Player Matchup

Janus
Janus
ChroniclesBlades
Janus
Level 102
God Stats
1W - 2L
1,277 SR
Queue Stats
170W - 177L
1,442 Elo+
Solo
Cupid
Cupid
DJ W0LF
Cupid
Level 127
God Stats
6W - 2L
1,894 SR
Queue Stats
173W - 186L
1,456 Elo+
Party 2
Horus
Horus
TM51
Horus
Level 68
God Stats
1W - 6L
1,247 SR
Queue Stats
36W - 47L
1,418 Elo+
Party 2
Thor
Thor
ViciouSenpai
Thor
Level 68
God Stats
0W - 1L
1,248 SR
Queue Stats
111W - 117L
1,397 Elo+
Solo
Nike
Nike
spark91st
Nike
Level 88
God Stats
2W - 8L
1,272 SR
Queue Stats
182W - 206L
1,394 Elo+
Party 2
Team Averages
Level 91
1,388 SR
1,421 Elo+

VS

Team Averages
Level 131
1,556 SR
1,431 Elo+
Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Dwreckless421
He Bo
Level 137
God Stats
2W - 0L
1,711 SR
Queue Stats
525W - 555L
1,418 Elo+
Solo
Artio
Artio
HeilungHelja
Artio
Level 158
God Stats
58W - 54L
1,573 SR
Queue Stats
290W - 285L
1,380 Elo+
Party 1
Horus
Horus
Sy-Tao-Mah
Horus
Level 86
God Stats
4W - 4L
1,496 SR
Queue Stats
76W - 83L
1,487 Elo+
Solo
Medusa
Medusa
xXHoodBatsXx
Medusa
Level 128
God Stats
4W - 4L
1,500 SR
Queue Stats
136W - 147L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
6,353
489
2,804
6,468
2,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
DJ W0LF
Cupid
12
3 / 3 / 0
6,604
508
5,857
7,214
1,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
TM51
Horus
9
0 / 3 / 2
5,678
437
965
8,008
3,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 5 / 2
6,283
483
3,701
10,322
3,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nike
11
0 / 1 / 0
6,153
473
5,120
9,313
7,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
6 / 1 / 1
7,713
593
5,681
6,903
2,504
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 2 / 4
8,000
615
6,834
6,625
2,179
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
1 / 1 / 0
7,180
552
5,555
12,223
5,397
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
10
0 / 1 / 4
6,164
474
2,660
6,936
5,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
12
5 / 2 / 0
7,036
541
5,623
6,399
2,027
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
16
17
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
1
1
6.5
L
2
5
1
0.5
L
Cupid
DJ W0LF
Cupid
3
3
0
1
W
4
2
4
3
W
1
1
0
1
W
Horus
0
1
4
2
L
Horus
TM51
Horus
0
3
2
0.33
L
0
5
2
0.2
L
Nike
0
1
0
0
W
Medusa
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,447
Damage
26,353
41,325
Taken
39,086
18,148
Mitigated
17,940
11,277
Healing
17,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,681
1,463
0
125
6,903
2,504
0
0
6,903
0
49,925
L
2,804
479
0
487
6,468
2,154
136
4,432
2,036
25,700
0
L
Cupid
DJ W0LF
Cupid
5,857
2,194
74
1,938
7,214
1,844
0
0
7,214
0
45,255
W
6,834
883
0
2,992
6,625
2,179
1,146
2,612
3,821
51,320
0
W
5,555
545
162
7,321
12,223
5,397
682
0
11,255
37,092
0
W
Horus
2,660
1,623
2,123
3,717
6,936
5,833
0
154
6,782
0
12,335
L
Horus
TM51
Horus
965
473
340
1,531
8,008
3,352
0
799
7,209
0
10,618
L
3,701
965
0
2,765
10,322
3,305
0
2,335
7,987
0
36,098
L
Nike
5,120
619
0
4,142
9,313
7,493
0
4,823
4,490
0
29,571
W
Medusa
5,623
1,594
316
1,220
6,399
2,027
102
97
6,302
0
46,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,071
Gold Earned
36,093
297
Minions Killed
375
0
Camps Cleared
0
1,102,620
Distance Traveled
1,197,416
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,713
593
85
7
0
264,360
4
L
Janus
6,353
489
51
4
0
188,426
0
L
Cupid
6,604
508
92
7
0
225,455
3
W
He Bo
8,000
615
99
8
0
229,725
1
W
Artio
7,180
552
83
6
0
221,323
2
W
Horus
6,164
474
18
1
0
239,117
4
L
Horus
5,678
437
15
1
0
242,929
5
L
Thor
6,283
483
69
5
0
215,872
2
L
Nike
6,153
473
70
5
0
229,938
0
W
Medusa
7,036
541
90
7
0
242,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role