Player Matchup

Izanami
Izanami
CalzoneTheGod
Izanami
Level 91
God Stats
6W - 3L
1,582 SR
Queue Stats
64W - 60L
1,507 Elo+
Party 1
Guan Yu
Guan Yu
PMoneyFr
Guan Yu
Level 80
God Stats
1W - 0L
1,192 SR
Queue Stats
45W - 29L
1,598 Elo+
Solo
Ah Puch
Ah Puch
SquidgyIowa160
Ah Puch
Level 106
God Stats
1W - 0L
1,312 SR
Queue Stats
39W - 42L
1,423 Elo+
Party 1
Team Averages
Level 92
1,362 SR
1,509 Elo+

VS

Team Averages
Level 72
1,546 SR
1,418 Elo+
Cerberus
Cerberus
RevivePlz
Cerberus
Level 60
God Stats
15W - 15L
1,519 SR
Queue Stats
35W - 32L
1,471 Elo+
Solo
Fenrir
Fenrir
x DankFrog o
Fenrir
Level 108
God Stats
0W - 2L
1,435 SR
Queue Stats
49W - 44L
1,469 Elo+
Party 2
Nu Wa
Nu Wa
x RedBeard o
Nu Wa
Level 47
God Stats
1W - 3L
1,684 SR
Queue Stats
8W - 18L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
5 / 0 / 1
5,677
946
5,046
3,676
1,157
Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
PMoneyFr
Guan Yu
9
1 / 0 / 5
5,194
866
1,496
3,208
1,978
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 1 / 5
4,791
799
3,269
2,859
869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
RevivePlz
Cerberus
8
0 / 1 / 1
4,415
736
1,538
4,731
3,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
8
1 / 4 / 0
4,361
727
2,262
7,080
1,924
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

5
0 / 1 / 0
3,930
655
983
1,409
282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
6
Kills
1
1
Deaths
6
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
5
0
1
5.5
W
Guan Yu
PMoneyFr
Guan Yu
1
0
5
3.5
L
Cerberus
RevivePlz
Cerberus
0
1
1
0.5
W
0
1
5
2.5
L
Fenrir
1
4
0
0.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,811
Damage
4,783
9,743
Taken
13,220
4,004
Mitigated
5,270
4,886
Healing
2,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
5,046
3,081
0
591
3,676
1,157
1,209
1,158
2,476
0
25,136
W
Guan Yu
PMoneyFr
Guan Yu
1,496
488
1,816
2,004
3,208
1,978
47
748
2,384
0
7,368
L
Cerberus
RevivePlz
Cerberus
1,538
34
0
1,046
4,731
3,064
0
1,439
3,140
5,174
0
W
3,269
328
0
475
2,859
869
107
771
1,994
8,866
0
L
Fenrir
2,262
422
0
762
7,080
1,924
0
1,434
5,526
0
8,308
L
983
119
0
238
1,409
282
0
164
1,173
6,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,662
Gold Earned
12,706
89
Minions Killed
44
5
Camps Cleared
1
335,277
Distance Traveled
245,663
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,677
946
47
8
2
112,086
3
W
Guan Yu
5,194
866
18
3
2
121,830
3
L
Cerberus
4,415
736
7
1
0
91,461
0
W
Ah Puch
4,791
799
24
4
1
101,361
1
L
Fenrir
4,361
727
19
3
0
108,303
1
L
Nu Wa
3,930
655
18
3
1
45,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role