level 122
God Stats
7W - 5L
1,595 SR
Queue Stats
391W - 395L
1,533 Elo+
Party 2
Ymir
Ymir
Lenetex
Ymir
Level 108
God Stats
13W - 9L
1,553 SR
Queue Stats
171W - 155L
1,588 Elo+
Party 2
Ah Puch
Ah Puch
Yahshua241
Ah Puch
Level 129
God Stats
2W - 3L
1,519 SR
Queue Stats
149W - 176L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 4 / 0
7,373
567
7,504
9,596
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 2 / 3
6,558
504
4,949
9,186
6,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
1 / 5 / 3
6,391
492
1,871
5,856
1,503
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
12
3 / 4 / 2
7,059
543
7,699
9,280
2,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 5 / 0
6,204
477
3,810
9,140
1,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
5 / 3 / 2
7,835
603
7,125
10,181
3,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
DrMcFuzzyNugget
Danzaburou
12
7 / 2 / 2
7,636
587
9,094
8,159
2,564
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Glongros
Sylvanus
13
3 / 2 / 2
7,893
607
8,161
10,447
8,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
Lenetex
Ymir
10
1 / 1 / 5
6,545
503
1,766
7,605
4,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Yahshua241
Ah Puch
13
4 / 1 / 2
7,590
584
5,598
7,347
2,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
9
Kills
20
20
Deaths
9
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
4
0
0.75
W
Ne Zha
 
Ne Zha
5
3
2
2
W
Danzaburou
DrMcFuzzyNugget
Danzaburou
7
2
2
4
W
Sylvanus
Glongros
Sylvanus
3
2
2
2
W
Ymir
Lenetex
Ymir
1
1
5
3.5
L
1
2
3
1.25
L
1
5
3
0.5
L
Loki
3
4
2
1
W
Ah Puch
Yahshua241
Ah Puch
4
1
2
5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,833
Damage
31,744
43,058
Taken
43,739
15,431
Mitigated
22,412
9,646
Healing
18,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,504
2,969
0
2,971
9,596
2,990
439
3,825
5,771
33,508
3,425
W
Ne Zha
 
Ne Zha
7,125
1,689
0
4,204
10,181
3,628
0
3,148
6,949
0
48,244
W
Danzaburou
DrMcFuzzyNugget
Danzaburou
9,094
4,003
125
2,789
8,159
2,564
438
2,080
6,079
0
39,382
W
Sylvanus
Glongros
Sylvanus
8,161
2,517
0
4,948
10,447
8,693
309
718
9,155
35,274
9,277
W
Ymir
Lenetex
Ymir
1,766
554
0
2,222
7,605
4,763
169
1,128
6,477
16,574
0
L
4,949
803
0
2,944
9,186
6,399
33
5,167
4,019
6,069
23,815
L
1,871
324
0
442
5,856
1,503
0
668
5,188
16,760
0
L
Loki
7,699
3,366
0
0
9,280
2,690
1,121
4,236
5,044
0
42,610
W
Ah Puch
Yahshua241
Ah Puch
5,598
209
0
3,768
7,347
2,764
220
2,556
4,749
49,756
0
L
3,810
1,056
0
3,289
9,140
1,849
0
631
8,509
0
35,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,585
Gold Earned
37,499
315
Minions Killed
385
0
Camps Cleared
0
1,178,783
Distance Traveled
1,154,512
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,373
567
84
6
0
247,086
4
W
Ne Zha
7,835
603
96
7
0
277,867
2
W
Danzaburou
7,636
587
81
6
0
238,610
3
W
Sylvanus
7,893
607
85
7
0
164,584
1
W
Ymir
6,545
503
24
2
0
219,599
2
L
Chaac
6,558
504
64
5
0
259,444
3
L
Anubis
6,391
492
21
2
0
217,688
4
L
Loki
7,059
543
78
6
0
251,576
0
W
Ah Puch
7,590
584
99
8
0
253,852
6
L
Neith
6,204
477
68
5
0
202,989
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role