Player Matchup

Set
Set
Luiiiz2508
Set
Level 18
God Stats
3W - 3L
1,830 SR
Queue Stats
49W - 62L
1,370 Elo+
Party 1
Cupid
Cupid
UncleDucklings
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,481 Elo+
Party 3
Ganesha
Ganesha
Zavtra0
Ganesha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,337 Elo+
Party 3
Merlin
Merlin
banananoob191
Merlin
Level 7
God Stats
3W - 8L
1,195 SR
Queue Stats
19W - 40L
1,240 Elo+
Party 1
Guan Yu
Guan Yu
dragao-leproso
Guan Yu
Level 22
God Stats
11W - 8L
1,790 SR
Queue Stats
58W - 87L
1,336 Elo+
Party 1
Team Averages
Level 12
1,563 SR
1,353 Elo+

VS

Team Averages
Level 35
1,416 SR
1,327 Elo+
Rama
Rama
NAUTYMUSSS
Rama
Level 100
God Stats
9W - 10L
1,470 SR
Queue Stats
195W - 293L
1,323 Elo+
Party 2
Cthulhu
Cthulhu
NPC_feto
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 34L
1,300 Elo+
Solo
Pele
Pele
Ruprikoshi
Pele
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,219 Elo+
Party 2
Nu Wa
Nu Wa
SeuCool
Nu Wa
Level 18
God Stats
11W - 12L
1,443 SR
Queue Stats
19W - 27L
1,368 Elo+
Party 2
Cliodhna
Cliodhna
tiopreis
Cliodhna
Level 15
God Stats
1W - 3L
1,168 SR
Queue Stats
11W - 13L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 8 / 3
10,954
421
4,025
20,547
12,458
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
2 / 10 / 0
10,628
409
9,983
19,519
7,214
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Zavtra0
Ganesha
17
1 / 6 / 6
10,186
392
12,050
26,753
26,003
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 8 / 4
9,766
376
7,524
16,953
8,174
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
9 / 6 / 2
12,304
473
15,110
30,085
26,031
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 0 / 7
15,196
584
17,412
15,562
7,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
NPC_feto
Cthulhu
17
5 / 3 / 16
11,537
444
15,242
20,379
16,877
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
5 / 7 / 6
12,637
486
13,454
18,412
11,218
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
SeuCool
Nu Wa
19
4 / 0 / 15
13,354
514
25,545
5,394
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
tiopreis
Cliodhna
20
11 / 6 / 7
13,690
527
19,628
19,670
10,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
89
15
Kills
38
38
Deaths
16
15
Assists
51
Player
Kills
Deaths
Assists
KDA
L
2
8
3
0.44
W
13
0
7
16.5
W
Cthulhu
NPC_feto
Cthulhu
5
3
16
4.33
W
5
7
6
1.14
W
Nu Wa
SeuCool
Nu Wa
4
0
15
11.5
L
2
10
0
0.2
L
Ganesha
Zavtra0
Ganesha
1
6
6
0.67
L
1
8
4
0.38
L
9
6
2
1.67
W
Cliodhna
tiopreis
Cliodhna
11
6
7
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,692
Damage
91,281
113,857
Taken
79,417
79,880
Mitigated
48,060
14,409
Healing
19,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,025
2,004
0
172
20,547
12,458
0
3,897
16,412
0
54,458
W
17,412
16,494
0
8,329
15,562
7,149
9,789
964
14,598
0
100,005
W
Cthulhu
NPC_feto
Cthulhu
15,242
1,040
255
3,638
20,379
16,877
483
9,812
10,476
37,107
0
W
13,454
2,703
0
1,803
18,412
11,218
2,094
4,798
13,614
10,938
61,778
W
Nu Wa
SeuCool
Nu Wa
25,545
7,456
0
1,599
5,394
1,976
1,225
1,521
3,873
84,304
0
L
9,983
5,303
487
2,489
19,519
7,214
3,100
7,967
11,396
0
75,298
L
Ganesha
Zavtra0
Ganesha
12,050
1,388
330
625
26,753
26,003
576
9,346
17,081
53,779
0
L
7,524
144
0
1,987
16,953
8,174
243
5,791
10,922
54,783
0
L
15,110
2,731
1,638
6,681
30,085
26,031
1,258
13,964
15,597
0
74,970
W
Cliodhna
tiopreis
Cliodhna
19,628
1,185
0
3,873
19,670
10,840
890
2,388
17,282
0
112,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,838
Gold Earned
66,414
503
Minions Killed
606
0
Camps Cleared
0
2,178,146
Distance Traveled
2,396,420
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,954
421
92
4
0
470,640
0
W
Rama
15,196
584
180
7
0
446,235
8
W
Cthulhu
11,537
444
53
2
0
469,496
1
W
Pele
12,637
486
114
4
0
464,667
0
W
Nu Wa
13,354
514
116
4
0
508,671
0
L
Cupid
10,628
409
151
6
0
394,348
0
L
Ganesha
10,186
392
23
1
0
454,677
0
L
Merlin
9,766
376
96
4
0
400,959
0
L
Guan Yu
12,304
473
141
5
0
457,522
0
W
Cliodhna
13,690
527
143
6
0
507,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role